Zoominoes

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Zoominoes — это идеальный конструктор колод из клеток, где всё строится вокруг комбинирования карт на поле для получения бесконечных очков.

[h2]Невероятные комбинации[/h2]

Улучшайте животных с помощью вкусняшек и сувениров, чтобы создавать безумные комбинации. Превратите вашу начальную колоду в идеальный шедевр. Влияйте на поле с помощью модификаторов клеток, чтобы ещё больше увеличить счёт. Сосредоточьтесь на разных типах животных или цветовых стратегиях, чтобы создать идеальную армию для набора очков.

[h2]Станьте идеальным дрессировщиком[/h2]

Играйте за одного из 20 различных дрессировщиков. Будьте кем угодно: от злого богатого директора зоопарка, дивы‑герпетолога, шопоголика до экстремального выживальщика.

[h2]Коллекционируйте всё[/h2]

• 219 животных, каждое с забавным фактом для открытия.

• 35 вкусняшек, чтобы настроить колоду так, как вам хочется.

• 112 сувениров, чтобы удваивать, умножать и менять всё вокруг.

• 20 дрессировщиков с уникальными стартовыми колодами, способностями и характерами.

• 26 особых событий с уникальными модификаторами, которые встряхивают обычный день.

• 8 уровней сложности, чтобы подниматься по карьерной лестнице зоопарка от Волонтёра до Директора.

[h2]Особенности[/h2]

• Бесконечный режим: продолжайте прохождение после завершения полного 28‑дневного месяца и попробуйте добраться до 56‑го дня, чтобы набрать бесконечные очки!

• Ежедневная игра: соревнуйтесь со всем миром каждый день в новом забеге с сидом. Станете ли вы королём джунглей?

• Режим испытаний: 24 дополнительных испытания ждут вас с Чалли. Попробуйте заработать все 192 очка и выполнить его разнообразные дикие миссии!

Казуальные игрыСтратегииИндиКарточные игры

Системные требования

Минимальные

  • Minimum:
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-4130 / AMD equivalent (dual-core, 3.0GHz+)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000 or better (integrated graphics OK)
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible

Рекомендуемые

  • Recommended:
  • OS: Windows 10/11 64-bit
  • Processor: Intel Core i5 or AMD equivalent (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD equivalent or better
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: DirectX Compatible

Отзывы

Steam · Very Positive

Все отзывы в Steam

530 положительных из 573 отзывов

91

Игрок 2891Не рекомендует15 ч в игре

I really wanted to like this game, its FX and general aesthetic are interesting and seeing the gameplay looks interesting. Unfortunately, the gameplay makes for a questionable roguelike. Despite short runs, viewing the game from an early-mid-late game perspective reveals its flaws. Early game is pointless and unengaging. Except for lyrebird, alligator, or shark, animals aren’t worth taking. If you pick an animal that depends on specific interactions, not drawing it for 1-3 days hurts. Which is rather likely due to deck size and the lack of discards. At that point better options are likely to appear soon and you'll wish you never picked them. The most valuable early-game strategy is to focus on thinning your deck and buying souvenirs or gems to ease the first week. Anything that isn't deck fixing is useless later; +1 or +5 upgrades are meaningless when you need hundreds. A third of the game’s content is filler because of this. Mid game is marginally more fun. It shines when you develop interesting synergies, but only if your deck is well-built and you draw consistently. You can scale animals and use more interesting souvenirs to create a unique deck, and can get rare animals that complement your strategy. This is the core of a roguelike to me. Late game introduces "mythical" animals that overpower everything. They come with powerful effects and turn the game into a minigame of collecting mythicals, feeding them cheese and burgers, and winning through brazen synergies between them. Your souvenir box quickly devolves to a stack of random junk at this point and drawing mythicals is usually all it takes to secure victory. Overall, early content becomes obsolete too quickly, mid game offers slight intrigue, but late game replaces it with overpowered mechanics to reach its insane score scaling. Other major problem I want to shout is that the game uses tile colors and animal types, but these lack identity; land/sea/sky animals have counterparts that perform similar functions across the board. Playing a blue deck is no different than playing a yellow deck. Deck-building is solely about buying whatever souvenirs your deck can fulfill than strategic differentiation. Mythicals unfortunately hoard all interesting mechanics that could have added depth to a full run or deck archetypes. I wanted this game to be great because its visuals and theme are appealing. I joined this discord, followed updates and gave balance patches a chance but wasn't convinced enough. It feels like the game needs all the animals and souvenirs to be revised, perhaps a discard mechanic, a smoother scoring curve, and more player control. Unfortunately, I don’t think that will happen. Still, kudos to the developers for engaging with the community.

