Vindictus

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Death, like yesterday, came in shades of crimson today. Answer me, Goddess. Where is Paradise?

My enemies have ceased to breathe, their lungs torn asunder. Yet, Morrighan... even here, there was no Paradise.

Brutal, Realistic Combat

Vindictus establishes a new standard for Action RPGs, where the sensation of every hit defines the battle. Utilizing a precise non-targeting combat system, you must master the weight of your weapon and the exact trajectory of your swings to dominate the field. The environment itself is your arsenal; with precise and realistic physics, you can shatter pillars to crush monsters, wield broken timber as a weapon, or sever bridge ropes to send foes plummeting into the abyss. This is not just any ordinary combat; it is a fully interactive battlefield where every choice has a physical impact.

Immersive World Experience

Step into a breathtaking world brought to life with dynamic lighting and atmospheric depth. Your journey will take you across diverse landscapes, from calm, open meadows to ancient castles and desolate, endless deserts. Experience a visual journey where every environment and every sky is different.

Forging an Unique Identity

In the world of Vindictus, individuality is not a choice but a necessity. Break away from the identical looks of heroes with an expansive customization system offering various unique combinations. You have the freedom to fine-tune every detail of your character, from physique and skin tone to intricate body paintings and facial features.

Whether you desire breathtaking beauty or a fierce, battle-hardened visage, your character will stand as a truly unique presence among others.

Worldview: The Legend of Erinn

In a rough and silent land, humanity clings to survival and a single, burning promise: the Legend of Erinn. For generations, they have waited for Morrighan, the black-winged goddess who is prophesied to lead them to Paradise once the Fomors are vanquished. Yet, as the blood of enemies spills to open the gates to salvation, the line between prophecy and despair blurs.

Is the legend a truth waiting to be fulfilled, or a dream that will never come to pass? The answer lies at the end of your blade.

"Destroy the Fomors. Their blood will open the gates to Erinn. On the day the last drop of blood is shed, The Goddess shall stand before you."

Ролевые игрыЭкшеныПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • OS *: Windows 7 (64 Bit)
  • Processor: Dual-Core 3.0 GHz
  • Memory: 4 GB RAM
  • Hard Disk Space: At Least 15 GB of Free Space
  • Video Card: GeForce GTS 250 / Radeon HD 4850
  • DirectX®: Version 9.0c or Higher
  • Network: Broadband Internet ConnectionSupported Regions:

Рекомендуемые

  • Recommended:
  • OS: Windows 11
  • Processor: 8th Gen Intel Core i5 / AMD Ryzen 5 2000 Series
  • Memory: 16GB RAM
  • Hard Disk Space: At Least 50 GB of Free Space
  • Video Card: GeForce GTX 950 / Radeon R9 270
  • DirectX®: Direct X11 or Higher
  • Network: Broadband Internet Connection

Отзывы

5 356 положительных из 7 998 отзывов

45

Игрок 4245Рекомендует109 ч в игре

This is no longer a game but an extended demo for the rerelease of the title. Vindictus was released more than 10 years ago. When it came out it was basically one fo the best fighting MMORPG's ever made... the only major issue it had was it gawd aweful lagg. If they had focused fixed that sigular issue they could have gone global easily, contended with many other titles and maybe even changed the face of gaming. Yes there where otehr issues. Like the city hub, the constant need to replay from the very beginning everytime you made a new character, and the ABUNDENT dialog. but all of those could of been navigated through quickly enough after your first play through. The Lagg needed to be addessed first... but was never really handled. After that the constant gameplay adjustments and rebalanceing of characters to try to focus on Pvp made thing difficult at times. They also made it rather apparent they where more concerned with popular combat trends and flashy combat instead of the complexity of combat. Kewl Mechanic...which is why many of the characters are easy to play. They all but abandoned extra stuff like the different grapples and throws. The Spear, grenades, and fishing had a place for a good long while...but now I am not so sure. Much like many people have said the game is now mainly just sexy fluff. The most recent archer charactrer is literally played with left and right click . You hit tab to finsih the left click or to do a 2 hit combo. yes... Tab. Other than that you have the num keys 1-5 for abilities on cooldown... but that is all. You can seriously just do fight with just your mouse and the space bar to dodge. To many that may sound like I am over simplifying the character but compare her to Evie. To cast fire ball you need to right click to go into stance and hit the correct direct to cast the spell. Sounds simple. But Evie's fireball is at best a Mid range spell. You cannot just lob it out you have to know how far your target is, you need to plan a bit before casting it as you are stuck in place once you go into the pose, you have to make sure you have the time for the attack animation to complete and unless you are sure you target will be dead or staggered, you ahve to be ready to dodge out of the way or put yourself inside a defensive bubble. Just to cast fireball... At every spell requires that much thought to some degree or more with Evie. With Lann you are a human buzz saw. Looking at him move ont he battle field it seems like you just button mash, bu Lann requires you to pay attention to the screen flashes for crits to tell you when to adjust your attack patterns and take advantage of abilities that only work when you crit. You need to know when to dodg, reposition, and reengauge. Fiona is about blocking, countering, and crushing. Your shield is just as essential a tool as your main hand weapons. So much so that it can break and you have an ability to temporarily fix it as you can shatter your sheild in battle if you block too much and it will heavily hamper your ability to defend and thus fight. You have to know how to balance aggression and defense. But... after that.. the rest of the characters are generally a mystery to me as I didn't have much interesting in repeating the story for a forth time or more just to be able to play them. If you want a general idea of what you are in for when the new version of this game comes out that I suggest you try this game for free and get in some game play with the first three characters. The rest of the characters can be interesting too but some of them are seriously just super easy to use and thus can be rather boring if you want to put in some effort with combat.

