Braid: Anniversary Edition

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Управляйте временем и решайте загадки в обновленной версии классической инди-игры Braid с обновленной графикой и подробными авторскими комментариями. Попрощайтесь со стенами родного дома и отправляйтесь на поиски принцессы в миры, где у времени нет четких границ. Вам предстоит погрузиться в воспоминания и столкнуться лицом к лицу с сожалениями о прошлом.

В юбилейном издании культового платформера — полностью переработанная графика в высоком разрешении, новые звуковые эффекты и подробнейшие аудиокомментарии. Управляйте Временем

Перематывайте, ставьте на паузу и используйте странные свойства времени в каждом из красочных миров. Избегайте опасностей, открывайте двери и соберите кусочки пазла воедино. А если застряли на какой-то головоломке, просто оставьте ее и вернитесь позже. Свежий Слой Краски

Это та самая игра, что покорила наши сердца, с тем же ярким геймплеем но перекрашенная пиксель за пикселем — чтобы каждый тщательно отрисованный мир ожил в высоком разрешении. Новые визуальные детали, анимированные эффекты мазков кисти и обновленные звуки еще больше погрузят вас в атмосферу. Загляните За Завесу Тайны

Ознакомьтесь с комментариями разработчиков, когда-либо приложившими руку к игре. Вас ждут более 12 часов комментариев от разработчика Джонатана Блоу, художника Дэвида Хеллмана и других участников команды Braid. Погрузитесь в целую вселенную нового игрового мира с новыми заданиями и переработанным дизайном классических головоломок. - От Thekla, Inc

ПлатформерыКазуальные игрыПриключенческие игрыИнди

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-7100 / Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 / AMD Radeon HD 7870
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 64-bit
  • Processor: Intel Core i5-11400F / AMD Ryzen 5 3400G
  • Graphics: NVIDIA GTX 1070 / AMD Radeon RX 5500 XT
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible

Отзывы

Steam · Very Positive

Все отзывы в Steam

1 743 положительных из 1 887 отзывов

60

Игрок 6060Рекомендует10 ч в игре

I recommend this game with some caveats: It starts off with intuitive platformer puzzles then progressively devolves into extreme precision timing along with time reversals that really become taxing. I had to play many scenes over and over again until finding that narrow spot where everything aligns so I could proceed. My right thumb still aches and I'm glad it's over. Further, I had fun achieving the puzzle piece challenge but there are also hidden star achievements I had no idea existed until watching a particular walkthrough and by then it was too late to turn back....or I was just burned out on this game.

85

Игрок 6085Рекомендует17 ч в игре

A remaster so impressive it makes me ask "Why did they make this?" They took a trailblazing indie game that was rough around the edges and painstakingly polished it into a masterpiece that I almost can't criticize, then released it into a market that has largely moved on from this sort of game. I was in awe of the sheer volume of thought and work it must have taken to completely redo the visuals and sound in such a beautiful and expertly precise way. Presumably they created this with the hope it would help to finance the unexpectedly long development of Order of the Sinking Star. The only way I can understand Thekla's decision to put so many resources into re-releasing a niche puzzle platformer from 2008 is by concluding that they are led by a brilliant designer who is fatally out of touch. Wholeheartedly recommended.

