
Cities: Skylines II
Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy?
What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.
AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.
Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.
Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.
Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 Bit
- Processor: Intel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X
- Memory: 8 GB RAM
- Graphics: Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™ RX 480 (8 GB)
- Storage: 60 GB available space
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows® 10 Home 64 Bit | Windows® 11
- Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X
- Memory: 16 GB RAM
- Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB)
- Storage: 60 GB available space
Отзывы
Steam · Mixed
Все отзывы в Steam51 855 положительных из 92 707 отзывов
Игрок 9838Не рекомендует225 ч в игре
I cannot recommend Cities: Skylines II based on the direction Paradox and Iceflake are communicating. The biggest problem is not that the game receives no updates. It does. The problem is that, after months of Iceflake being in charge, the announced direction still looks far too unambitious for a game that needs fundamental improvement. Many players come to Cities: Skylines to build beautiful, realistic, believable cities. Yet some of the systems that most directly limit that experience remain largely untouched. Zoning is one of the clearest examples. The rigid zoning grid affects building placement, curved roads, block shapes, realistic suburbs, European-style streets, gaps between buildings, irregular parcels and the overall visual quality of a city. A serious zoning and parcel-generation overhaul could transform the game. Instead, the official answer is essentially that smaller grids are not planned and better grid control is not even a short-term priority. The same pattern appears elsewhere. Major improvements to integrated public transport infrastructure? No big plans. Tunnel and underground infrastructure improvements? Not currently. Regional hierarchies with towns, villages and multiple settlements? No. Major pathfinding rework? No. Natural-disaster and evacuation improvements? Not planned. More flexible road-building tools in normal gameplay? Maybe someday, while live editing is apparently out of scope. Construction animations and more convincing citizen activity? Nothing scheduled. What is actually being discussed is mostly incremental balancing, bug fixing, performance work, audio, lighting, textures, asset packs and smaller simulation adjustments. Those things are welcome, but they are polish. They do not address many of the fundamental limitations that stop Cities: Skylines II from becoming the city builder it could have been. What makes this even more frustrating is that the modding community has already demonstrated demand for much deeper control over roads, zoning, traffic, detailing, surfaces and placement. Mods are doing transformative work while the official roadmap appears focused on improving the existing framework rather than meaningfully expanding what players can build. There is also a communication problem. The official Steam Q&A directs players to continue discussion on the Paradox Forums, which requires a separate Paradox account, while discussion under the Steam announcement itself is locked. For a company asking players to trust the long-term development of a troubled game, restricting discussion on the platform where many customers actually bought the game is a terrible approach. If you publish a Q&A on Steam, players should be able to discuss the answers on Steam. I do not expect every community request to be implemented. I also understand that rewriting core systems is expensive and technically difficult. But after this much time, I expected to see a much more ambitious vision for transforming the game: better zoning and parcel generation, greater road-building freedom, better terrain and building interaction, deeper traffic-management tools, more realistic city layouts and systems that genuinely expand the possibilities of city building. Instead, the message currently feels like: fix bugs, improve performance, polish visuals and audio, rely heavily on mods for advanced functionality, and keep releasing content around the same fundamental systems. Maybe the upcoming roadmap will prove this assessment wrong. I hope it does. But based on what Paradox and Iceflake are communicating today, I would strongly recommend that potential buyers look carefully at the current state of the game and the developers' stated plans before spending money on Cities: Skylines II or its additional content. Do not buy it based on what you hope the game might become. Judge it based on what exists now and what the developers are actually committing to change.
Игрок 4761Не рекомендует19 ч в игре
数值平衡做得一得阁拉米,居民区那个需求条基本上只会在 0% 和 100% 反复横跳,地图上 99% 的区域和 99% 的游玩时间都在被迫开荒拉居民区,游戏体验毫无多样性。23 年刚出的时候我就抢先尝过史了,当时就是这个问题。本来以为三年过去了至少数值上的问题应该早就修复了,今日好不容易得闲,玩了一下,只能说白以为了。md还我下午。
Игрок 7752Рекомендует174 ч в игре
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☑ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☑ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
Игрок 4248Не рекомендует19 ч в игре
Одна реакция под обзором, и я сошлю разрабов, ответственных за оптимизацию, на дно дерьмозера.
