
Continue your journey as the legendary assassin, Daud, in Dishonored: The Brigmore Witches . Access Daud’s weapons, gadgets, allies and supernatural abilities once more, and bring his twisted narrative that began with The Knife of Dunwall to a close.
After discovering the identity and intentions of Delilah, the leader of the Brigmore Witch coven, you set out to disrupt her from completing a powerful ritual that will spell your doom. Having already been betrayed by your lieutenant, Billie Lurk, you must rely on feuding gang factions—the Dead Eels and the Hatters—to negotiate your way through previously unseen districts of Dunwall en route to Delilah’s stronghold. Regardless of the way you reach your destination, one thing is for certain – you will finally answer for your treacherous actions and fall before the mercy, or punishment, of the Royal Bodyguard and Assassin, Corvo Attano. Features:
New Powers, Weapons and Gadgets
The mark of the Outsider empowers you with unique supernatural abilities. Quickly draw your enemies towards you and suspend them helplessly in air or use them as a human shield with ‘Pull’. Call upon the Whalers to assist in combat with ‘Summon Assassin’ and track down hidden Runes and Bone Charms with ‘Void Gaze’.
To aid in your dangerous exploits your customized arsenal of weapons and gadgets will include Chokedust to daze your enemies, whale oil-powered Stun Mines to shock your targets, and a concealed Wristbow to launch sleep darts and explosive bolts.
Explore More of Dunwall
Make your way through Draper’s Ward and explore its streets, hazardous sewers and the two rival gangs’ home bases: the textile mills and the boat docks. Revisit the rotting Coldridge Prison, which you must infiltrate in order to free the dangerous but imprisoned leader of the Dead Eels gang. Finally, attack the gothic Brigmore Manor, where Delilah and her Brigmore Witches dwell and await your reckoning.
Choose Your Path
In your quest to thwart Delilah’s plans, approach each mission with your own style. Your redemption – or your turn towards darkness – depends on your skills and the decisions you make. Determine your ultimate fate as you conclude Daud’s journey in The Brigmore Witches.
Persistent Playthrough
Continue your journey from The Knife of Dunwall through The Brigmore Witches in the truest sense. Your power, weapon and item upgrades, Chaos level, and player actions from The Knife of Dunwall will carry over via a compatible save file option.
Системные требования
Минимальные
- Minimum:
- OS *: Windows Vista / Windows 7
- Processor: 3.0 GHz dual core or better
- Memory: 3 GB system RAM
- Hard Disk Space: 3.4 GB
- Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
- Sound: Windows compatible sound card
Рекомендуемые
- Recommended:
- OS *: Windows Vista / Windows 7 (enhanced for 64-bit OS)
- Processor: 2.4 GHz quad core or better (enhanced for multi-core processors)
- Memory: 4 GB system RAM
- Hard Disk Space: 3.4 GB
- Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
- Sound: Windows compatible sound card
Отзывы
Steam · Overwhelmingly Positive
Все отзывы в Steam708 положительных из 729 отзывов
Игрок 3950Рекомендует
던월의 칼에 이은 다우드의 속죄와 구원의 여정, 그 마지막 이야기이자 기승전결의 전결을 담당하는 파트. 코르보가 에밀리를 구하기 위해 사투하는 동안, 코르보 역시 에밀리를 구하기 위해 어둠의 이면에서 분투한다. '기승'과 '전결'을 쪼개 판매하는 장사꾼 마인드는 마음에 들지는 않지만, 디스아너드 1편의 서사를 마무리하는 훌륭한 DLC.
