
Thimbleweed Park
Добро пожаловать в Тимблвид Парк. Население: 80 психов.
Отель с привидениями, заброшенный цирк, сгоревшая подушечная фабрика, труп, пикселизирующийся под мостом, туалеты, работающие на вакуумных лампах... в таких местах вы еще не бывали.
Пять совершенно разных людей попали в этот захудалый и богом забытый городишко. Они еще не знают, что все они очень глубоко связаны. И что за ними наблюдают. ...На кого на самом деле работает агент Рэй и получит ли она то, за чем приехала? ...Что знает и не говорит о пожаре на старой фабрике младший агент Рэйес? ...Сумеет ли призрак Франклин снова поговорить со своей дочерью? ...Станет ли когда-нибудь нецензурный Клоун Рэнсом порядочным человеком? ...Сможет ли начинающий геймдизайнер Делорес отказаться от мечты и остаться с семьей? ...И самое важное: почему все уже забыли о том трупе под мостом?
К концу этой странной длинной ночи в Тимблвид Парке вы найдете ответы на все вопросы, но усомнитесь во всем, что думали, будто бы знали до этого.
В Тимблвид Парке труп - самая мелкая из ваших проблем.
Ключевые особенности: Игра от Рона Гилберта и Гари Винника, создателей Monkey Island и Maniac Mansion.
Неонуарная мистерия, разворачивающаяся в 1987 году.
Пять играбельных персонажей, которые могут работать сообща... или бесить друг друга.
Нет, это не симулятор ходьбы!
Достойные загадки, переплетенные с запутанным сюжетом, который запомнится вам надолго.
Большой, диковинный мир, который можно исследовать как душе угодно.
Шутка каждые 2 минуты... гарантирована!*
Любительский и сложный режимы игры.
Английская озвучка с английскими, немецкими, французскими, итальянскими, русскими и испанскими субтитрами.
*Не является гарантией.
Дополнения и DLC
Системные требования
Минимальные
- Minimum:
- OS *: Windows 7 (fully, FULLY patched)
- Processor: 2 GHz
- Memory: 4 GB RAM
- Graphics: Intel HD 3000 or better
- DirectX: Version 11
- Storage: 1 GB available space
Рекомендуемые
- Recommended:
- OS: Windows 10
Отзывы
Steam · Very Positive
Все отзывы в Steam3 933 положительных из 4 230 отзывов
Игрок 0754Рекомендует16 ч в игре
When Thimbleweed Park is working to build its charming little universe full of daft characters and intrigue, you can feel the wealth of expertise that Gilbert and the crew have brought to the experience. There are cute witticisms, (perhaps a few too many) callbacks to previous games/the genre itself, and the way everything is delivered makes you want want to unravel its mysteries. And all this is brought to life with gorgeous pixelart, (mostly) decent voice acting, and a perfectly-fitting soundtrack that just has enough Monkey Island juice to be comfortably familiar yet also stand on its own. It's not perfect, because the sheer size of the game can sometimes feel overwhelming. Juggling the inventories of four or five characters quickly becomes tiresome, and encourages scenarios where the player wants to get a puzzle completed and will employ a character who has no narrative reason for doing so, just because they're closer to the objective. Quick travel is a feature, but it's also kind of cumbersome; and navigating the hotel (a significant location for multiple chapters) requires a painful amount of waiting and extraneous clicking just to get any-damn-where on that elevator. And yet you'll put up with that because you genuinely want to see what happens next, and the puzzle-solving is (mostly) devoid of adventure game moon logic. But once you hit the fourth chapter, everything just begins to feel overburdened. You're hot swapping between characters way more often in a vain attempt to recall a use for every inventory item and location across the entire game. Those player characters have little dialogue or interactions, making them feel more like item mules for a group tangentially following a shared goal while also on their own personal subquests. The restrictions on who or what can interact with something start to feel a little more oblique. And plot twists that make bugger all sense start to rear their ugly little heads. And then in the last couple of chapters the game just kind of... gives up. The plate-spinning routine becomes too much for the writers, and rather than resolve any of the plot threads they've created for players to engage with, they just handwave everything up until that point away. The final chapter is a hamfisted deus ex machina where the antagonist legit hands each character a macguffin and tells them to bugger off and complete their individual story arc. The preceding hours are genuinely charming and engaging enough to stick around until that point (enough to squeak it into "recommended"), but such an unsatisfying ending very nearly invalidates that time and emotional investment. Here's hoping that pacing is the biggest improvement for the recently announced sequel.
