Black Myth: Wukong

1 / 7

Black Myth: Wukong — ролевой боевик по мотивам китайской мифологии. Его сюжет основывается на «Путешествии на Запад», одном из четырёх классических романов китайской литературы. Став Избранным, вы отправитесь в приключение, полное испытаний и чудес, в котором вам предстоит приподнять завесу тайны над великой легендой.

• Исследуйте сказочные земли

«Сияющих чудес открылся мир незримый, На каждом повороте — новые картины».

Откройте для себя удивительный мир, построенный на мифологии Древнего Китая! В роли Избранного вы пройдёте по живописным местам, упоминаемым в «Путешествии на Запад», и сами создадите новый эпос.

• Сражайтесь с могучими врагами со страниц романа и не только

«Докажет врагам обезьяний герой: Недаром он избран самою судьбой».

Одна из характерных особенностей «Путешествия на Запад» — столкновения героев с недругами всех видов и мастей. Вам, как бесстрашному Избранному, суждено сражаться с ними в яростных битвах до последнего вздоха.

• Осваивайте искусство плетения заклинаний

«В бою герою помогут таланты и чары; Не уйти его врагам от расправы».

Заклинания, превращения и зачарованные предметы, не всегда совместимые друг с другом, с давних времён входят в боевой арсенал героев китайской мифологии. Помимо искусства владения посохом, Избранному доступны различные сочетания заклинаний, умений, оружия и снаряжения. Вы вольны сами выбрать стратегию, которая позволит вам из каждой битвы выходить победителем.

• Узнайте, что на сердце у окружающих

«В любой душе — и смирной, и мятежной, Горит огонь историй жизни прежней».

Свирепость и коварство — не единственные черты, присущие вашим врагам. За ними скрывается сложная мозаика пережитого, испытанного и виденного, которая сделала этих персонажей теми, кто они есть. Избранному предстоит не только сражаться с врагами, но и познать чувства, которые не покидают их по сей день: любовь, ненависть, жажду наживы, злобу…

Ролевые игрыЭкшеныПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-8400 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 6GB / AMD Radeon RX 580 8GB
  • DirectX: Version 11
  • Storage: 130 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR/XeSS enabled.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-9700 / AMD Ryzen 5 5500
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 XT / INTEL Arc A750
  • DirectX: Version 12
  • Storage: 130 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR/XeSS enabled.

Отзывы

Steam · Overwhelmingly Positive

Все отзывы в Steam

1 169 400 положительных из 1 211 994 отзывов

59

Игрок 3859Рекомендует92 ч в игре

宫崎英高:我教你boss设计,建模,动作,以后做出色的boss战斗。 游科:不学,不学。 宫崎英高:我教你地图设计,道具探索,世界观设定,武器多样化。 游科:不学,不学。 宫崎英高怒砸键盘,转身而去。 半夜,宫崎英高把游科叫到办公室,小声说:我教你设计恶心难缠的杂兵,极其弱的引导,折磨玩家的快慢刀,恶心的粪怪。 游科:对对对,我就想学这个。老师,我以 后游戏做出来了怎么谢你? 老师:说什么谢不谢的,你以后被骂了,别把老师供出来就行。

45

Игрок 2245Рекомендует87 ч в игре

When I finished Black Myth: Wukong, I just sat on the main menu for a while. I knew the game was over, but for some reason, I didn't feel like closing it right away. It was a strange feeling, like something I'd spent so much time working toward had suddenly come to an end. When I first started playing, the visuals and combat were what impressed me the most. The world looks absolutely beautiful, and the enemy designs are on another level. Some of the bosses drove me completely crazy, but finally beating them made all the frustration worth it. The more I played, the more I realized that these weren't the only things I loved about the game. There was something about this world that kept making me want to explore. Sometimes I'd completely ignore the objective and just walk around, taking in the scenery. I'd stop in the mountains, in front of an old temple, or next to a quiet river just to listen to the music for a while. Even the little moments somehow stayed with me. A character you only meet for a short time, a place you find by taking a different path, or a story you weren't expecting to come across... Somehow, those moments can stick in your head for much longer than you'd expect. And the bosses... I died to some of them more times than I'd like to admit. After a few attempts, I'd honestly start thinking, "How the hell am I supposed to beat this bosses?" Then I'd try again, learn their moves, die again, and go right back in. :D But when I finally won, it genuinely felt like I had earned it. The game only gives you a victory message on the screen, but you know how many times you had to fail before getting there. I think that's one of the biggest things Wukong made me feel: every defeat meant I had learned something new. There were plenty of moments when I wanted to give up, but somehow I always ended up trying one more time. And when that "one more try" finally worked, it felt like much more than simply making progress in a game. When I finished Wukong, I wasn't just left with a beautiful game. I was left with bosses I'll remember, places I enjoyed exploring, music that stuck with me, and all those moments where I kept trying until I finally got it right. Even though the game is over now, there are still times when I want to go back and spend a little more time in that world. Maybe that's one of the best things a game can leave you with. Not just the memory of finishing it, but the feeling that, for a while, you were actually part of that world. “Isn't all life a one-way trip? Once you embark on the journey, there's no turning back.” — Old Monkey

