
Three Kingdoms: Bond
■ A Quick Note Up Front About Purchases
Three Kingdoms: BOND is a one-time purchase. There is no gacha.
All 100+ warlords can be unlocked simply by playing the game.
The Time-Saver Packs available on the store do exactly what the name suggests: they only help you unlock warlords faster. Even without purchasing them, you can still unlock every single warlord through normal gameplay.
There are no warlords exclusive to the Time-Saver Packs.
In PvP battles, every player competes under exactly the same conditions.
■About Three Kingdoms:BOND
A competitive auto-battler with matches decided in just 10 minutes.
The roguelite element comes from recruiting warlords: each match, you build your army on the fly from a random selection of warlords.
Victory is determined by placement and outsmarting your opponent. Battles are fully automated, so it’s your decisions—not your reflexes—that make the difference.
Game Features
1. A Full Draft System Where Every Match Creates a New Strategy
There are no fixed meta formations. Each match presents you with a challenging selection of warlords. Choose wisely and build the formation best suited to each unique battlefield.
2. Forge the Ultimate BOND Beyond History
Warlord affinities and skills create powerful synergies. Build dream teams that transcend historical alliances and turn the tide of battle.
3. Over 100 Illustrated Warlords
A passionate roster of warlords, brought to life by a team of talented illustrators. Even more warlords will be added through future updates.
4. Fully Fair Tactical Battles Decided in Short, Decisive Clashes
No complex controls. No pay-to-win advantages. Victory is decided purely by how well you read formations, positioning, and skill interactions.
5. Playable with just a mouse!
Everything from troop deployment to recruitment can be easily controlled using only a mouse.
*Note: A keyboard is required for text input.
■ These modes are playable in Early Access!
① "Board Performance"
An intense tactical drill mode where the clear rates for all stages are revealed to the world.
② "Gunshi Chronicle"
An asynchronous battle mode where you devour the "past data" of other players to climb the ranks.
③ "Rival Match"
A friend match feature that allows you to play against your friends online. Enter a code to enjoy real-time battles together.
Forget the “Meta”, Roguelite "Full Draft" System
Roguelite Recruitment: Every match in Three Kingdoms:BOND begins with a fresh set of possibilities. Navigate a boardgame-style map to recruit your generals and build a unique army from the hand you are dealt.
Dynamic Teambuilding: Players must adapt to randomized pools while managing costs, the only guaranteed path to victory is your strategy. No two battles play out the same, discover powerful formations and outsmart your opponent with a plan that only works in that moment!
Strategic Cost Management: Carry over resources for future rounds.
Risk for Reward: Pick weaker units early to build late-game power.
Unique Tactical Synergies: Build "miracle formations" that only work in the moment.
No fixed strategies, no "Meta" sites.
Every match sparks a completely new strategy.
Ultimate Mind Games: Find the "Perfect Placement“
Victory is decided before the clash begins. Study your opponent’s formation in advance and place your generals on the grid-based battlefield to counter their strategy. Success depends on reading unit counters, skill ranges, and potential for ambushes.
Three Pillars Unit Counters
Cavalry → Strong against Archers
Archers → Strong against Spears
Spears → Strong against Cavalry
"Hide Cavalry behind Spears for a surprise charge. "
"Use high-INT generals to reveal hidden ambushes. "
The pre-battle placement is the ultimate highlight of the experience.
Once deployment ends, the fight plays out entirely on the accuracy of your strategy and positioning - ultimately your decisions as battlefield commander.
Build Your Dream Team: The "Ultimate BOND" Experience
Over 100 all-new, originally illustrated generals.
Cross-faction combos trigger powerful "BOND" synergies.
Combine your deck's strategy with powerful Tactical Decrees to unleash unpredictable combos and experience the pure exhilaration of overturning the entire board.
10-Minute Deep Strategy: Intense Battles, Two Ways to Play
Synchronous Battles: The high-stakes tension of real-time mind games.
Asynchronous Battles: Challenge elite formations from across the nation at your own pace.
Skip the grind and hours of endless gameplay. Make your strategic decisions based on the hand you are dealt, and command your army in intense 10-minute “think first” tactical battles. Designed for a busy lifestyle.
Fair and Logical Balance: Every Loss is a Lesson
Zero “RNG” Frustration: There are no unfair, luck-based elements. Every win or loss has a clear reason behind it.