72

Игрок 1672Рекомендует5 ч в игре

スピードランとと一部の要素を残して一旦レビュー 時間を操る能力で攻略していく横スクロールのパズルアクション ギミックの攻略からミスした時のやり直しもボタン1つで時間操作、しかしながら時間を戻したからと言ってただの繰り返しにならないのが本作の特徴 唯一無二の時間的アクションをぜひ堪能していただきたい 以下、感想 ステージクリアするだけなら特別難しくないけどやりこみ要素を回収すると一部鬼のような難易度で襲い掛かってくる癖のあるパズルアクションです。 結構頭をひねってプレイすることになりますしかなり疲れますがその分達成感もひとしお。 ボリューム自体はコンパクトに収まっていて半日もあればクリアは可能でしょう。 これがマリオ並みのボリュームだったら頭パンクするので逆にうれしいですね。 ストーリーは多くは語られず主人公の主観で語られる抽象的な表現(あとローカライズによって取りこぼされるニュアンスの変化など)も相まって難解な内容となっております。 とはいえ表面的にとらえても推測は立つ程度には語られています。 主人公はなぜ時間を巻き戻せるのか、ステージ2から始まるのはなぜなのか、エンディングの演出から読み取れる物語の本当の意味とは、ゲーム開始時の背景は何なのか。 考察の材料はたくさんあるので考えるのが好きな方はぜひ頭を悩ませてみるのもよいでしょう。 クリア後はスピードランが解放され、お題となるすべてのステージを基準タイム内でクリアできれば実績解除となるのですがこれがめちゃくちゃシビアです。 ルート構築はできても些細なミス(地形に引っかかって減速するなど)で基準タイムを逃すほどのシビアな設定になっているお題もあり、かなりやりごたえがあると同時にアクションが苦手な方はなかなか思うようなタイムを出せないかもしれません。 自分も簡単にクリアできないと思い途中で放ってこのレビューを書いています。 一部の要素はリアルタイムがかなりかかる内容も含まれているそうなので、実績の全解除などをする場合はまとまった時間を確保しましょう。

87

Игрок 6187Рекомендует2 ч в игре

(Played to death on PS5) Jonathan Blow said this game sold like ass, and that's a shame. It's definitely worth a pick up, even if you know Braid by heart like I do. The enhanced graphics are probably the least interesting aspect of this re-release. They look nicer, sure, but until you start toggling between the old and new versions, you might not even understand what's different about the visuals. There are some new assets that give more life and story to the individual areas, but most art hews very closely to the original work, albeit with finer detail. Since the original aesthetic was very painterly, the lower resolution never detracted from it too much, so this part of the re-release feels the most redundant. More interesting is the enhanced music and sound effects, which really do feel generationally ahead of the original. The sound design is modern, crisp, and professional, whereas the old game sounded very much like a lo-fi indie game before indie games were even a thing. The music, meanwhile, has been processed and modified using many of the original licensed music's stems, and thus feel less like background ambiance and much more tied into the on-screen action and art. Some of the tracks dramatically change the tone of different worlds to make them feel more appropriate to the original's vision. By far the most interesting part of this release is the commentary world. It's a two-for-one concept: you get nodes to activate similar to other in-game commentaries like Half-Life 2 for example, that discuss art, music, sound, design, and programming, but you also get a fresh batch of puzzles. While the commentaries are hit-or-miss, there's roughly 12 hours of them, so there's bound to be something you connect with. They also have a nice interface that allows live visuals that show you any number of things. The sound designer, for example, actually shows himself manipulating the software he's using to create the audio, which is the kind of granular stuff you'd only expect to find in videos targeting audio producers. Jon Blow spends 10 minutes sketching out pages of algebra to explain the math behind player character acceleration on world 4's clouds where the player's movement affects time. Did I understand it? Absolutely not. But I pretended I did to impress my wife. She didn't give a ♥♥♥♥. She plays Disney's Dreamlight Valley. The 16 new puzzles, meanwhile, are all top-notch. They don't introduce any new mechanics, but they do use the old mechanics in ways that the original game didn't, and a few of the more clever puzzles make you feel like you're manipulating the systems in ways they weren't intended for. None of them are particularly difficult for people who understand the original game well, but they're fresh and fun and will take players at least a half hour to an hour to solve completely. I can nitpick the package a little bit. Most disappointing for me is the lack of a speed option on the commentaries. You can skip forward or backwards by 10 seconds, but you can only play at 1x speed - ironically, since this is Braid. I would have appreciated a way to plug my brain into the Matrix and absorb the audio faster, since many of the talks are delivered pretty slowly. I had to skip many of the nodes because they just weren't moving fast enough to hold my ADHD-addled modern brain's attention. My other nitpick is the visual design of the commentary world. It uses doors as links to other areas to listen to nodes, and oftentimes you get several links to the same area from different locations, and there are just doors.... everywhere. It looks cluttered and messy compared to the main game, and unnecessarily so. That's a shame, because some of that world's design is truly brilliant and better than anything in the original game. (For those in the know, my favorite was leading our courageous goomba friend across 6 different screens of traps.) Hopefully now that I've posted a glowing review, this game will sell millions of copies and Mr. Blow will fly out to my house to personally thank me. But I think it more likely that nobody will read this and Mr. Blow hates my guts for skipping some of the commentary nodes. I'm sorry Mr. Blow, I feel bad.