41

Игрок 3441Рекомендует83 ч в игре

Pra começar, pra você de fato entender a história do jogo, você PRECISA conhecer o conto Chinês: A Jornada Pro Oeste, é essencial, Wukong é um jogo Chinês e eles presumem que você saiba, sinceramente? Recomendo, tem vídeos no Youtube explicando o necessário... Você começa jogando com o Rei dos macacos, Wukong, e acaba jogando de fato com um tal de "Predestinado", um macaco mudo e sem personalidade (o último jogo que esse tipo de mecânica realmente deu certo é Skyrim ahahhaha), na minha opinião, UM GRANDE ERRO! Poderiam ter de fato fazer um personagem em cima dele, afinal o jogo é uma continuação fictícia pra esse conto... Combate desse jogo é bem interessante, dinâmico e divertido, de início é bem difícil, mas depois que você upar e pegar as manhas, acaba que se torna um desafio justo... Porém tem problemas, como a questão de barreiras invisíveis do nada, no meio do combate, que atrapalham e muito e claro, queda de FPS, o jogo é beeem mal otimizado... Questão de inimigos e cenários, os bosses são bem únicos e diferentes de lutar, acertaram em cheio nesse ponto, cada um tem uma Lore própria e cada um deles são realmente únicos, o que da vontade de lutar com todos, o cenários são bons também, são 6 mapas totalmentes novos e distintos, porém o que quebra é que muitas vezes eles acabam sendo meio repetitivos e confusos, oq dificulta e muito a exploração, fazendo que seja quase que 100% necessário você usar de guias do Youtube pra platinar, e os inimigos comuns do jogo são extremamente repetitivos, você só vai matar eles pra pegar uns espíritos e upar de nível (essencial nesse jogo) Ah, e tem essa questão, se você quiser de fato conhecer o final verdadeiro do jogo, você precisa ver guias do Youtube com os caras te ensinando, pq você n vai achar todas as áreas secretas sozinho e muito menos vai conseguir fazer ações muito específicas pra habilitar esse final (que sinceramente, é um bom final) Enfim, recomendo o jogo, desde que você esteja disposto a conhecer esse conto antes... História 08/10 Jogabilidade 09/10 Bosses 10/10 Gráficos 08/10 Trilha sonora 08/10

81

Игрок 7481Рекомендует58 ч в игре

[*]时隔两年终于完整通关了这部被誉为 “国产巅峰之作” 的游戏。作为一路从《仙剑奇侠传》《轩辕剑》追到《古剑奇谭》的国产单机老拥趸,这些年的体验始终是期待、惊喜与失望交织。仙剑 7 让我彻底对这个老牌 IP 死了心,轩辕剑早已是路边一条,古剑奇谭曾是国产仙侠里仅存的希望 —— 古剑 3 确实有些许进步,但在剧情上拼命拔高立意,奈何编剧掌控力不足,很多地方十分生硬,终究没能跳出小圈子的桎梏,唯有自娱自乐而已。 [*]在今天的视角来看,《黑神话:悟空》确实超出了传统国产游戏圈子,站在了主流3A游戏的舞台之上。最直观的长板是剧情演出与配音表现。过场动画的镜头语言成熟稳重,角色配音贴合人设又充满张力,从八戒的烟火气到各路妖王的悲怆感,都能稳稳接住情绪。搭配上贯穿全程的中式美学表达:黑风山的苍劲山野、小西天的庄严佛国、参考现实石窟的造像设计、水墨晕染的过场动画,还有融合传统曲艺的战斗配乐,真正把东方神话的厚重与灵动做进了游戏的每一处细节里,这是过往国产仙侠游戏从未企及的工业质感,这有点《明末:渊虚之羽》做得也不错。在这之前的仙剑7、古剑3场景设计基本没什么文化背景特色,感觉多是素材复用,毫无特点。 [*] 同时,短板也挺突出的。剧情上能清晰感受到主创的野心:既想借鉴魂系碎片化叙事的留白韵味,靠影神图、场景细节藏起世界观的暗线,又想保留传统主线叙事的戏剧冲突,两种风格的糅合在部分段落显得有些割裂。整体想表达的主题很有深度,可部分情节要么经不起细推,要么点到即止、蜻蜓点水,能感觉到背后藏着更宏大的规划,最终却受限于客观因素做出了妥协,少了几分一气呵成的完整感。 [*] 地图设计则是整部游戏最明显的短板。前两章黑风山、黄风岭的内容密度、探索节奏尚且在线,越往后越显乏力,到最终章花果山时,空旷的场景、匮乏的探索内容和模糊的路径引导,让收尾体验打了不小的折扣。这其中固然有项目体量、开发周期的客观限制,但也能看出团队在大型箱庭关卡设计上的经验欠缺,是最可惜的一块遗憾。(感觉中途一度想做开放世界) [*]抛开两年前发售时的行业光环与情绪加成,以当下的眼光结合个人偏好打分,我给 8.5/10。它不是无懈可击的神作,却是国产单机再一次真正摸到了世界 3A 的门槛。它有成熟的工业制作水准,有独一份的东方文化内核,也有敢于突破传统的勇气。对于一路追着国产游戏走过来的玩家来说,它交出了一份超出预期的答卷,也让人真正开始期待,下一部作品能走得更稳、更远。 市场容量很大,大到哪怕你主要打动的是中国玩家,也足以让你在全球市场占据一席之地,那种捧一踩一的营销和争论真是既小家子气又庸俗不堪,国产游戏需要也容得下100个、1000个、10000个......∞好作品。 https://steamcommunity.com/sharedfiles/filedetails/?id=3747577498

