
War Thunder
War Thunder – это самая масштабная бесплатная кроссплатформенная многопользовательская онлайн-игра, посвященная боевой технике. Доступны образцы самых разных войн и конфликтов – с начала XX века и до наших дней. Авиация, наземные силы и флот сражаются вместе в одном бою, как это и происходило в настоящих сражениях.
В War Thunder вы можете опробовать сотни реально существовавших моделей самолетов, ударных вертолетов, наземной техники и боевых кораблей, и развивать навыки ваших экипажей в промежутках между сражениями. В некоторых игровых режимах авиация и наземные силы или флот сражаются вместе, как это и происходило в действительности.
Особенности:
Более 3000 детально воссозданных моделей боевых самолетов, вертолетов, кораблей и бронемашин на гусеничном и колесном ходу.
100 карт, представляющих главные театры боевых действий в истории XX века.
Десятки многопользовательских игровых режимов и регулярных внутриигровых событий.
Разнообразный контент как для одиночной, так и для совместной игры: исторические и динамические кампании, отдельные миссии, редактор миссий.
Регулярные большие обновления, добавляющие в игру новую технику, карты, миссии и нации.
Кросс-платформенные сражения игроков на Windows PC, PS4, PS5, Mac, Linux, Xbox One, Xbox Series X|S – все на одном сервере.
Впечатляющая графика, аутентичные звуки и прекрасная оркестровая музыка.
Поддержка пользовательского контента – подробнее на War Thunder Live.
Системные требования
Минимальные
- Minimum:
- OS: Windows 10 (64bit)
- Processor: Dual-Core 2.2 GHz
- Memory: 4 GB RAM
- Graphics: DirectX 11 level video card: AMD Radeon 77XX / NVIDIA GeForce GTX 660. The minimum supported resolution for the game is 720p.
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 70 GB available space
- VR Support: SteamVR. Keyboard or gamepad required
Рекомендуемые
- Recommended:
- OS: Windows 10/11 (64bit)
- Processor: Intel Core i5 or Ryzen 5 3600 or better
- Memory: 16 GB RAM
- Graphics: DirectX 11 level video card or higher and drivers: Nvidia GeForce 1060 and higher, Radeon RX 570 and higher
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 95 GB available space
Отзывы
Steam · Mostly Positive
Все отзывы в Steam558 841 положительных из 785 063 отзывов
Игрок 9519Не рекомендует562 ч в игре
Hacker got access to my account from a data breech. I asked support to assist and was told this: Hello, Thank you for contacting our Customer Support. We regret to inform you that we are unable to revert changes made to users' accounts. As a result, any items that may have been used or spent by third parties cannot be restored or reimbursed. Gaijin does not care about its players.
Игрок 5006Не рекомендует3785 ч в игре
战争雷霆就是游戏界最虚伪、最恶心的骗局!Gaijin从头到尾唯利是图,彻底摆烂运营,把玩家当韭菜收割,所谓硬核拟真纯属彻头彻尾的虚假宣传。 1.首先这款游戏是赤裸裸的Pay To Win网游,氪金载具数值越来越逆天,官方刻意制造强度断层,逼玩家不氪金就坐牢,等收割的差不多之后就疯狂削弱金币载具。它毫无公平平衡可言,为卖新车随意篡改装甲、穿深数据,选择性拟真、双标建模,所谓物理拟真全是糊弄路人的噱头。 2.Gaijin公司为了推动玩家开线,新版本不断加入断档强度的版本主推载具,看似是不会平衡,实则是通过人为控制这些载具的权重和性能强行制造对其他玩家的碾压性优势,利用不平衡强度刺激玩家的研发科技树载具。等待玩家投入大量时间精力研发出这些载具之后迅速反水削弱,玩家永远活在强度焦虑之中,游戏体验完全看gaijin脸色。 3.匹配机制畸形离谱,新手低级载具不完善队列乱匹高高等级玩家对局,全程被满队列大佬降维打击。游戏零新手引导几乎不存在,机制晦涩复杂,数百小时都难以真正入门,纯纯恶意劝退新人。 4.外挂泛滥成灾,透视锁炮闩高权重遍地走,官方常年摆烂不整治。经济系统极度阴间,研发进度拖沓冗长,不氪不肝根本没法正常游玩。成百上千小时重复坐牢刷分、无效暴毙、恶心判定充斥全局,让你觉得当和尚都不是难事。 5.gaijin公司是一个政治不正确,充满对广大玩家的傲慢和偏见,从来不愿意采纳玩家的合理意见,并且认为玩家只是他们赚钱的工具人,你的一切都要为了战争雷霆的现金收益服务,处处与玩家为敌的小心眼公司。 6.看似免费实则极度畸形的付费体验,动辄4,5,600的礼包和高级账户费用,希望广大玩家掂量掂量自己的钱包,支持一些优秀的游戏公司,而不是给gaijin这种垃圾公司输血送钱。 战争雷霆只是Gaijin榨取玩家钱财、消耗玩家耐心的劣质圈钱垃圾! 大家要相信一个3700小时玩家的判断,gaijin是不会改正的!这个游戏会越来越糟,现在已经走在崩坏的路上了,没有玩的人不要玩!
