Axiom Verge 2

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Возможно, вы уже играли в Axiom Verge или слышали, что многие считают ее эталоном инди-метроидвании. События долгожданного сиквела происходят в одной вселенной с первой частью, но это совершенно другая игра с новыми персонажами, умениями, противниками и игровым процессом.

Индра, миллиардерша, управляющая международным конгломератом Глоуб-3, отправляется в Антарктиду в поисках своей пропавшей дочери, но в конце концов попадает в параллельный мир, населенный машинами-паразитами: одни могут ей помочь, другие нападают. Куда она попала? И кто тот таинственный голос, направляющий ее действия с того конца компьютерного терминала?

Исследуйте руины древней, однако технически развитой землеподобной цивилизации. Взламывайте машины. Побеждайте монстров.

Используйте радиоуправляемых дронов, чтобы проникать в Разлом — параллельную, но сопряженную реальность со своими собственными опасностями. А если хотите выжить, то вам придется досконально изучить каждый уголок этого мира в поиске скрытых предметов и улучшений.

ПлатформерыПриключенческие игрыИнди

Системные требования

Минимальные

  • Minimum:
  • OS *: Windows 7
  • Processor: Intel Pentium E2180 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4400
  • Storage: 500 MB available space
  • Additional Notes: XInput or controller recommended.

Рекомендуемые

  • Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 550
  • Storage: 300 MB available space

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

763 положительных из 977 отзывов

92

Игрок 9592Рекомендует6 ч в игре

I feel kinda mixed in some things but overall as a game it is quite good, though in some parts it feels it has regressed from Axiom Verge 1 ( i know comparison is the thief of joy but it is impossible to not have it in mind when the reason i decided to give the game a second chance was because i replayed the first) First i will start with what i loved and that is the gameplay it is certainly a separate thing from the first as it isn't long range combat anymore or mostly, but you get used to it and when it comes to movement this just feels soooo much better specially the drone and some other parts you unlock later In the metroidvania sense oh god tomm happs is crazy this has probably 2x or 3x the rooms of the first with a lot of neat surprises i have some gripes with the early zones but afterthat it is hard to not feel like you do a bunch of progress (to be fair i needed 1 or 2 more walkthrough peeks than in the first game) so in that regards the game is really good maybe it doesn't have quite the ambience of the first but ♥♥♥♥♥♥♥ is it enjoyable now come my main gripes and more than anything is the presentation where some Axiom Verge 1 features were gutted, remember those portraits that the game had along the dialogues? well they are gone :) so whenever there is text it feels really empty like the whole time i was playing i couldn't relate to any character as it just felt like random npcs not helped at least personally by the font that was chosen which feels really wonky, same with some cutscenes where the constant scrolling just doesn't sit right with me like let me appreciate the small fragments of pixel art we have It may not hold as a dear place in my heart as the first one but that is probably because i played the first when i was a lot younger and probably my first metroidvania which made me surprised In short if you liked the gameplay of the first and that was what pulled you in hell grab this without thinking now if you liked the ambiance and similar of the first it isn't there as much though i still think is worth a playthrough (maybe wait for a discount) The native linux support is appreciated specially when you think about it going first to epic where they don't even think about us as PC users PD: i don't say much about the story but it is really cool i have some gripes but damn really cool and god i miss having tradings cards and a tip DON'T GO NEAR WATER TILL YOU HAVE HACKING (this was the reason i abandoned the game the first time i played got lost there and without upgrades that place IS AWFUL)

38

Игрок 0038Рекомендует17 ч в игре

If not for those last few items behind foreground walls, then this game would be a 10/10. I know I usually write something funny in my reviews but this game is just really cool. It is so unique within the genre of metroidvania, even having some immersive sim elements. I can't stress enough how excited I am for the next game.

24

Игрок 7124Не рекомендует11 ч в игре

One of those sequels where, after playing for 1 hour, you start asking: "What happened?" and have to check if the devs (dev, in this case) changed between games. Then, you play more and have to double-check... was it really the same people? I wasnt going to give an indie game a negative review, but the more I played it, the less I liked it. If it were something like "Axiom Verge: " or " from the Axiom Verse universe", that would be a different thing, but as a sequel it's... practically insulting. Similar to, let's say Darkest Dungeon 2 or Salt and Sacrifice, Axiom Verge 2 is a "sequel" inferior in every single aspect. I really don't get it.

