Xenotilt: Hostile Pinball Action

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XENOTILT: HOSTILE PINBALL ACTION

Turbo-Charged Pinball Reloaded!!

FEATURES:

AN EXPANSIVE 3 STORY TABLE

NIGHTMARISH NEW BOSSES

REALTIME LIGHTS, GORGEOUS SPRITEWORK

9 BALL MULTIBALL MATRIX

BIG NUMBERS, BULLET HELL

CAVERNOUSLY DEEP MECHANICS

A MEGA-DRIVEN SOUNDTRACK BY EC2151

Multiball unleashed!!

3 TIER PLAYFIELD Welcome to the SAMARITAN, A derelict ship turned HOSTILE, has anyone survived?

XENOPHAGE SWARM A vicious infestation that plagues the SAMARITAN. THE TURRET SYSTEM BIG BULLETS chew up baddies & smash enemy volleys.

THE PERK SYSTEM Upgrade your WEAPONS, DEFENSE & SCORING POWER with 9 UNIQUE PERKS.

THE MULTIBALL MATRIX Holds 9 Balls, Activates Perks, Unleash MULTIBALL!!

HARDCORE MODE ONE BALL, MAXXED FIREPOWER.

EX-MODE EX-CLUSIVE Bonus Rooms. EX-TREME power-ups. EX-TENDED challenge!!

EX-SURVIVORS Rescue hidden SURVIVORS. Hire them for unique BONUS SKILLS!

CRISIS MODE CHAOTIC TIME ATTACK. Go the distance and enter SUDDEN DEATH!

STEAMDECK:

GREAT ON THE GO! Gameplay that rocks the small screen. Great for short bursts, or that long commute!

This might hurt...

THE XENOPHAGE:

HERA the Rogue Pirate A.I. A sentient Malware has taken over the SAMARITAN. COSMIC PIRATE QUEEN.

CHRYSALIS A bruiser of a XENOPHAGE bug, swarm protector.

T.I.G.E.R. SUPREME Offensive security measures for the SAMARITAN.

STAR PILOT Addicted to LIFE SUPPORT he functions now as the UNDEAD NAVIGATOR.

MECHA-NEKO Weaponized Blackjack Dealer. Press your luck for big points!

OLMECH STONE GOD grafted with cybernetic enhancements.

BROOD MOTHER HIVE MOTHER to the XENOPHAGE SWARM. Don't touch her babies!!

AUDIO / VISUAL

"Hi-Bit", massive colorful sprites inspired by the Neo-Geo, Saturn and PlayStation era. Scaling, rotation, camera zooms... No "blast processor" required! A Mega-Driven Soundtrack: An all-NEW OST true to the guttural sound of the Sega Genesis, composed by ec2151

ЭкшеныСимуляторыКазуальные игрыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel i5, AMD AM4 or better
  • Memory: 8 GB RAM
  • Graphics: 1080
  • Storage: 2 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system

Отзывы

Steam · Overwhelmingly Positive

Все отзывы в Steam

774 положительных из 799 отзывов

52

Игрок 2652Рекомендует17 ч в игре

This hasnt happend in YEARS, i bought the game and the first day i was so hooked i pumped 7 hours into it then the 2nd day another 7 and the last 2 days 3.1, and i can tell you now that i beat the game. I LOVED IT, and it was worth losing my days / time playing it. I cant recommend this game too much, but be warned you will lose sense of time and you will probably... look outside and its the next day. Its personally my best game of 2026 period.