Игрок 8464Не рекомендует1176 ч в игре
The new User Agreement is, in my opinion, completely unreasonable. Some of the clauses I am particularly concerned about include, but are not limited to: Restricting players from organizing themselves to challenge Gaijin through legal action, public criticism, or other forms of collective pressure; Restricting players from publicly sharing calls or communications between themselves and Gaijin; Restricting players from expressing dissatisfaction with Gaijin or its moderators in community spaces; Allowing Gaijin to suspend or ban accounts based on the above reasons, or whenever it determines that a player has violated its rules; Allowing Gaijin to obtain personal information from third parties for purposes such as “identity verification.” The last point is especially difficult for me to accept. I do not believe an ordinary video game company needs this level of identity verification simply to allow someone to play its game. At the same time, if the game itself has serious problems, why should players’ ability to criticize, discuss, or express dissatisfaction with those problems be restricted? This is even harder to justify considering that War Thunder already has a large number of long-standing issues that remain unresolved. In Air Battles, only a small number of aircraft are truly competitive or enjoyable at many battle ratings. The game may have a huge number of vehicles on paper, but in actual matchmaking, the number of genuinely viable choices is often very limited. Adding more vehicles has not solved the underlying balance problems. In Ground Battles, the gameplay increasingly feels like a race to get kills as quickly as possible, earn enough spawn points, and then get into an aircraft to bomb ground targets. Ground combat is constantly interrupted by air power, to the point where Ground RB can sometimes feel less like a tank mode and more like a way to earn enough points to spawn a plane. Naval Battles suffer even more from differences in matchmaking and vehicle performance. When you are placed in an unfavorable match, lower-BR ships can have serious difficulty damaging higher-BR opponents at all. Your experience can depend heavily on whether matchmaking puts you at the top or bottom of the BR range. On top of that, the game’s economy continues to push players toward maximizing efficiency through paid content. Research and Silver Lion income are low enough that progressing through tech trees without a premium account or premium vehicles can become painfully slow. Players are faced with increasingly long research grinds while constantly being encouraged to buy premium time, premium vehicles, and other paid content simply to make progression more tolerable. At this point, it no longer feels like the game is merely encouraging players to spend money. It feels more like the game is creating frustration first, and then selling players the solution to that frustration. That is my overall impression of War Thunder in its current state: The balance problems remain unresolved, the gameplay issues are becoming more obvious, the economy continues to put pressure on players, and the new User Agreement appears to further strengthen Gaijin’s control over player accounts, community criticism, and personal information. In its current state, I see very little evidence that the game is moving in a better direction. For that reason, I would not recommend that new players start playing War Thunder right now, and I would not recommend spending significant amounts of money on the game either. 新的用户协议在我看来已经非常逆天了。