
Utawarerumono
The Utawarerumono legend reaches a new climax in this sprawling JRPG! As a shadow falls over Yamato once more, Oshtor and friends set out on a new adventure—and somewhere, amid white mists, a long slumber approaches its end. FEATURES
A massive traditional JRPG! Explore the sprawling lands of Yamato!
The Action Ring system returns, bringing tempo and strategy to every turn-based battle !
Unleash devastating techniques and the power of your masks to defeat deadly enemies!
Fight and befriend a rich cast including returning Utawarerumono fan favorites!
STORY
Long, long ago, in the distant past... or was it in the far-off future?
The mighty empire of Yamato exists at peace under the rule of its god incarnate the Mikado.
Oshtor, Mikazuchi, Munechika, and Shunya have been hailed as heroes ever since they repelled an invasion out of long-lost Arva Shulan.
Yet once more, a shadow falls over the nation. Monsters rise in every corner of the land, and disconnected incidents spiral towards one conclusion while old comrades triangulate a response.
As their journey begins anew, they have no way of knowing—what awaits them is sung about only in legends. Somewhere, white mists still cloud a cradle—but a long, light slumber is about to end. CHARACTERS
Oshtor – Voice: Kentaro Tone A warrior from the frontier province of Ennakamuy. Following the events of Monochrome Mobius: Rights and Wrongs Forgotten , he has been anointed as the Imperial Guard of the Right, one of the Twin Shields of Yamato. He wears the mask that he inherited from his fallen master Dikotoma.
Shunya – Voice: Yuko Minaguchi A girl from distant Arva Shulan, the land at the ends of the earth. She traveled with Oshtor and his allies in their adventures but is currently recuperating in the mountains of Ennakamuy.
Munechika – Voice: Saori Hayami The daughter of Murasame, viceroy of Izumo. As demure and polite as she appears, Munechika's ladylike affectations barely conceal a burgeoning warrior's spirit.
Mikazuchi – Voice: Yuya Uchida A man hailing from Ashiwara, the City of Squalls. Following the events of Monochrome Mobius: Rights and Wrongs Forgotten , has been anointed as the Imperial Guard of the Left, one of the Twin Shields of Yamato. He wears the mask that he inherited from his family, once worn by a legendary ancestor. CREATIVE STAFF
Producer & Music Director: NAOYA SHIMOKAWA ( ToHeart , White Album 2 , etc.) Concept & Story: MUNEMITSU SUGA ( Utawarerumono , etc.) Character Design: MI ( Monochrome Mobius , etc.) Original Character Design: TATSUKI AMADUYU , MISATO MITSUMI ( Utawarerumono , ToHeart 2 , etc.)