68

Игрок 2868Рекомендует18 ч в игре

I used gpt to translate from my czech text to en (I know en but can't write natural like in czech) ========================================================================== I've played through the Order of the Sinking Star demo twice (the 105-level demo). I absolutely loved it, and right now it's my most anticipated game since waiting for KCD II. Yep, much more than GTA 6 ( ͡° ͜ʖ ͡°) So I figured I'd make the wait a bit shorter and found out that Jonathan Blow had made two other legendary games: The Witness, which looks absolutely gorgeous, and Braid. The problem was, I didn't really feel like getting into The Witness yet—I heard it's quite demanding and long. And from the screenshots, Braid just looked to me like a weird Mario with strange, ugly graphics. Just an old, bizarre game. But once I booted it up, the graphics suddenly looked incredibly beautiful in motion, and the time-manipulation mechanics were really interesting. Little by little, I started falling for it. Whenever I was in the mood, I'd jump in for a few puzzles. But about halfway through the game, something finally clicked in my brain. Once I got the hang of it, I became slightly addicted, and from around the 60% mark onward, I finished the rest of the game in one sitting. I have to say: to me, this is an absolute masterpiece and a true work of art. It's like a peculiar painting where the artist first teaches you how to perceive its colors and how to think the way he thinks. The time mechanics work on several levels at once. They're a great puzzle mechanic, they're simply fun and cool to play with, but at the same time they force you to stretch your imagination and start perceiving time in a completely different way. Without even realizing it, you begin thinking about cause and effect, alternate timelines, different possibilities, and how the same events can look completely different depending on the direction from which you experience them. And all of that perfectly supports the story. By the time the game asks you to look at its events differently, it has already spent hours teaching your brain how to do exactly that. Then came the ending. My jaw hit the floor. First one massive surprise, and then another. I highly recommend it to everyone. Take your time ( ͡° ͜ʖ ͡°) And play this masterpiece .. .. piece by piece. --- 100% ---

32

Игрок 3732Рекомендует5 ч в игре

与其说braid是一款游戏,不如说是吹哥做给自己的艺术品。 吹哥的游戏没毛病,但吹哥的行为和发言让我感到恶心,各种针对其他游戏的暴论和逆天发言很难想象这样一个人创作了braid和the witness。 相比braid我还是更喜欢the witness,知识锁的设置与谜题难度的线性更平滑,braid的大粪跳跃手感和蜜汁判定我只能说吃了出得早的亏。 抛开我对吹哥个人的情绪,braid真的是一款很优秀的独立游戏,优秀这个词对它甚至是一种贬低。 不会再有第二个braid了。

48

Игрок 1448Рекомендует22 ч в игре

I played it. It has cool time manipulation, and puzzles. However, Johnathan Blow, more like Johnathan Blowhard, Blowout. HATING ON BOSS FIGHTS for goodness sake! The story is kind of dumb with its attempts to connect to the gameplay, feeling like its trying to be something but kind of fails to have deep meaning.

81

Игрок 6481Рекомендует4 ч в игре

非常具有开创性的时间类平台跳跃解谜 虽然绿色、紫色与时间元素相结合不是完全原创,不过关于撤回相关的机制还是比较开拓性的 大体上来说,就是大多数东西能被正常撤回,但是有些东西不受撤回影响,在你撤回时还会按照原本的方式运动 吹哥说设计撤回这个功能的本意是降低平台跳跃本身的难度,但是不得不说的是,本游的极其糟糕的移动手感并不能完全靠撤回弥补,更何况大多数关卡因为有绿色的东西导致你其实不能撤回,也就是说没有平台跳跃的容错空间,就很难绷 当然,机制本身真的很有意思,抛开平台跳跃的话关卡设计的也非常不错,在史低价格如此之低的情况下确实是一个很不错的游戏

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