19

Игрок 0519Не рекомендует8 ч в игре

This game isnt BAD. I wish I could give it a middling review but since thats not a thing on Steam it has to be not recommended. The game has a very interesting concept and isnt unfun to play, however the balance is a bit strange and as a result the game is mostly a dice roll RNG check. The number of useless choices is astronomical, and while its understandable that not every choice is a banger, what ends up happening is the game is diluted to the point where it's pure RNG whether you are offered anything that can help you or not. You might get a good relic for the character youre playing day 1 and not be able to afford it, then die before you can buy it because without it you cant make enough points. OR you might never see it at all despite getting all the other perfect parts. You might get offered 5 mythical animal choices in a row, but never see one that actually works with the "deck" you built. These are just a couple examples, there are plenty more. While I enjoyed the first probably 2-3 hours of the game, the other 5 once I figured out which animals were interesting boiled down to banging my head against the wall until I lucked into the right choices early enough to win, all in an attempt to unlock more characters that require the same RNG grind with little skill involved. This game became the definition of a "grind for the sake of grinding" gameplay style, which is really unfortunate for a game idea that had so much potential.

65

Игрок 5265Рекомендует17 ч в игре

Pretty solid, but the game glitches out fairly often in some minor manner. + Good presentation + Nice OST + Daily runs + Challenge runs + 8 difficulties (though you are likely to hit the highest quickly) * Fair amount of content, nothing crazy but what I'd expect * Sometimes you just lose on highest difficulty mostly guaranteed (Happens in many games of the genre) - Bugs, visual or otherwise, e.g. sometimes restarting the run doesn't "fully" restart it and you need to restart the entire game to fix it - No clarity on some mechanics, e.g. unicorn wants different colors next to it, but rainbow animals don't count as different, however, they count as different for the polar bear's requirement of wanting different colors - Certain animals almost never see play - Particularly challenge mode needs some work, as your starter animals are, at times, random, making it impossible to win fairly often (on hardest) Due to some lack of polish, particularly with the bugs, I recommend purchasing on sale. I haven't had a run ender bug yet, but UI elements especially can be wonky sometimes.

49

Игрок 1349Рекомендует4 ч в игре

好玩是好玩,但出差日这个负面事件是人想出来的吗?直接BAN掉你最高分的卡,这游戏一大半打法都是养大哥,直接把你大哥BAN掉,而且负面事件都是随机的,难不成要我每把都玩均分流就为了防止你这个事件?那这游戏还有啥意思,直接一手防死一种玩法

88

Игрок 6188Не рекомендует7 ч в игре

This game almost has the sauce, the animals need their scores adjusted heavily. They could benefit from something like Balatro has with Chips and Mult. Currently just having one flat number makes some animals scale extremely slowly and some animals quickly, feels extremely pointless and unintuitive to have a game where you never ever want to take 75% of the choices they give you. I really like the art, the sounds, and the game loop. The scoring numbers need to be adjusted and rebalanced.

95

Игрок 2995Не рекомендует43 ч в игре

WARNING: The following review is based on playing on the highest difficulty. If you don't care about difficulty and just want to play on a lower setting, then I can recommend the game to you. I feel bad to give this game a negative review, because I enjoyed it and played it a lot, but I can't recommend it until they fix the balancing on the highest difficulty. I good game should be balanced between luck and randomness. The problem with this game is that the balance is way offset and is almost pure randomness on the highest difficulty. You can't even improve your skill or "git gud", because if you get a bad rng run, then it's impossible to win, even if you play "perfect". The game is (or was?) fun until I started to play on the highest difficulty. Some of the events are also totally unfair. For example the one where it hides your full hand and you don't even know what you are playing. It should be reduced some how, maybe only hide one animal per turn or only hide the starting hand, but hiding all animals for a full play is way too harsh. You play the whole run and pick your animals to make combo plays and then you lose on the last week, because you get this random event and all your combos break, because you don't even know which animal you are playing. How can someone even come up with such an idea? I mean think about it, it just sounds insane. And that's just one example, there are many other issues with the randomness of the game.

37

Игрок 6537Рекомендует37 ч в игре

Très bon jeu avec pas mal de contenu à se mettre sous la dent ! Je regrette néanmoins : - L'équilibrage des animaux de tier 1 et tier 2, la plupart étant INUTILES et clairement un poids pour la suite des runs - Je trouve qu''on peut acheter trop de souvenirs (comme des artefacts) par partie, ce qui réduit la diversité des parties et expédie la découverte de contenu, dommage. - Certains évènements manquent d'équilibrage, surtout le long long jour. - 2-3 défis et gardiens (Randy avec son deck de départ aléatoire) sans intérêts.

29

Игрок 6329Не рекомендует16 ч в игре

Needs major balance changes before id recommend this to anyone, genuinely baffling you can lose day 1 on later difficulties. Potential high, execution low.

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