
Devil May Cry 5
The Devil you know returns in this brand new entry in the over-the-top action series available on the PC. Prepare to get downright demonic with this signature blend of high-octane stylized action and otherworldly & original characters the series is known for. Director Hideaki Itsuno and the core team have returned to create the most insane, technically advanced and utterly unmissable action experience of this generation!
The threat of demonic power has returned to menace the world once again in Devil May Cry 5 . The invasion begins when the seeds of a “demon tree” take root in Red Grave City. As this hellish incursion starts to take over the city, a young demon hunter Nero, arrives with his partner Nico in their “Devil May Cry” motorhome.
Finding himself without the use of his right arm, Nero enlists Nico, a self-professed weapons artist, to design a variety of unique mechanical Devil Breaker arms to give him extra powers to take on evil demons such as the blood sucking flying Empusa and giant colossus enemy Goliath. FEATURES
High octane stylized action – Featuring three playable characters each with a radically different stylish combat play style as they take on the city overrun with demons
Groundbreaking graphics – Developed with Capcom’s in-house proprietary RE engine, the series continues to achieve new heights in fidelity with graphics that utilize photorealistic character designs and stunning lighting and environmental effects.
Take down the demonic invasion – Battle against epic bosses in adrenaline fueled fights across the over-run Red Grave City all to the beat of a truly killer soundtrack.
Demon hunter – Nero, one of the series main protagonists and a young demon hunter who has the blood of Sparda, heads to Red Grave City to face the hellish onslaught of demons, with weapons craftswoman and new partner-in-crime, Nico. Nero is also joined by stylish, legendary demon hunter, Dante and the mysterious new character, V.
Системные требования
Минимальные
- ОС: WINDOWS® 10 (64-BIT Required)
- Процессор: Intel® Core™ i5-4460, AMD FX™-6300, или мощнее
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x with 2GB Video RAM, или мощнее
- DirectX: версия 11
- Место на диске: 35 ГБ свободного места
- Примечание: *Xinput support Controllers recommended *Internet connection required for game activation. (Network connectivity uses Steam® developed by Valve® Corporation.)
Рекомендуемые
- ОС: WINDOWS® 10 / 11
- Процессор: Intel® Core™ i7-3770, AMD FX™-9590, или мощнее
- Оперативная память: 8 ГБ ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 1060 with 6GB VRAM, AMD Radeon™ RX 480 with 8GB VRAM, или мощнее
- DirectX: версия 12
- Место на диске: 35 ГБ свободного места
- Примечание: *Xinput support Controllers recommended *Internet connection required for game activation. (Network connectivity uses Steam® developed by Valve® Corporation.)
Отзывы
Steam · Overwhelmingly Positive
Все отзывы в Steam164 905 положительных из 171 753 отзывов
Игрок 3253Рекомендует32 ч в игре
So it's a game about Vergil hiring Vergil's brother and Vergil's son to defeat Vergil so he can become Vergil again featuring Vergil. I am motivated and I'm Vergiling it. Highly recommended if you want the full power of motivated Vergil!
Игрок 8895Рекомендует39 ч в игре
哥腿好!维吉尔身上是只有东亚人才能体会到的雄。他是反抗,是暴戻,是侵犯,是占有,是内心深处的自尊自大,他是恐龙,是猩猩,是哥斯拉。宇宙千百年来被视作雄的事物被安排在他身上,勇猛得不可方物! 讲真,维吉尔的腿并不细,只是他的腿很长很直,显得细,我个人不是很喜欢太细的男性腿,有些肌肉加持的比较壮的腿不是也很香吗?另外,我装不下去……嘿嘿…维吉尔……嘿嘿🤤维吉尔…嘿嘿🤤维吉尔……🤤嘿嘿…维吉尔…嘿嘿🤤维吉尔…嘿嘿……🤤维吉尔…嘿嘿🤤
Игрок 3338Рекомендует29 ч в игре
I don’t usually write reviews but this game has changed my life, I love vergil, I love dante and I even love the deadweight nero. I am so autistic about this game I think about it 24/7. This game is such a life changing experience, I do not have a lot of hours on here compared to on console but god I loved it so much I needed to buy it again. I love this game, it’s community, and I am so happy, that out of all the millions of years I could have been born I have been born during this game’s existence. 🖤
Игрок 2252Рекомендует83 ч в игре
Going back to DMC 5 in 2026 honestly reminded me why I love this series so much. The combat is still ridiculously fun, and I can spend hours just messing around with combos, trying different moves and switching between the characters. It just feels so good to play. The whole game has such a great vibe too. The music, the style, the characters and all the over the top moments just scream Devil May Cry. Even after all these years, it still has that feeling that makes me smile whenever I’m playing it. I also really enjoyed the story this time around. Seeing Nero, Dante and V all have their own moments and watching everything come together was a lot of fun. It’s not trying to be some super complicated story, it’s just a really enjoyable Devil May Cry story. Honestly, replaying DMC 5 just made me want a new one even more. I really hope Capcom gets back into making Devil May Cry because I’m not ready to let this series go. Give me a new game, a new story, some crazy new combos and that DMC energy again. I’d be so damn excited to see it.