Игрок 1380Не рекомендует
Bad DLC in general, braindead story, boring missions, maps, stupid enemies, enjoyed disnohored and the first dlc, but this is bs, not touching this game ever again
Игрок 3436Рекомендует
This DLC is more about magic, after the first DLC you continue the story of Daud through 3 new missions that finish his side of the alternate story, also you get new weapons and new powers and a great ending to the story. Recomended. 8.5/10
Игрок 2525Рекомендует
Dishonored: The Brigmore Witches – Review After finishing Dishonored: The Brigmore Witches, I came away feeling like this was a strong conclusion to Daud's story and a satisfying payoff to everything The Knife of Dunwall had been building toward. The biggest difference this time is that Delilah is no longer just a mysterious name. Daud now knows who he is looking for, the Brigmore Witches are actively watching him, and the entire story feels much more focused. The opening mission, Choosing Your Mark, is extremely short, but I loved the beginning. Daud dreaming about fighting Corvo was fantastic, and hearing the Whalers discuss choices I actually made in The Knife of Dunwall was an excellent touch. They talked about Daud blowing up Rothwild's slaughterhouse, sparing Overseers, and even questioned his leadership. It made my previous choices feel like actual history rather than something the game had forgotten. A Stay of Execution for Lizzy was a solid mission and did a surprisingly good job reusing Coldridge Prison. Instead of escaping the prison as Corvo, Daud is now breaking into it to rescue somebody else. The Overseer disguise was especially useful and gave the mission a similar feeling to Lady Boyle's Last Party, where hiding in plain sight becomes more useful than constantly sneaking through shadows. I also managed to save three guards who were about to be executed using chokedust and sleep darts, including the same guard who helped Corvo escape Coldridge in the original game. But my favorite mission was easily The Dead Eels. This mission feels like classic Dishonored at its best. You are dropped into an ongoing gang war between the Dead Eels and Hatters while Brigmore Witches are secretly moving around the district. Different factions fight each other without Daud even getting involved, which makes the entire area feel alive. I only killed Wakefield. After talking with him and basically telling him he was finished, I killed him with my sword and dumped his body into the water through the hatch I had entered from. Everyone else survived. Even after the Hatters suddenly became hostile when I grabbed the engine coil, I simply ran back to the Undine instead of massacring them. The witches were another highlight. One tried pretending to be an injured woman searching for her child, but I immediately knew something was wrong because she looked like the same witch I had previously seen spying on the Undine before disappearing in front of me. The final mission, Delilah's Masterwork, delivers the payoff the story needed. Brigmore Manor has a completely different atmosphere from most of Dunwall. It is dark, overgrown, supernatural, and filled with witches, making it feel almost like Daud has stepped into another world. Instead of killing Delilah, I replaced her painting of Emily with one depicting a tree, causing Delilah to trap herself inside the painting during her own ritual. That was much more satisfying than simply stabbing her. The ending also brings Daud's story full circle. Corvo ultimately spares him, and the short post-credits scene of Daud kneeling beside Jessamine's memorial plaque and offering her his sword was one of my favorite moments in either of Daud's games. It perfectly represents his entire story. Daud cannot undo Jessamine's murder. He cannot ask her for forgiveness. All he can do is acknowledge what he did and finally lay down the weapon that defined his life. PROS • Strong conclusion to Daud's story • Delilah finally becomes the central threat • Previous choices carry over and are acknowledged • Whalers discussing Daud's past actions is fantastic • Daud remains extremely fun to play • Overseer disguise adds great social-stealth gameplay • The Dead Eels is an excellent sandbox mission • Gang warfare makes the world feel alive • Brigmore Witches are creepy and interesting enemies • Brigmore Manor has fantastic atmosphere • Outsmarting Delilah is extremely satisfying • Excellent post-credits scene with Jessamine's memorial • Same beautiful painterly art direction as the previous games CONS • Very short • Choosing Your Mark barely feels like a full mission • Some locations are reused from the original game • Could have used more time exploring the Brigmore Witches themselves • River Krusts are still ♥♥♥♥♥♥♥ here FINAL SCORE: 8.5/10 Dishonored: The Brigmore Witches takes everything The Knife of Dunwall set up and gives Daud's story the conclusion it deserved. The missions are stronger overall, Delilah becomes a fascinating threat, the world reacts to choices made previously, and Daud's journey from Jessamine's murderer to someone genuinely haunted by what he did becomes surprisingly compelling. The game is once again much too short, but The Dead Eels, Brigmore Manor, the confrontation with Delilah, and Daud's final moment at Jessamine's memorial made this a memorable ending. The Knife of Dunwall showed me Daud's regret. The Brigmore Witches showed me what he decided to do with it. 8.5/10. Excellent.