09

Игрок 4509Рекомендует30 ч в игре

スコアアタック制の魔改造ピンボールです。 同開発元ピンボールの2作目で、前作(DEMON'S TILT)の雰囲気とは異なり宇宙SFでメカメカしい感じ。 緻密なドット絵で派手なエフェクト・サウンド、洗練されたテーブル設計、ユニークなPerkシステムなど、実機マシンでは表現出来ない魅力が満載です。 結論、実機マシン以外のピンボールゲーム最高峰。 当ゲームはスコア制で終わりはありませんが、テーブル内3階層の各階にある「START」から始まるイベントを6×3回済ませてウィザードモードという大フィーバー状態に到達することが一応の大目標です。 ゲームでは残機を増やすことが出来ませんので如何にしてボールロストせずにプレイし続けるかが物凄く大事になってきます。 この開発元のピンボールは強烈に作用するナッジが出来、実機では避けられないボールロスト状況をテクニックでカバーすることが出来ます。 慣れれば長くプレイ出来るので、不運で終わりがちな実機よりも初心者にはオススメできるピンボールゲームだと感じています。 しかし、細かいゲーム設定がプレイ開始中のESCメニューでないと変えられなかったり、ゲームルールが説明不足だったりが前作から改善されておらず意味不明ですが、なんかあえてそうしている気がします・・・。 (知っておいてほしい操作は、フリッパー上げながら下ナッジちょん押しでバルカン砲、長押しでアークレーザー起動です。これの説明が無いのはどうかと思う。) 以下DEMON'S TILT経験者向け: ◯ MXマルチプライヤーがTier2・3に居てもカウント出来るようになった。 ◯ ウィザードモードに入ってもJXがリセットされなくなった。 ◯ 各Tierから上へ登るのがより簡単になった。 ◯ 実績取得の難易度(≒面倒くささ)が上がっている。 余談: 私は当レビューの1週間前に本ゲームを購入しました。 プレイし初めこそ適当にパチパチして雰囲気を味わっているだけでしたが、テーブル仕様を調べたりボールロストしにくい操作が分かってくるうちにゲームの魅力に取り憑かれ、気が狂ったようにプレイし続ける始末。 今では全実績取得しスコアアタックの3モードでグローバルランク2桁に乗るくらい上手くなりました。 ピンボールゲーム大好きな方は是非フレンドよろしくお願いします!

92

Игрок 3492Рекомендует7 ч в игре

literally just very extra pinball. extremely flashy, extremely fun. the art is stunning, the music is sooooo good. the vibes are incredible. i did get this at a discount but man, this is good. very good. this game is definitely made with a ton of passion and you can really see it. expensive for very flashy pinball, but man is it fun. get it at a discount i promise you wont regret it. the game itself runs well and i only encountered a single bug that prevents me from moving when i get to the top boss and her metal spiky jaw thing descends down while you are resting on the rightmost upper movable pegs. it puts you in the wall where you cant escape so thats the only real complaint i have. otherwise i didnt encounter anything completely gamebreaking or horrible that keeps reocurring every time or anything, this was more just a weird 1 in 1000 incident that isnt likely to happen so it probably got overlooked due to that reason lol

88

Игрок 4488Рекомендует15 ч в игре

When you flip the flipper the ball go zoom bang zing! Shiny lights, number go up. And lots of colours. And it sounds really cool too. But honestly if there is a better pinball to play on a computer than this I'd like to know what it is! Because there isn't. This one is the best.

94

Игрок 5794Рекомендует47 ч в игре

Super addicting, stimulating, and surprisingly deep. Challenging but fair, its one of those "just one more run" games that has insane replay value.

56

Игрок 9356Рекомендует5 ч в игре

I'm torn here. It's pinball so it's quite fun... But what the hell is actually happening? No ♥♥♥♥♥♥♥ clue

55

Игрок 4955Не рекомендует1 ч в игре

This game feels good to play, but my GOD it is in desperate need of a table guide. There is next to no information on how the table actually works or what anything is. Until the dev can be bothered to create a real table guide, I'm refunding.