Intellectual Growth: The more you play, the more your tactics evolve—delivering a deep sense of strategic evolution.
Outsmart rivals across the globe with nothing but your wits!
Global Matching: Compete with players across Japan, Asia, and the West.
The throne is yours to take!
Authentic Tactical Battles, Presented by a Legendary Producer.
Produced by Yasuhiro Nishiyama (Nishi-P)
Former SEGA producer behind massive hits such as “Sangokushi Taisen” and “maimai”.
Where Arcade Passion Meets Strategic Depth.
A new Three Kingdoms experience, forged on the front lines of arcade gaming.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: 64-bit processor and operating system required
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: 64-bit processor and operating system required
Отзывы
Steam · Very Positive
Все отзывы в Steam356 положительных из 428 отзывов
Игрок 3698Не рекомендует103 ч в игре
如果一个游戏通关率90%多,我过不去,那么我是傻逼。 如果一个游戏通关率只有4%,我过不去,那么游戏是傻逼。 如果一个游戏所有人都知道通关方案,但是通关率依然只有4%,那么不但游戏是傻逼,策划也是傻逼。
Игрок 2237Рекомендует70 ч в игре
Comparing with Sangokushi Taisen, it has faithfully scratch that itch. These are the things that I like. 1. You can setup your deck with guaranteed cards at the start, so its not fully roguelite, but partially, after that you have some limited control over the type of cards you pull along the way to add to your deck. Combat is conducted in 3 phases of increasing armies 2. There are perks on the card thats equivalent to "repeating charge" on the arcade version (pulling the cavalry card back n forth to simulate charge, disengage, charge). There is also a perk thats equivalent to "arc sweeping" on your spears. Those are great ideas to borrow from the original game plus many other grreat perk ideas added. 3. During battle, its not like the units will only move forward, you can control the first movement of the units to move any direction you want, to a single waypoint anywhere on the battlefield, so its more control than you think. 4. Game is still at early access and look promising. Its fun and addictive, not to mention i got it at $5, well worth the price, kept me entertained for 5 hours straight on my 1st play. Some suggestions for developer 1. More choices of Gunshi 2. Any way to include "counterspell" or 反计 3. Can add the perk of Fences which are important to archers 4. What about the random trigger 1v1 duels 5. Other units or maybe sub-class units, like archers can have repeating crossbow unit, cavalry can have elephant units, heavy armoured cavalry, etc 6. Can add more perks like Taunt, Link or Defender (when unit retreats, have 2nd life staying at castle to counter against 1st siege) 7. Can carry over some unused points from Initial Deck to OPN battle card adding selection 8. Exchange/Pick-a-card from those Wine of Trust inventory items? Its quite frustrating to not unlock the card you want. Like 10 exchange 1. 