25

Игрок 1325Рекомендует14 ч в игре

I loved Axiom Verge. The sequel is different from the first game for sure, especially combat wise. More melee focused and probably the weakest part of the game. However, exploration and the abilities you use to explore are fantastic. The pixel art is beautiful. The OST is insanely good. The sound effects deserve a mention too because they are excellent.

63

Игрок 7963Рекомендует29 ч в игре

I prefer the first Axiom Verge. That being said, this one's really, reaally cool and is arguably better than the first game. Both games are the Metroidvanias I've enjoyed the most since the original Super Metroid back in the mid 90s.

26

Игрок 2726Рекомендует19 ч в игре

I feel a little conflicted about this game. At one hand it's a great metroidvania with very interesting world setting/lore, but on the other it lacks something when it comes to the gameplay and combat mechanics. I would recommend it to anyone who is more interested in the world setting/lore rather than an interesting combat experience with hard boss battles, since you won't find it here. I would especially recommend it to anyone who played and liked the previous Axiom Verge (AV1) game, but I will note that for me this game feels like a bit of downgrade. Based on that I would not recommend to play this game directly after finishing the AV1 and to take some break between them, since otherwise it might dissapoint some people. Since this game and the AV1 are connected storywise, I would strongly recommend to not skip the AV1. There are some references and names that appear from it, so some notes and events make more sense if you are familiar with them and otherwise they might be a little confusing to say the least. I originally tried to play this a few months after the release and not long after playing AV1, but I bounced back hard from it. I played it for somewhere around 1-2 hours, but the overall gameplay felt really strange in comparison to the AV1 and so I just put down the game for later and never came back to it until now. Starting with the level/world design, I feel like this is something that is done much better in comparison to the AV1. The world is pretty condensed, but it has a lot of different things to do and come back later to, after gaining access to appropriate skills/items. Each location feels unique and it's easy to tell at the first glance in which section of the world the player is located. The only issue that I have with the overall design is that the levels seem less interesting and mundane in comparison to AV1, since they depict more typical environment similar to earth, so it's easier for the player to image and make some expectations. The music is really great and it's very atmospheric. It's not something that I would listen to everyday, but for me at least it feels like it builds this feeling of mystery and uneasiness, while still keeping in the style that was used in AV1 but not being the same as it. The story and lore elements of the game is the part, which I'm a little bit conflicted about. I didn't like the story that was presented in this game, but I really liked the lore of the game. To be more precise I felt like the story was pretty straight forward and there weren't that many interactions with other characters, which I expected since there are multiple human characters in the game. Most of these interactions come down to a few lines of dialogue and that's it. They don't even react to any other story related events (apart from the ones related to the breach), so they seem a little lifeless. My main issue is that story itself felt a little unresponsive and simplified in comparison to what was presented in AV1. Contrary to that I love the lore elements and the implications that they have on the overall world setting/lore between the games. Some of them directly affect some theories that were made based on the AV1 and create some new ones, so they feel like a great addition overall. The combat in this game feels really basic and not really well thought out in my opinion. There are melee weapons, ranged weapons, hacking and some items that you can use to fight. Apart from these items, so to not spoil anything, they came down to: [*]Melee weapons - these were the main way for me to deal with enemies and there are several different ones that you find over the course of the game. The issue is that using them feels mostly the same (different ranges, damage and cooldowns). They don't have any combos and you can either spam them to death or do some charge attacks with them. [*]Ranged weapons are pretty limited, since there is only a basic boomerang and then some other stronger variation of it near the end of the game. Since you aim with movement stick, it was also annoying to aim with and the melee weapons felt superior to them in terms of damage. [*]Hacking is also pretty basic and it's mainly used as a support rather than a way to damage enemies (things like slowing them down, revealing hidden ones, making then unable to aim etc.). You usually charge it and when enemy comes into range, you can release it and select a command (from a list of specific commands available to the enemy), which should be hacked into enemy. I didn't use it that often, since these commands rarely do damage and cost energy, so it was usually useful out of combat when trying to avoid enemies, while gathering some healing nodes or during exploration. Honestly I was pretty dissapointed that it was so restrictive to use - high hacking costs, only a few commands to use per enemy and the fact that you can't damage most enemies with it. [*]There is also a drone that is unlocked at some point of the game, but it's rather used as an exploration tool, but it can be sometimes useful as a disposable way to deal with enemies. Based on that, it feels like the game entices you to attack enemies in melee range, which usually comes down to rushing enemies and spamming them to death with melee attacks and face tanking all the damage most of the time. This is much different to what was done in the AV1, which had a ranged gun as a base weapon and most of the time the player tried to carefully defeat enemies without losing any health. Even then there were multiple firing modes available for it, which could be easily changed during combat and behaved much differently from each other making it more dynamic and interesting. In this game there is a place for weapon variety during fights (multiple slots for different weapons), but since the weapon choices to damage enemies comes down mostly to melee weapons, the choice and variety isn't as great as it could be. The player upgrades using the found canisters also felt very lackluster. There were some useful upgrades like extending hacking level and range, but apart from that it felt very generic and not inspiring at all(melee weapon damage, melee weapon attack speed, ranged weapon damange, ranged weapon attack speed, health ugrade etc,). I feel like it would be much better if most of these would be changed into collectibles around the world or if there would be some more unique skills that would affect the gameplay more and not just adjust some stats. To summarize it all. I still feel like this is a good game that I can recommend with a clear conscience to metroidvania fans or people who played the AV1, but I'm just somehow dissapointed that it didn't feel like a proper upgrade to a base game, which was and still is a great option if you don't have anything against pixelart games.

