Third Eye Crime

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В-третьих преступности глаз является стелс-игра-головоломка с участием Ротко, гладкой говорящий преступника, который может телепатически предсказать, где враги будут двигаться, чтобы попытаться разрушить его кражами. Игроки должны полагаться на мастерство и их «третий глаз», чтобы ловко сделать побег. В-третьих преступности глаз был создан ААА-загнутыми инди разработчиков Moonshot Игры, освоение лет опыта проектирования в Bungie на успешных изданий в серии Halo, чтобы создать полностью независимую, кинематографический опыт.

Казуальные игрыПриключенческие игрыИнди

Системные требования

Минимальные

  • ОС: Windows XP
  • Оперативная память: 256 МБ ОЗУ
  • Видеокарта: OpenGL 2
  • Место на диске: 150 МБ свободного места

Рекомендуемые

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Отзывы

34 положительных из 49 отзывов

62

Игрок 2862Рекомендует6 ч в игре

First impression after getting 3 chapters perfect (there are 8 in all), while it's still on sale on the IndieGala Friday bundle: I like this game. It's a stealth game, but it's different: you don't get a knife, you don't get to kill anyone (but you can get shot), there are some surveillance cameras (but you can't disable them), the guards will not stop looking for you just because they lost sight of you for a minute (but you can see where they think you are), there is no easy way to sneak in to the loot and then out again (but you can distract the guards), the levels are fairly easy to beat (but some of them are hard to beat perfectly). You also get a film noir vibe (except it's black and white and red), complete with gumshoe investigator, long-legged femme fatale, and jazzy music - the perfect athmosphere to bash your heads against some of the challenges, because of course I want to do those levels perfectly (but I'm not ashamed to sneak onward when I'm out of ideas for the moment). Those challenges, well, looking at the global stats it is suprising that more people got the first 3 chapters perfect than got chapter 4 at all -- it seems after level 3 mostly those players stick with the game who are able to put off perfection until later. The game can sometimes be frustrating because on some levels, perfection means trial and error, learning to translate the red indicators on the map into paths the AI is going to send these guards, and finally understanding and getting it right. You also need to learn how to use the distraction devices properly. But like I said, if you allow yourself to put off perfection until later, and get on with the story when frustration looms, it won't spoil your enjoyment of this game. A good game needs to be diffcult, or beating it won't mean anything. Mobile port -- of course it is one; you drag with mouse a lot, and sometimes I miss not being able to WASD my way around, but by and large, this works well: the dragging is the right interface mechanic for the semi-animated graphic novel cutscenes (static screenshots don't really do justice to those), and dragging your path lets you take the shortest path around corners without having to develop prime keyboard twitch skills, and it also is the natural way to operate the decoy you get in chapter 4. There are keyboard shortcuts for the devices, which means your mouse does paths, your keyboard hand activates devices, and your brain outwits the guards -- if I failed a level, the latter was usually at fault. Outwitting the guards is indeed mandatory: while it is perfectly ok on your first runthrough to reach the exit with all of the guards in tow behind you, perfection often requires reaching the exit unseen or unhurt, which means losing the guards around a few quick corners, and then staying lost: especially important as the fat out-of-breath rent-a-cops get reinforced by better-trained collegues who are able to outpace you -- maybe your alter ego should've cut down on the whiskey and cigarettes (not shown in the game) and gotten some exercise. If you've always wanted a stealth game where the guards keep looking, look no further: you should be eyeing (and playing) Third Eye Crime.