Дополнения и DLC
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 11 64bit
- Processor: Intel Core i5-8400
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060
- DirectX: Version 11
- Storage: 60 GB available space
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 11 64bit
- Processor: Intel Core i5-11500
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1660 Super
- DirectX: Version 11
- Storage: 60 GB available space
Отзывы
Steam · Very Positive
Все отзывы в Steam244 положительных из 293 отзывов
Игрок 6997Рекомендует40 ч в игре
我和解了。 在首发入手前作《莫比乌斯环》之后,经历了枯燥的地牢、难度飙升的怪物数值和六边形建模……这一次,我还是义无反顾地首发了。虽然相较前作确实有所改善,但低劣的3D、前期女主塑造的不足、偶尔卡级,还是让我中途搁置了一段时间才通关。 但是我释怀了,当最后的梦想歌响起来,我突然觉得这一切我都能接受了。我喜欢传颂之物的故事,虽然它不是那么的完美,但是这一次,给了奥修特尔和修娘一个完整的故事,不止如此,这一次补足了很多前作的细节,尤其是当那些前作的角色,声优出现在作品里,真的很感动。 通关之后还是很遗憾,遗憾藤原启治老师没能亲自给halu配音,遗憾原本卡露拉的声优田中敦子也去世了,遗憾河井英里老师和衣笠道雄老师没法再给传颂之物创作歌曲,遗憾传颂之物这个系列就要这么完结了,遗憾以后可能再也看不到图斯库尔大伙的日后谈,遗憾哈克和久远没能有个完整的结局......但是真因为有这么多遗憾,《传颂之物 循白之证》才显得这么弥足珍贵,在这么多人的努力下还是做出来了,给了奥修特尔一个更好的结局,也给了我一个《传颂之物》的故事。 我永远也忘不了多年前,在模拟器上通关了初代的传颂之物,深深着迷于这个系列。 谢谢你,传颂之物
Игрок 5865Рекомендует35 ч в игре
情怀,是情怀驱使着我购买,是情怀支撑着我通关,在你不怀有任何期待的情况下,每一个过得去的地方都值得欣喜。虽然你可以在这款游戏中看到所有jrpg的刻板印象:立本人的低技术力、肉眼可见的贫穷场景、平庸且注水的剧情、明显充数的支线角色,一言难尽的战斗系统,但是,一切的一切通关后都已和解,这个ip最后可以善终已是无比欣慰。
Игрок 6897Рекомендует56 ч в игре
เกมเพลไม่ต่างกับภาคก่อนมากนัก มีเพิ่มนิดหน่อย เกจพลังใจที่ส่งผลกับเทิร์น ท่าไม้ตาย พลังของอาคูรูกะ รวมๆก็ไม่มีอะไรว้าวมาก อย่าคาดหวังเยอะ กราฟฟิคไม่ได้สวยเหมือนเกมอื่น แต่ก็รู้สึกได้ว่ามีการพัฒนาที่ดีเมื่อเทียบกับภาคที่แล้วบ้าง ถึงการขยับจะยังแข็งๆอยู่ก็เถอะ (ตัวประกอบฉากมีหน้าแล้วนะ) ระบบฟิล ถ้าปราบบอสประจำพื้นที่นั้นๆ จะทำให้แมพนั้นฆ่ามอนได้ทันทีโดยไม่ต้องเข้าเทิร์นเบส ขี่ว๊อปตัลไล่บี้ได้เลย เนื้อเรื่อง เชื่อว่ากว่าจะมาถึงภาคนี้ได้ คงเล่นภาคก่อนๆมาแล้ว ไม่มีไรต้องพูดเยอะ ซื้อโลด ลำดับเกมที่ควรไปเล่นก่อนจะมาซื้อภาคนี้ - Prelude to the Fallen (จริงๆอันนี้ไม่ต้องก็ได้ แต่ก็แนะนำให้เล่น) - Mask of Deception หรือ Zan - Mask of Truth หรือ Zan 2 - Monochrome Mobius: Rights and Wrongs Forgotten เล่นที่ว่ามาข้างบนให้หมดแล้วค่อยมาเล่นภาคนี้ ป.ล. ภาคหลักเน้น VN+แนวแทคทิค ส่วน Zan เป็นเกมแอคชั่น และเห็นภาพง่ายกว่าอ่าน VN แต่เนื้อเรื่องหยิบย่อยบางอันถูกตัดออก
Игрок 0098Рекомендует47 ч в игре
A great game das like monochrom values your time. No jrpg endless grinding, no battel end screen, very fast pace and quick farming. You also dont need to lock anything up to complet it, besides that the last achievment (the one i miss) is after you clear the game for some final fights. Great Story, Characters and musik. I miss a picture of Kuon at the end but you cant get everything. Love it.