94

Игрок 7194Рекомендует22 ч в игре

I would've like a direct sequel to the first game. But this one stands on it own! Love the new game mechanics!

36

Игрок 3336Рекомендует32 ч в игре

Je l'ai 100% et j'ai eu tous les succès parce-qu'il atteint un tel niveau de maîtrise dans tout ce qu'il entreprend que ce fût un incroyable plaisir de le parcourir encore, et encore, et encore. Il a une identité visuelle très solanelle et chaque zone du jeu s'emboite à la perfection en respectant ce qu'il veut raconter. Ce n'était pas le cas du premier Axiom Verge, mais c'est un autre sujet. J'aimerais parler de l'agencement du level design et des épreuves à parcourir. Je les trouve positivement très irrégulières, avec parfois plusieurs chemins qui s'ouvrent à nous et c'est un excellent point ! On ne parcoure pas une suite de tableau, on découvre un monde à part entière qui s'ouvre astucieusement petit à petit tout sans jamais nous tenir la main et c'est ce qui rend l'immertion possible. Concernant les petits malins, il est possible de skip tout un pan du jeu si vous le connaissez suffisament bien. Ce n'est pas un metroidvania pour rien. Le premier jeu, Hollow Knight, Mina The Holower et bien d'autres s'emploient à cet exercice. Côté Gameplay, j'adore les jeux de plateforme et je peux affirmer que ce jeu possède l'une des meilleures physique que j'ai pû prendre en main. Bien sûr, c'est très subjectif et le contrôle du robot y est clairement pour quelque chose parce-qu'une fois tous les move débloqués je ne reprend plus forme humaine que pour les rares sauts très haut et les phases de combat. Chaque fois que j'ai parcouru ce jeu, j'y trouvais un vent d'air frais, sans aucune complication particulière. Et pourtant, il offre du challenge pour s'emparer des secrets. Côté scénario, nous avons une belle histoire que je vous laisse découvrir. Je vais m'attarder sur le lore. Il est astucieusement racontée au travers d'écrits que l'on peut trouver un peu partout dans le jeu et qui participent à étoffer les informations recceuillis également dans le premier jeu. Je vous rassure, pas besoin d'avoir joué au premier jeu pour comprendre le second. Cet épisode nous permet au contraire de mettre en lumière des éléments du premier jeu qui seraient restés flou. La bande son est un plaisir pour les oreilles, à un tel point que je passe mes heures de travail dessus. Bravo également à la voix chantée et à son travail remarquable, car elle m'accompagne beaucoup dans mon travail et nourrit mes rêves d'aventure. En résumé, si vous aimez les metroidvania qui ne vous tiennent pas trop la main, avec plein de secrets, une dimension parralèle avec de la réflexion, des pouvoirs d'une agilité plaisant à prendre en main, un monde qui est pensé autour de ce qu'il a à raconter, des bandes-sons qui resteront de beaux souvenirs... Sautez sur l'occasion et ne vous forcez pas à jouer au premier jeu qui est certes très bon mais a moins bien vieillis, je trouve, à côté de ce chef d'oeuvre.

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