02

Игрок 5002Рекомендует5 ч в игре

スクリーンショットちらっと見てタクティカル系のシミュレーションゲームかと思ってましたが、実際はアクションパズルゲームでした。一言でいうなら、迷路にあるお宝を全部とって出口から出るというパックマン的ゲームです。いや、敵から逃げ回って出口を目指すのだからロードランナーの方が近いかもしれません。 このルートで進むと敵に見つかる、ここでアイテムを使えば敵を誘導できる…クリアするためにはこんな感じでトライアンドエラーが必要です。タイミングや進行ルートに遊びが無く、ほぼ決まった手でないとクリアできない面が多いので感覚的には詰将棋っぽくもあります。 というわけで、ロードランナー系のパズルが好きなら楽しめるんじゃないかなぁ、と思いました。

85

Игрок 1385Рекомендует19 ч в игре

Some people come at this game expecting Metal Gear Solid. It may feel like a let down if you're expecting MGS. Instead, expect a puzzle game, and you'll find it to be a mind-bending, challenging, rewarding experience. As you progress, additional game mechanics are introduced, and as you play you'll find additional ways of working around each mechanic. You get a "rumbler" (noise maker) to place. Do you put it down and run across the map so that the enemies are drawn to it? Doing so will allow you to break the laser, and even though the alarms will trigger, nobody will be around to catch you. Or perhaps you'll place the rumbler so that it goes off after you've triggered the laser, so the enemies will think you ran somewhere else after triggering the laser. Or maybe you want to run past all the guards, through the laser and around the corner, where you'll drop rumbler. Then you'll proceed to the exit, and as you turn the corner, the rumbler goes off so everyone figures they missed you and they turn around. Unseen, you walk to the exit. Let's be honest. Every good puzzle game has those levels that make your brain melt and you're super glad to be done with them. You can expect a bunch of those as you make your way through this game, sneaking, picking-locks, wearing disguises, and distracting the guards with all manner of tactics.

45

Игрок 9345Рекомендует1 ч в игре

上世纪80年代黑手党风格的潜入逃脱游戏~主角躲避着各种保镖敌人到达目的地~ 游戏操作很手游风,不应该是手游移植作品~但移植得很棒!风格也很别致~ 剧情是左右拖动的幻灯片~每个大关卡前后都有剧情~超别致~ 从刚开始的敌人只能追着玩家跑,到追着玩家突突突~ 好在指南里有全关卡攻略!!!不然我的小脑袋就完全玩不下去了~ 唉!怎么不一开始就看指南呢!!那样说不定老子可以全部都拿到星星!! 可是最后我悲哀地发现即使看了视频!!!我的小脑袋依旧只能让我·········勉强过关~

66

Игрок 8166Рекомендует2 ч в игре

Third Eye Crime is a game developed by Moonshot Games. In this game you will be taking on the role of Rothko a thief with a special advantage. He has the third eye, he can see where people are looking and he can also see the most likely places that people are going to look for him as he tries to stealthfully make it through 120 levels. This game definitely has that Noire vibe, all though there's a bit more color that the normal Noire theme, you can definitely feel the sexy number who is all kinds of dangerous, but you feel the need to help her, and of course you quickly find yourself in a heap of trouble. The level designs vary to a degree that you are going to have to constantly be thinking of new ways to distract, mislead, and get away from the obstacles in the level.There's also something about the slide comics between levels that speak to me. It just further pullls you into the world, the environment, the pulse of the game. The music, I know this is not going to be a big surprise, but it is the type of music you would have heard in one of those old detective movies, where you see the PI's door, and a tendril of smoke curling from the PI's desk. The controls definitely show off the fact that this game can land on several different platforms. It is all about path planning. You will click on your character, Rothko, and then draw the line of movement that you will be taking to try to get through the level. There are also power-ups, or helpful distractions (that's what I like to call them) that you can place or use throughout a specific level to help you achieve your goal of finding the door. What I will say about this game is that it doesn't completely swallow you in story, but it definitely has enough that you know what is going on, and what the twists and turns are in the game. The interesting thing about this game is that the difficulty of the levels, I believe, depends on the type of gamer that is trying to conquer the level. In my experience with the game there was definitely not a constant building difficulty to the game. There were some levels that I breezed through, but the very next one stumped me to no end. I do have to say that I enjoyed the fact that you could skip a level after failing a couple of times, but I will warn you, there is a very good chance that you are going to have to come back and beat that level anyways. You see there's a certain amount of levels in each chapter, and the only way to advance is to complete enough of the levels in that chapter. To me probably the most difficult twist that they throw into the game, and don't worry its not going to give anything away, is the fact that you are going to get to a part of the game where you are going to have to help more than just Rothko to escape the level. That is where it really gets tricky for me. I apparently was always able to get one or the other out of the level, but never both. Oh speaking of ramping difficulty you will see a progression in the enemies that you are trying to avoid you will start with slow moving guards, but don't be surprised if and when the enemies that you are facing off against can gun you down, which of course makes the chances of outrunning the enemy damn near impossible. There is one more thing that was added to this game that will of course have the perfectionists going wild. In each level there is a set of three badges. It of course is possible to complete the level without achieving any of the badges, but there are those out there, I know, who will want to get the perfect completion of the level. Some of the badges range from getting through the level in a specific amount of time, never being seen by an enemy, using one continuous path through a level, not taking a bullet, and so much more. Now I will be the first to admit that I have probably completed about 20ish% of the levels to perfection, so I don't know if there's anything special other than feeling accomplished, but you never know. Alright so lets get down to the nitty gritty. This is a puzzle game that will have you tested in your skills of stealth. I will admit it is not for everyone, but if this seems even slightly in your wheelhouse you need to at least check it out, hell just go ahead and get the game, it is that good, and that challenging that when you come out the other end you will feel like a rockstar. So with that I have to give the game a 9.0 out of 10.