Игрок 8900Рекомендует29 ч в игре
菜狗在h模式乱按也能打得很爽的游戏,哥好帅...哥你真的好帅......哥的小腿噢对不起,我的意思是......天哪小腿长靴噢....抱歉我不是这个意思但是腿好长,小腿实在是太美丽了.....抱歉我是v公噢不对我要说的不是这个...天哪皮裤天哪无袖马甲...不对......天杀的角色到底是谁设计的,我打的时候根本没办法把眼睛从哥身上挪开,这让我怎么打啊。天哪你游瑟琴标签其实是因为哥吧,好长的腿噢不是好长的阎魔刀啊,角色切换成哥后标题动画还能看见哥又长又翘的睫毛天哪我不是这个意思天哪!!真魔人更是瑟琴啊怎么会有这样伟大的炙烤大牛排存在在这个世界上......不对,我真的是来玩动作游戏的,第一此接触动作游戏的人也能玩得很顺畅,除了剧情外这游戏已经没有缺点了,除了剧情。尼禄魔人化头顶好像兔耳啊不对我不是这个意思不对不对但丁你也是风韵犹存......哥弟最后幸终看得人心暖暖的..好幸福......
Игрок 9585Рекомендует14 ч в игре
Se o DMC1 e 3 me fizeram sentir mais tesão que qualquer relação sexual que eu já tive na vida, o DMC5 é o próprio orgasmo 2. A história é digna de melar as calças e a gameplay é tão prazerosa que era como se minhas mãos estivessem fazendo amor com o controle. Meu favorito da franquia com toda certeza.
Игрок 0632Не рекомендует774 ч в игре
capcom stop changing ♥♥♥♥ without telling us and making updates to deliberately break mods
Игрок 1298Рекомендует11 ч в игре
The combat system is focused much more on buttons combinations rather than sequences, requiring to always take into account if R1/RB is being held down, and in which direction the stick is being held with regards to the direction in which the character is looking relative to the camera position. People say that it is great if mastered, but honestly it is a system that I really don't like and that I found to be bothersome, especially if you're only looking forward to play the 10 hours of the main story without replaying levels or engaging in challenges. The game does have an "auto" mode for making combos, which oscillates between very good and being extremely stupid. Anyway, each playable character has its own mechanics, and they are fun to play and really cool to see. Outside of the gameplay, the voice acting and the facial expressions positively staggered me: they are sensational and especially the latter is among the best I've seen in video games. The graphics are also generally really good, and the OSTs are great — just like in any other Devil May Cry. Story-wise, the summary the games gives of the previous titles is cool but kind of bad — it's been more than 15 years since I've played a Devil May Cry game and didn't remember much of the story, and going in through the DMC5 own summary of events I was extremely confused, as it omits many important elements. Regarding the Vergil DLC, it makes him be available as a playable character for the missions, but although the missions are exactly the same (minus some cutscenes), his campaign is counted as a separate one. That means that playing the missions as him first makes no sense as you're gonna lose the story, but if you play the original story first, then you cannot play a specific mission you want as Vergil afterwards but you have to go through all the missions one by one as him. Additional things that I want to point out are: - Cutscenes cannot be paused, and pressing "Start" will automatically skip them without confirmation - Sprinting and Double jump are skills that have to be unlocked - Sprinting starts automatically after walking for a bit, but gets interrupted every time you attack or jump, which happens almost constantly during exploration due to height differences and lumps to hit in the map