Игрок 2387Не рекомендует17 ч в игре
I'm a massive Twin Peaks and X-Files fan, and love a good '80s aesthetic. Point & Click adventure games are one of my favourite genres, and I adore the Monkey Island games and Ron Gilbert's humour. I also really enjoy pixel art graphics, as it gets me all nostalgic over gaming in the 90s. Based on this info, it would seem that Thimbleweed Park is absolutely perfect for me. I went into it with such conviction, and perhaps that was one of the issues in itself. But, I didn't really enjoy it. Just to clarify, I don't dislike it, I still think it's an okay game that I rate 7/10. But due to the absence of a neutral rating, and due to the massive discrepancy between expectations and actual enjoyment, I will be overly dramatic and give it a thumbs down. In essence, I found this to be a really annoying game. It's as if the producers came up with a handful of recurring jokes, and then decided to recycle them throughout the entire game. Like all the Tron 3000 machines, or certain characters that repeat -areno and -aboo every couple of words for the entire game. Or the mansion butler who is 'digging holes' the entire game. How is any of this supposed to be funny? Yes, there are some funny instances and jokes here and there, most of them poking fun at adventure games per se, or the way they are perceived by various groups of people. I actually loved these bits, and enjoyed the very suitable finale considering the overarching theme - and I know that many people didn't - but this didn't really make up for all the other faults. The characters, for instance - shallow and uninteresting, the opposite to what I would have expected from a Ron Gilbert game. The two federal agents, Ray and Reyes, are a bit of a Mulder and Scully duo, if the latter were devoid of any personality whatsoever. It's a little funny how they sort of forget about the dead body, and the murder becomes a bit of an afterthought as both of them have more personal reasons to explore other things in town, but again, that doesn't make up for it. And while Reyes does have a bit of charm about him, Rey is just unbearable. Ransome the Clown was well liked as far as I can see, but I didn't really get it. He swears a lot, and that's about it. It's amusing at first, but once it becomes obvious that it's all he has to show for, it becomes tiring. Delores, despite being introduced a bit later on, acts as the main character, at least in terms of plot importance. But again, despite her knack for computers and love for adventure games, she brings nothing interesting to the table. The only character that stands above the rest, and actually experiences some growth (a bit ironic, considering his situation) is Franklin. Who also brings forth some of the more interesting gameplay mechanics. Gameplay wise, things are pretty good. Most puzzles have a certain logic to them, and I was positively impressed by the majority of them. I played on Hard difficulty, and later on in the game, I felt that the puzzles became a little more obscure, perhaps also due to the entire map being open and many objects that you can pick up being red herrings. What mildly annoyed me in the moment was how certain characters that had nothing to do with a particular plot point had to fetch certain items and give these to characters that they hadn't even met beforehand. Zero logic, which in hindsight I can sort of semi forgive considering the reveal in the final act. But the point remains. I did love the way they inserted the contributions of Kickstarter backers via books and answering machine messages, and there's a looooot of content if one wants to engage with it just for laughs. Oftentime, better than the actual writing of the game. The graphics were okay, but didn't stand out to me in any way. About a month or so ago I was playing Kathy Rain, which went for a similar sort of pixel art style, but there it was many things: beautiful, haunting, emotional, funny. In Thimbleweed Park, it's none of those things. Nostalgic yeah, sure, but that's about it. So ultimately, I found the majority of the game to be lacking in atmosphere, chracter growth, funny dialogue and brilliant ideas. The constant breaking of the fourth wall to make jokes about adventure games was the element I thoroughly enjoyed, but I don't think that they should have created a game just around that. They could have created a game that does indeed marry Twin Peaks with X-Files, and then insert these puns, gags and references alongside the whole thing. Still a good-ish game, though.