98

Игрок 1798Рекомендует12 ч в игре

XENOTILT: HOSTILE PINBALL ACTION is an explosive interpretation of digital pinball that abandons any concern for faithfully imitating a traditional physical machine. Instead, it combines pinball fundamentals with bullet hell action, shoot ’em up mechanics, enormous bosses, upgrade systems, and a deliberately excessive science-fiction presentation. Developed by WIZNWAR and FLARB LLC and published by FLARB LLC, it builds upon the ideas established in DEMON’S TILT while creating a denser, more aggressive experience. The basic objective remains recognizable: control the ball, hit targets, activate mechanisms, and chase increasingly impressive scores. What surrounds those fundamentals, however, feels closer to an arcade combat game than conventional pinball. The centerpiece is a massive three-tier playfield set aboard the Samaritan, a derelict spacecraft transformed into a hostile environment. A Xenophage infestation has spread throughout the vessel, while HERA, a rogue pirate artificial intelligence, contributes to the chaos. This premise is more than decorative flavor because the table is populated by enemies, hazards, objectives, and encounters that make progression resemble fighting through an arcade level. Moving between sections of the playfield gradually reveals how interconnected its scoring opportunities are, rewarding players who learn where important shots lead and how different mechanisms can be combined. One of the strongest aspects is how much mechanical depth is packed into a single table. The Multiball Matrix can hold nine balls and connects directly with the perk system, allowing already hectic situations to become spectacular displays of controlled chaos. Nine perks can improve weapons, defenses, and scoring capabilities, giving individual attempts an additional sense of progression. The turret system further separates the experience from ordinary pinball by firing powerful projectiles capable of damaging enemies and destroying incoming volleys. These systems encourage players to think beyond keeping the ball from draining. Effective play requires learning objectives, recognizing scoring opportunities, controlling momentum, and understanding when certain upgrades or mechanisms are worth pursuing. Boss encounters make the action even more distinctive. HERA, Chrysalis, T.I.G.E.R. Supreme, Star Pilot, Mecha-Neko, Olmech, and Brood Mother provide an eccentric assortment of adversaries with designs that fit the game's mixture of science fiction, horror, and arcade absurdity. These encounters help prevent the table from feeling static. There is usually something happening beyond the ball itself, whether enemies are appearing, projectiles are crossing the playfield, or another major objective is being activated. The downside is that all this activity can make the screen extremely busy. Beginners may initially have difficulty tracking the ball while simultaneously interpreting flashing effects, enemies, projectiles, animations, and scoring information. Several alternative modes expand the experience beyond its primary ruleset. Hardcore Mode reduces the player's resources to a single ball but compensates with maximum firepower, creating a particularly unforgiving test of consistency. EX-Mode adds bonus rooms, stronger power-ups, and extended challenges. Hidden survivors can also be rescued and recruited for unique bonus skills, adding another objective for players interested in exploring the table thoroughly. Crisis Mode changes the rhythm again through a frantic time-attack structure that can eventually lead into sudden death. These modes are valuable because replayability comes primarily from mastering one elaborate table rather than jumping between a large collection of smaller machines. Visually, the game embraces what its creators describe as a Hi-Bit aesthetic inspired by hardware such as the Neo Geo, Sega Saturn, and original PlayStation. Huge colorful sprites combine with rotation, scaling, dynamic camera movement, real-time lighting, and dramatic effects to create something reminiscent of an impossibly powerful 1990s arcade machine. The presentation is deliberately loud rather than subtle, and that approach complements the action extremely well. The soundtrack composed by ec2151 draws inspiration from the gritty character of Sega Genesis audio, reinforcing the retro arcade atmosphere without making the game feel like a simple imitation of an older title. The challenge is learning to extract order from all this chaos. Initially, survival alone can consume most of the player's concentration. With experience, recognizable patterns emerge, and what once looked overwhelmingly random becomes a network of deliberate routes, objectives, bonuses, and calculated risks. That progression from confusion to understanding is one of the game's most satisfying qualities. Leaderboards naturally complement the scoring structure, while achievements and repeated attempts provide additional incentives to improve. Players who enjoy mastering complicated arcade systems can potentially spend far longer here than the presence of a single primary table might initially suggest. Steam Deck compatibility is also worth highlighting because the developers specifically designed the experience with portable play in mind, describing it as suitable for the smaller screen and both short sessions and longer commutes. The immediate nature of pinball works particularly well on a handheld: an attempt can last only a short period when time is limited, while score chasing can easily turn into a much longer session. The dense visual effects can naturally feel more crowded on the Deck's display, but the core controls and session-based structure are well suited to portable gaming. Its biggest limitation will ultimately depend on what someone expects from pinball. Players seeking realistic physics paired with believable physical table designs may find the supernatural enemies, weapons, upgrades, and bullet hell mechanics excessive. Those who dislike visually intense games could also struggle with the amount of simultaneous activity. Yet those same characteristics are precisely what give the experience its identity. This is digital pinball embracing possibilities that would be impractical or impossible on an actual mechanical table. As a fusion of pinball, bullet hell action, retro shoot ’em up design, and score-driven arcade gameplay, it is remarkably cohesive despite the enormous number of systems operating simultaneously. Its three-tier structure, nine-ball multiball, perks, turret combat, bosses, alternative modes, survivor mechanics, energetic soundtrack, and extravagant sprite work create substantial replay value for players willing to master its complexities. It can be intimidating and occasionally overwhelming, but persistence reveals an intelligently constructed scoring game beneath the spectacle. For arcade enthusiasts who enjoy demanding mechanics and constant opportunities for improvement, it delivers a distinctive and highly replayable interpretation of what digital pinball can become. Rating: 9/10

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