Игрок 7112Не рекомендует75 ч в игре
I tried this game 6 months after it first came out to give it a chance to have any hotfixes and patches sorted out before so that it was the best possible chance for it to impress me - it was in a pretty sorry state 2 years later I've come back again to see if they've fixed most (if not all) of the issues with it, and to see if it was up to the standard of Cities 1 and to be honest, I don't know what they've done for the last 2 years other than maybe add new assets to the game, the core game is still a broken mess - There are still no premade roundabouts, so unless you want to make a boring grid city, you have to spend most of your time perfectly tweaking everything to make it sit properly - Everything still violently snaps to the terrain, including underground placement, bridge heights and anything that has any interaction with the camera, meaning that if your city has any terrain deviation, especially if it's cliffs/large drops, you'll find yourself wanting to throw up all the time, if you can even navigate it at all - Bridge heights themselves are capped at a certain level unless you add a massive pillar of dirt, then suddenly the sky is the limit, or rather, the dirt pillar - The UI is still bright, garish and incredibly hard to parse at a glance, especially when trying to zone, everything is just bright green and short of looking at the building architecture style, it's near impossible to tell what's already zoned where - Objects still "overlapp" other random objects that have no correlation to the object you're trying to place - You try to move a building and it tells you it's not possible because it overlapps a piece of road a kilometre away, for some reason - Pedestrians completely ignore road markings and just do what they want (I had this issue with cars the first time around and while I didn't specifically test it this time, I have no reason to think that would be fixed this time if the pedestrians had the same issue) - More of a personal thing, but having metro stations require subway yards now is incredibly annoying when trying to design a nice clean, concise city, especially since you can't put the subway yards underground (to my knowledge) - The performance still leaves a lot to be desired - I have a fairly middle of the range PC that should handle it just fine but it constantly hangs and freezes, even on the lowest settings - Why oh why did they remove the zoning brush? - Genuinely, what possible benefit is there to having to only use the marquee tool, the fill bucket or the single square brush? One of the best things about Cities: Skylines was always the fact that you could build cities that weren't just grid cities, you could make free flowing, natural cities with curves, but now you're punished for doing that because you have to awkwardly go around with the fill bucket, filling out the zoning whenever you do a new area, it makes no sense that it was removed in the sequel I know this is a big, possibly ranty review, and a number of these things might not bother you at all, but it's just so disappointing from the people who brought us one of the greatest city builders in the history of gaming, to follow up with this, and that's the crux of the problem. It's not that any of these things are necessarily the end of the world or that they make it completely unplayable, but they're mostly large, structural issues with the game that weren't an issue in the first game, haven't been addressed at all, and make the whole thing just a worse experience than the first game, some of which feel like they would be the quickest and easiest solves to implement. Cities: Skylines 2 isn't bad, but when I know a similar game already exists and does most things better already, there's no way I can recommend it, just get Cities 1 and if you need the few upgrades that Cities 2 actually introduces, just get a few mods - oh that's another thing, you can just use Steam Workshop in Cities 1, Cities 2 forces you into their propriatry "Paradox mods" system instead and it works okay, but it is still worse and more annoying than just using the Steam Workshop like Cities 1 did
Игрок 6580Не рекомендует81 ч в игре
Erst große Hoffnung, und in die Vorbesteller-Falle getappt. Dann maximal Enttäuschung. Mehr als zwei Jahr gewartet... neue Hoffnung durch neuen Entwickler. Immer noch Probleme aber besser. Dann... nach all dem wird mir ein "Expansion Pass 2" für 45 € angeboten... WTF! Das Spiel selber hat mal nicht so viel gekostet... Das setzt das auf und ab mit einer neuen Enttäuschung fort.
Игрок 2292Не рекомендует123 ч в игре
**Muito potencial, mas a otimização estraga a experiência** Cities: Skylines 2 trouxe uma evolução evidente em relação ao primeiro jogo. Os gráficos estão melhores, a jogabilidade ganhou mais profundidade e a simulação parece mais realista. Gostei especialmente dos acidentes e do comportamento dos NPCs, que aparentam ter rotinas um pouco mais naturais: vão ao trabalho, voltam para casa e dão mais vida à cidade. É possível criar uma metrópole bonita, organizada e muito mais detalhada que no jogo anterior. Mas minha avaliação é negativa por um motivo que pesa demais: a otimização. Mesmo com um computador acima dos requisitos mínimos, o desempenho começa aceitável apenas enquanto a cidade é pequena. Conforme ela cresce e ganha mais habitantes, o jogo passa a sofrer com quedas de desempenho muito grandes. Em cidades maiores, com centenas de milhares de habitantes ou mais, a experiência fica frustrante. Além disso, enfrentei travadas e crashes que fecham o jogo. Comprei Cities: Skylines 2 em 2026 justamente porque, desde o lançamento em 2023, acompanhei relatos sobre problemas de desempenho em gameplays, análises de influenciadores e avaliações da Steam. Infelizmente, mesmo depois de atualizações, o problema continua presente. Independentemente de ter uma placa de vídeo ou hardware acima do recomendado, a sensação é que o jogo não consegue lidar bem com cidades grandes. É um jogo no qual você pode se divertir bastante se jogar de forma mais casual, com tudo liberado, sem se preocupar tanto com a simulação e apenas querendo construir e observar uma cidade crescendo. Nesse contexto, ele é relaxante e visualmente muito bonito. Porém, se a intenção for jogar a simulação de verdade, desenvolver uma cidade grande, buscar conquistas ou “platinar” o jogo na Steam, os problemas de desempenho acabam desanimando. O jogo não é barato e, depois de três anos de lançamento, já deveria estar em uma condição técnica muito melhor. Por isso, não recomendo pagar o valor cheio. Se encontrar por menos de R$ 100, pode valer a pena para quem gosta muito de jogos de construção de cidades e aceita lidar com limitações. Acima disso, considero difícil justificar a compra. Cities: Skylines 2 é uma evolução em gráficos e simulação, mas também é uma enorme frustração técnica. Tem potencial, mas a má otimização impede que esse potencial seja aproveitado como deveria.
Игрок 2732Не рекомендует67 ч в игре
能不能别搞你的臭电台了,游戏本体都搞不好 为什么有时候图标显示不出来,而且保存游戏的时候按钮是黑的,都保存不了,一次两次就算了,为什么玩时间长了就容易出现这个问题,碰见5次以上了 输电线,有时候明明连接上了却不输电 ,而且工业里的海洋油气资源就不能用钻井吗,不如加一个海上的开采平台,非要道路干什么? 还有你游戏本体的工业统计里有渔业,为什么要搞到dlc里面? 夜间灯光丑死了,楼上的灯为什么五颜六色的,能不能参照现实的高楼内透啊,搞得这么丑显得很有特色吗? dlc质量普遍较低,还卖这么贵,质量和一代的dlc完全比不了,卖便宜点也就不说啥了 都tm的发布这么长时间了,游戏质量没有明显提高,好多一代的东西到二代又没了,做的这个二代太招笑了 其实我也不知道是这个游戏的问题还是我的问题,有些问题有懂得老哥解答一下吗?
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