26

Игрок 6926Не рекомендует

Menu design is beautiful, music is good and it promises good gameplay but unfortunately gameplay is just ok to meh. It's not the problem that this is mobile game port, if game is good I'm ok with it but gameplay is ok to play in short burst on the bus or toilet not just sit and play for longer, it isn't that fun and gets tedious.

05

Игрок 2305Не рекомендует8 ч в игре

There are a bit under 120 levels, and i used a guide for 10-15 of them. The game gets pretty tedious. Some of the levels are great, but usually they're kinda boring. Many of them didn't feel satisfying to complete because the game leans towards guess-and-check more than puzzling. Vision of AI pathing is an excellent concept but often finnicky. At least when it does work with the level, it works very well. My game also refused to play sound, so that wasn't good…

81

Игрок 5681Рекомендует1 ч в игре

Third Eye Crime(第三眼犯罪)是一款美漫风格的俯视益智游戏 >画面表现 7.7/10 不同于大作的写实亦或大部分独立游戏的像素画风,本款作品采用了美漫画风,对于广大美漫爱好者来说是一个不小的福音。游戏中大部分画面都由红灰白三色构成,红色象征着警戒危险让玩家始终保持着神经紧张的状态,能非常好的配合着快节奏的BGM。 >核心玩法 7.4/10 这款游戏是从移动端上移植过来的,所以无论是从操作界面还是操作方法上都有很多触摸操作的影子。 游戏中你需要扮演一个神偷,通过“第三眼”也就是上帝视角的能力来在目标地点进出自如,窃取物品之后完美的躲避安保人员从而逃出。敌对势力多种多样,从最初级的玩家能够轻易凭借速度取胜的胖保安,,到速度与玩家相近的跑者,再到后期的配枪保安等等。随着难度的加深,地图复杂性的提高,玩家需要一步步深入,利用敌方警戒机制来顺利逃出生天。 而每一关都有一些附加要求诸如“限定时间内通关”或者“一次都不被发现”,完成这些要求可以解锁完美成就,这给多周目游戏带来了理由。 >音乐音效 8.0/10 本游戏BGM大多数都采用了爵士风格,而爵士风格的最大特点即为节奏感强烈动感活泼,营造出紧张刺激氛围的同时表明了轻松愉悦的益智游戏的本质。 >总结 不得不承认,游戏后期确实有一些无聊重复,而且长时间卡关所带来的挫败感很容易使人怒删游戏,但不管怎么说,这款游戏仍然值得一入。 7.6/10