按照目前协议中的相关条款,我比较在意的内容包括但不限于: 限制玩家通过法律或舆论等方式组织起来针对 Gaijin; 限制玩家公开自己与 Gaijin 之间的通话或沟通内容; 限制玩家在社区中发表对 Gaijin 或管理人员的不满; Gaijin 可以基于上述理由,或者其认为玩家存在违规行为的情况下,对账号采取封禁措施; Gaijin 可以以“确认身份”等理由,从第三方获取与玩家有关的个人信息。 其中我最不能理解的就是最后一点。 我不认为一个普通的游戏公司需要对玩家进行如此程度的身份确认,才能允许玩家正常游玩。与此同时,如果游戏本身存在问题,玩家为什么连批评、讨论和表达不满的空间都要受到限制? 更何况,目前《战争雷霆》本身就存在大量长期没有得到解决的问题。 空战方面,很多权重下真正有竞争力、体验正常的飞机就那么几架。表面上载具很多,但真正进入匹配以后,可选择的强势飞机非常有限,平衡性并没有因为载具数量增加而改善。 陆战方面,现在越来越像是在比谁能更快拿到击杀、攒出点数,然后上飞机/直升机进行对地攻击。地面载具之间的对抗经常会被空中力量打断,很多时候给人一种“陆战只是用来攒飞机点数”的感觉。 海战方面,不同权重和不同等级舰船之间的性能差距更加明显。一旦分房不利,经常会出现低权重舰船面对高权重舰船时难以有效造成伤害的情况,游戏体验高度依赖分房。 除此之外,整个游戏的经济系统也一直在逼迫玩家追求更高效率。 研发和银狮收益被压得很低,不购买高级账号或者金币载具的情况下,开线速度非常慢。结果就是玩家一方面要面对越来越长的研发线,另一方面又不断被高级账号、金币载具和各种付费内容诱导提高效率。 这种设计给我的感觉已经不是单纯地鼓励消费,而是在先制造痛苦,再出售解决痛苦的方法。 所以现在的《战争雷霆》给我的整体感受就是: 平衡问题没有得到解决,玩法问题越来越明显,经济系统不断增加玩家压力,而新的用户协议又进一步强化了 Gaijin 对玩家账号、社区言论和个人信息的控制。 至少以目前的状态来看,我已经很难看到这个游戏明显好转的迹象。 因此,我不会推荐新人现在入坑,也不建议继续投入大量金钱充值。
Игрок 5319Не рекомендует77 ч в игре
They just released an updated TOS that makes it bannable to review bomb or discourage people from spending money or playing the game. So yeah its trash
Игрок 4006Не рекомендует525 ч в игре
致战争雷霆的所有玩家: 相信大家都注意到了最近游戏内经济的变化,无论是海战、陆战、空战、AB、RB、SB。Gaijin 不断突破界限,测试玩家的极限。如果你熟悉《逃离塔科夫》这款游戏,你可能知道当游戏开发者不断挑衅他们的玩家群时的后果。作为这个游戏的玩家,我们为它的活跃做出了贡献,理论上,Gaijin 应该感谢我们每一位继续支持和鼓励这个游戏的人。然而,Gaijin 不断突破界限,剥削我们每一个人。最近的经济变化不仅仅是一个简单的调整;Gaijin 逐渐表明,如果你不为这款游戏付费,你就不配玩它。 恳请在座各位玩家勇敢站出来抵制这种行为。Gaijin 现在已经侵犯了我们作为玩家的权利,我们不能也不应该让 Gaijin 继续剥削我们。是时候让我们玩家团结起来,站在一起了。我们应该是一个集体,一个阶级,反对盖金对我们的剥削和压迫。我们来这里是为了享受这个游戏,在其中寻找乐趣,我们不应该为 Gaijin 工作。 我希望每个玩家都将此消息保存并传播。这篇文章无疑会被删除,但我们应该复制它,分享它,在任何平台上,任何可以让我们发出声音的地方。战友们,让我们为我们的未来而战。坚强点! 如果你愿意,你可以在下面签名。我们团结一致! To all the players of War Thunder: I believe everyone has noticed the recent changes in the in-game economy, whether it's for naval, ground, air battles, AB, RB, or SB. Gaijin is continuously pushing the boundaries and testing the limits of its players. If you are familiar with the game "Escape from Tarkov," you probably know the consequences when game developers constantly provoke their player base. As players of this game, we contribute to its activity, and in theory, Gaijin should appreciate each and every one of us who continues to support and encourage this game. However, Gaijin keeps pushing the boundaries and exploiting each and every one of us. This recent economic change is not just a simple adjustment, Gaijin is gradually making it clear that if you don't pay for this game, you don't deserve to play it. I implore every player here to bravely stand up and resist this behavior. Gaijin has now infringed upon our rights as players, and we cannot, and should not, let Gaijin continue to exploit us in the future. It is time for us players to unite and stand together. We should be a collective, a class, opposing Gaijin's exploitation and oppression towards us. We are here to enjoy this game, to find joy in it, and we should not be working for Gaijin. 1 hope that each player will save and spread this message. This post will undoubtedly be deleted, but we should copy it, share it, on any platform, anywhere that allows us to make our voices heard. Fellow warriors, let's fight for our future. Stay strong!
Игрок 3818Рекомендует214 ч в игре
Это не игра, это гигантски кусок дерьма, пятикратно переваренный кал. Разраб сын собаки. Рекомендую к ознакомлению, если нет личной жизни
Игрок 3941Не рекомендует3454 ч в игре
Разраб планомерно нивелировал из года в год разницу между опытным игроком и новичком, и получилась эта песочница с элементами казино без какой либо стоящей разницы от победы или поражения в бою.
Игрок 6504Не рекомендует57 ч в игре
Когда я познал дзен и моя жопа перестала пылать от местного рандома, игра крашнула мне винду, спасибо улитка
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