Игрок 4370Не рекомендует1 ч в игре
I really wanted to like this one, and maybe I'll return to it at some point and update this review but already I can tell this is falling flat for me on both a writing and gameplay perspective. As to the gameplay, maybe this is a skill issue but I'm really not digging the multiple character elements, it feels weird and clunky. The world design doesn't feel right either, there are just way too many screens and it feels unfocused. I've played a lot of adventure games and this I can't quite place my finger on it but it's just uncomfortably designed. The daunting task lists don't help this feeling either. For the writing, maybe this is me being a decade late to playing it but an hour in I can tell these jokes are falling flat to me. I feel like I should be finding this funny, lord knows I liked monkey island, but it's just... not. I'm disinclined to continue.
Игрок 8678Рекомендует21 ч в игре
Thimbleweed Park is a lot of disparate ideas and character threads in search of a story to hold them together. It doesn't find that story, but there's a pervasive feeling of mystery, of regrets and missing pieces, that keeps the game compelling even when it struggles with tone, in-jokes, and dropped plot elements. If you've heard certain things about it that make you skeptical, I can say that it's worth letting the game speak for itself. I enjoyed playing a new 9-verb graphic adventure, a format that's largely slipped away as UIs for this genre have simplified. It was fun to have to think about the difference between "using" something and opening it or pushing it again. I got stumped 2 or 3 times total and needed a light hint to push me forward, but by and large I was able to work out all the puzzles myself. The 5-character structure had echoes of Maniac Mansion and Day of the Tentacle, but explored some new dynamics as well: Each character's personality and skillset determines how they'll react to commands, how other NPCs will treat them, and what parts of the town they can access. Some have items they don't want to part with, and a "home turf" they don't want other characters exploring. As the game progresses, you'll need to have them work together to solve multi-part problems and it's very satisfying to pull off a big chain of actions to achieve the sort of ridiculous, petty goal that's the hallmark of Lucasarts adventures. I don't think it's the best possible articulation of its ideas and influences. I rolled my eyes at some of the blander in-jokes and repetitive tics in the humor. I'm not against where it ultimately leads, some of the material in the ending was surprisingly affecting, but I don't think it properly lays the groundwork or explores the implications in a satisfying enough way. But even in its somewhat undercooked state, I had a good time with it. If you're a sucker for this genre like me, especially the Lucasarts library, you might feel similarly.
Игрок 7616Рекомендует20 ч в игре
Thimbleweed Park is a classic point-and-click game and it is a truly amazing game. I had a lot of fun playing it. It definitely has some of the issues, though with point and click games where some of the puzzles are so obtuse that they become a little bit frustrating trying to figure out. I played this game completely on the steam deck docked to a TV and I had no real issues playing the game as it runs perfectly fine, I additionally used an Xbox controller and had no issues. This is a great game and definitely a must play if you’d like this genre, it’s not super long and the achievements are fairly easy to get. I really have no complaints about the game, I’m not great at this genre so I had to use a guide to get through it on my first play through, but I still had a blast. I highly recommend this game. It runs perfectly fine on the steam deck, though I haven’t tried it on the steam machine. I assume it’ll run perfectly fine. 5/5
Игрок 4025Рекомендует15 ч в игре
특정 구간에서는 헤메고 힌트트론의 도움을 받긴했지만 대체로 쉽고 재밌게 플레이 할 수 있었다. 같이 한 번에 움직이는 기능이 있으면 하는 생각이 듦
Игрок 8626Рекомендует9 ч в игре
Thimbleweed Park — 10/10 As someone who grew up with point & click adventures in the 90s, Thimbleweed Park feels like a love letter to that entire era. The pixel art, weird characters, dry humor and classic inventory-based puzzles immediately reminded me of the old LucasArts days. I especially love that the game doesn't try to simplify everything for a modern audience — you actually have to think, experiment and occasionally feel completely lost, just like back then. The multiple playable characters, the strange little town and the mystery surrounding it all kept me hooked from beginning to end. What I loved: • Fantastic retro pixel art • Clever, proper old-school puzzles • Great humor and wonderfully strange characters • Multiple playable characters • Tons of references for classic adventure fans • Feels nostalgic without feeling outdated For someone like me who still considers the 90s the golden age of point & click adventures, this was an absolute joy. 10/10 — exactly the kind of adventure game I still want to play today.
Игрок 0699Рекомендует12 ч в игре
More 4th wall breaks than should be allowed. Very funny and tongue-in-cheek, but later chapters take the p I s s a bit in the amount of backtracking, item combos etc. I needed a guide to be able to finish it. Still good fun.