84

Игрок 7984Не рекомендует239 ч в игре

This game has an amazing combat system and really fleshed out classes. Too bad they only seem to want to focus on gooner bait instead of improving upon the amazing combat system that blows other games like this out of the water.

52

Игрок 9352Рекомендует12 ч в игре

love this game. played at first launch. combat is so fluid and fun. very different than other games.

65

Игрок 3165Не рекомендует4 ч в игре

The problem with Nexon is that their company's prioritizes aggressive revenue generation over long-term player satisfaction, often implementing predatory mechanics like manipulated RNG and expensive power-boosting items. This business model is driven by a corporate strategy to maximize short-term profits from a dedicated "whale" demographic, leading to a reputation for neglecting free-to-play (F2P) users and game quality. Key reasons for Nexon’s P2W reputation include: Predatory Monetization: Games often start with a brief F2P-friendly period before introducing heavy P2W elements, such as gear enhancements, drop rate boosters, and exclusive high-power items that are difficult or impossible to obtain without spending money. Manipulated Odds: Nexon has been fined millions for lying about drop rates in gacha and loot box systems, with reports indicating they actively manipulated probabilities to make certain outcomes impossible for non-spenders. Game Shutdowns: The company has a track record of shutting down servers shortly after major monetization pushes, leaving players with purchased items that become obsolete or unusable. Neglect of F2P Experience: Free-to-play players often face severe limitations, such as hit caps, laggy servers, and lack of access to core content, forcing them to either spend money or quit. Global Disparity: Nexon America is often criticized for poor customer service, delayed updates, and overpriced microtransactions compared to the Korean versions of the same games, suggesting a lack of commitment to Western players. While Nexon argues that these models are necessary to sustain "games as a service," community consensus and historical data suggest the company routinely exploits players for profit, resulting in a deeply negative reputation in the gaming community.

17

Игрок 1517Рекомендует96 ч в игре

There are bad reviews in this game because of the reason updates only being gooner material and no improvement on the game. The game was and is great and it released 14 years ago it was great while it lasted and will be while it is up and running the devs are working on basically Vindictus 2 if you are interested try the game an don't listen to the people complaining about a free to play game that came out 14 years ago. I look foward to Defying fate.

32

Игрок 0732Не рекомендует2 ч в игре

Lata temu ta gra prześcigała konkurencje dzięki systemowi walki a grafika jak na tamte lata była bardzo dobra. Szkoda że mimo że mija już zaraz 15lat tej gry to nic się nie zmienia prócz monetyzacji oraz nowych postaci która nie zachęcają do grania. gra stanęła w miejscu.

21

Игрок 4521Не рекомендует1 ч в игре

will not play Fullscreen. unable to change resolution. i didn't even get to play the game.

84

Игрок 3584Не рекомендует1 ч в игре

Unspielbar. Es ruckelt wie verrückt. Außerdem wurde ich leider Enttäuscht vom Spiel. Es besitzt nicht mal eine Openworld.

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