Игрок 4911Рекомендует40 ч в игре
结束了,从梦想歌被吸引到现在,传颂从各个方面都是我生命里难以忘怀的一部系列。游戏、动画和广播等节目共同构成了我对传颂所有感兴趣的点。本作游戏中三次的《为你》响起,无数的回忆都涌上心头,Suara也是传颂的标志性符号了,小山、边境女人、美雪太太、钉宫、种田、早见、祈之助、爆炸头利根......回忆就像报菜名一样,无比怀念藤原大叔,衣笠老爷子,田中姐姐。游戏本身缺点很多,地图缩水、素材复用、建模劣质、怪物换皮、战斗的演出BUG无时无刻不在挑战玩家底线。于我而言,唯一的优点就是为我所喜爱的作品划上了句号。 我想传颂可能很难再出续作了吧,内心也不太希望以这样的“游戏质量”再去延伸拓展,或许莫比乌斯和白之道标能够迎来动画化,也许几十年后我还能向人推荐传颂,我确实非常喜欢传颂,也希望大家也能喜欢上传颂,“命运”不是困住各位的枷锁,而是在碰上机遇时,大家都能顺利乘上东风,愿你我都能完成心愿。
Игрок 4187Рекомендует68 ч в игре
Going to be frank, I disagree with a good number of negative reviews. Note: I was happy to see that Aquaplus made an RPG out of these games. I'm not sore about it not being a VN. This game gave me much of what I wanted from a follow-up to Monochrome Mobius. It's by no means perfect, but a notable improvement. Even some changes I was cautious of at first became easy to accept later. I'll highlight some things: [*] Stun mechanic in the battle system is more clearly explained. You know when an enemy or you yourself are going to get stunned and can plan for it. Enemy status in general is much better presented. [*] Area leaders and adjustments to Quick Kills make traversing the overworld much less tedious. I was concerned that this would be over-emphasized at first, but it actually made for a much easier time getting around. Woptors also become Burnout Revenge-style traffic checkers once you beat an area leader, which was amusing. [*] New transformations offer additional options with overzeal. Haven't played around strategically with them to go into further detail. Hard mode makes it so that you don't get a stat boost when transformed, so I experimented only so much. [*] You can redistribute bonus experience, god yes. [*] Halu gets new forms and is frankly hugely helpful, if not, very powerful. I tried not to lean on him in battles, but in some cases, he'll save you by virtue of being a meat shield or dealing damage at a critical time. [*] Not battle-related, but the presentation of the game is better across the board. Models, graphics, and cutscene direction. Did I mention I'm a sucker for swordfights and combat scenes? We got a few more of those here. [*]You get to see Yamato a bit more fleshed out as you traverse the overworld, and the added enemy variety is nice. [*]Getting the backstory of characters over the 2 games has been great. Now, some criticisms? [*]The romance, while touching, was emphasized to the point of feeling like you were beaten over the head with it. The subtle moments were enough to suggest what was up. [*]The execution of the side quests. It just kind of feels like a checklist of things to do. Even the NPCs don't seem to care too much, for the most part. There's the occasional quest where there's some backstory or development with NPCs, but most are just, "Go kill this thing, please" quests. The previous game were better about providing some level of worldbuilding. You do get a couple cool references, though. [*]On a similar note, you do have the ability to revisit locales throughout Yamato, but outside of the quests, you're not given much reason or incentive to. Might just be a consequence of Monochrome Mobius being the first chance to explore the previously-established setting. This is basically the second half of the previous game. [*]The woptor theme song is gone, unfortunately. [*]A couple plot points I either didn't like, or I felt like weren't explored well enough. Arva Shulan doesn't feel very fleshed out. Who the hell is Narakfala, and where did he come from? What even is assimilation, and who came up with it? Who named Mayacowl? Did Honoka ever release those chains? [*]I get to see little Nekone and Anju, but no Rulutieh or my beloved Atuy. [*]Final boss/stage wasn't as cool or exciting as the previous game. The core of the previous game is still there, but it was further improved. That's primarily what I wanted. The story has a similar pacing to the previous game until you really start getting into the meat and potatoes later, and this is where much contention arises from. Don't want to go into detail, the events that play out regarding the role of Shunya tie a few story details together while also complicating others. Even I'm not totally sure how I feel about it yet, but I can say that I thoroughly enjoyed the overall game. It's a solid RPG, building on the previous one while delivering an overall enjoyable story. It's an 7.5-8/10 for me. I think I would have an easier time returning to this than MM, but both are worth playing. Utawarerumono is done, for real this time, but I would definitely like to see a new Aquaplus RPG in the future.