10

Игрок 1910Рекомендует7 ч в игре

Grafisch ein Traum, für meine Reflexe ein Albtraum Das Spiel ist visuell ein absoluter Leckerbissen – jede Szene könnte ein Poster sein. Leider sind meine Reflexe mit 51 Jahren nicht mehr die schnellsten, und die Bosse machen daraus gnadenlos Gebrauch. Ich sterbe öfter, als ich zähle. Aber: Ich liebe alles rund um den Affenkönig, und dieses Spiel fängt die Mythologie perfekt ein. Trotz meiner Finger, die nicht mehr so wollen wie mein Kopf, ist es ein absolutes Must-Have für jeden Fan. Empfehlung: Ja – auch wenn ich gefühlt 100 Jahre brauche, um den ersten Boss zu besiegen. 🐒 Update: das neu Hinrennen zum Boss ist ja mal wirklich nervig und unnötig?

39

Игрок 4739Рекомендует61 ч в игре

Kız arkadaşım şehir dışına çıkmadan önce bu oyunu bana hediye etti. Gideceği yere gitmeden önce kendisinden bir parça bırakmayı seviyor. Ben de kendisi dönene kadar hikâyeyi bitirdim ve oyun başarımlarını 2 oyunda fulledim. Oyun gerçekten enfes bir hikâyeye sahip. Grafik olarak da beni çok tatmin etti. Oynanış başlarda bana biraz fazla hızlı tempolu gelse de skilleri geliştirdikten sonra hoşuma bile gitmeye başladı. Müzikler ise çok güzeldi. Normalde oyun oynarken müzik dinlemeyi sevmeme rağmen bu oyun bana Spotify bile açtırmadı. Hikâyedeki bazı sahneler ağzımı açık bıraktı. Bu oyunun çok daha fazla abartılması gerektiğine inanıyorum. Son olarak, bu güzel oyunu bana hediye eden güzelliğin bir an önce dönmesini umuyorum. Hem bu güzel oyun deneyimini bana yaşattığı hem de kendisinden güzel bir parça bıraktığı için ona teşekkür ediyorum.

19

Игрок 4419Рекомендует72 ч в игре

《黑神话:悟空》是一款让我感触很深的游戏,谁的童年没有做大圣的梦想呢?一命通过简单boss的窃喜,被困难boss打破防后查攻略一遍一遍试的坚持,宏大场景下的震撼,以及对下一章未知内容的期待。。。 我最喜欢的便是每打通一个章节后的背景故事和动画,动画大多数只有寥寥几句言语,更多的是让玩家自己体会,我通过一次次的boss仿佛就是为了此刻静下心来体会这些百变的人生。 希望制作组可以再推进一下游戏内容,现在的黑猴就像是一个半成品。 不管怎样,瑕不掩瑜,黑猴还是一款非常不错的游戏。 感谢黑猴陪我度过2026年的暑假。

23

Игрок 9823Рекомендует19 ч в игре

10 hours in and already loving it. I’ve played around 10 hours so far and beaten roughly 9-10 bosses. Some fights definitely feel a little unfair at times, especially when you’re getting destroyed over and over again, but that’s also what makes finally beating them so satisfying. The combat feels great, the bosses are challenging, and every victory actually feels earned rather than handed to you. There are definitely moments where I question my life choices, but when you finally figure out the boss and take it down… that feeling is worth it. Really enjoying the game so far. Definitely recommend it if you like challenging boss fights worth it bro you can buy (:

Обсуждения и советы

Открыть форум