9. Tutorial shouldnt force player to fight in Gunshi Chronicles before they are even ready, or maybe leave that to later on. I havent even got the chance to edit my initial deck then thrown into battle. TIPS FOR BEGINNERS: You have to change your Gunshi (Strategist) to unlock the different cards under his list (Warlord Deplyment). Its not very obvious in the tutorial
Игрок 8702Не рекомендует9 ч в игре
これに尽きる。 戦闘開始前に配置して後は見てるだけなので介入度が低く、陣形を上手く活かすような動きもしづらく、いまいち面白さを感じづらい。 途中で動かせればまだ面白そうなものの、そこが本当につまらなくさせている。
Игрок 0351Рекомендует113 ч в игре
玩了100小时,说点掏心窝的话吧 先报时长:目前100小时整,应该不算云玩家了吧。 再说结论:如果你喜欢自走棋、三国、Roguelike、动脑子这四个关键词里的任何一个,这游戏都值得你试试。 优点: 西P先生(三国志大战制作人)操刀的新作,底子是真的好。能看得出来他不是来随便做个换皮圈钱的,是真想把它当精品打磨。更新频率目前很勤快,而且制作组是真的听劝,群里反馈的问题很多都很快有回应,这点我特别满意。 卡牌数量算比较多吧(但是希望更多!),武将和技能搭配比前作丰富不少。虽然玩法不是三国志大战那种手操,但那股子“三国志大战的味道”特别浓,老玩家玩起来绝对能找到熟悉的感觉。 军师系统是这代的新东西,用好了是真的能翻盘,尤其是逆风局突然来一手绝地反击,爽感拉满。 前进路线规划的玩法保留下来了,布阵和走位非常考验脑力,不是无脑堆数值就能赢的游戏。 一局大概10分钟左右,节奏很舒服,碎片时间随时可以来一把,很适合我这种摸鱼党 (非常迫切需要手机版!)。 缺点(也是真心话): 立绘这块,说句实话,跟三国志大战比起来差距挺明显的。新画师加上AI辅助,画风是挺工整的,但少了那种张力和灵动感,总感觉有点“朴实”。老玩家第一眼可能容易劝退,冲击力确实不够。 不能手动操作部队,玩法更偏向自走棋。对习惯手操的老玩家来说,可能一时半会儿适应不了,这确实会劝退一部分人。 游戏还在EA阶段,内容说实话还不够丰富。单机部分很快就玩穿了,PVP排到人也看缘分。卡牌更新速度对我来说有点慢,大更新大概三个月一次,中间的空窗期容易腻。希望后续能加快新卡和模式的节奏,不然老玩家留不住,新玩家也难吸进来。 总结: 底子很好,方向也很好,制作组也用心,但现在的体量确实还不够。如果你不介意陪一款潜力股一起成长,现在入坑完全没问题。如果是冲着三国志大战的手操快感或者想上来就海量内容砸脸的,建议再等等。 总之,推荐给喜欢动脑的策略玩家,未来可期吧
Игрок 2007Рекомендует8 ч в игре
このゲームのベースになった『魁 三国志大戦』は遊んでいないのでノーコメントです。 アーケードで稼働していた『三国志大戦』を『バックパックバトル』やオートチェス的な趣に仕上げ、大人の事情でタイトルがこんな感じになったアレです。 対人要素が非同期・同期に両対応しているのも珍しい気がします。 TCGとRTSが融合した三国志大戦はカード裁きが肝…というかゲームの売りだった気がしますが、わざわざその辺りの要素を投げ捨てたせいで良くも悪くも全く別のゲームになっています。 個人的にはこれはこれでありです。 サービスイン当初は一部UIやテンポの悪さが目立ったものの、久々に触ったら色々と改善されていました。 なお、キャラや世界観が三国志ベースというだけで、三国志要素はあまり無いです。 三国志を全く知らなくても特に問題はありません。 地味に日本企業の開発としては珍しくMac対応。 それとやたら安い。
Игрок 0564Рекомендует8 ч в игре
This game is based on the arcade-TCG games from the 2010s, which i spent tons of time on. Not sure where those went and was hoping for a PC port at some point. This game, while different, introducing a roguelite element to it for each run, does scratch a certain itch. Hopefully, the development on this game continues and we will get more cards in the future!
Игрок 5268Рекомендует1 ч в игре
推荐游玩.可以当作是黑魔法防御教科书,即成瘾性游戏付费戒断说明书.非常不错的的掀桌子之作. 缺点部分主要画质比较差和画风"独特".以及缺乏物化女性的能容. 尤其是个人电脑用户的主流显示器尺寸加持下,更是无限放大这个问题. 游戏有抽卡系统,是游戏玩法附带的(免费不额外收费),玩法随机性和娱乐性平衡很好. 戒断内容,氪金战力碾压( Pay to win),唯一的养成渠道(氪金),养成=垄断=氪金=重复付费(代练付费,作者付费,付费陪玩,付费清日常),养蛊制造稀缺性玩法(体力/活力/势力/国家等资源限制等等) 游戏有玩家对战内容,玩家自行约战. 戒断内容.集体(帮派/工会)行为绑架个人意志,娱乐属性被剥离.(付费上班). 强烈推荐游玩,增加对养蛊游戏的抗性,享受游戏.
Игрок 5732Не рекомендует16 ч в игре
三国志大战的3ds和街机都玩过,挺喜欢这个系列的,入手之前已经尽量放低了预期,看到取消手操搞自走棋可以理解,简化操作。搞pvp勉强也可以忍,毕竟白菜价,pve又不是不能玩。但是你这分辨率就太过分了,1080p的显示器看着都一片糊,你这是直接把3ds上的美术素材直接搬pc上来了吧?