Eve Online

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EVE Online — это масштабная многопользовательская песочница, где выбор игроков решает всё.

Познакомьтесь с Новым Эдемом — галактикой из более 7000 звёздных систем, в которой игроки развивают экономику, управляют крупными корпорациями, заводят друзей, объединяются в альянсы, преображают игровой мир и увековечивают свои имена. EVE Online поможет вам воплотить в жизнь любые желания, будь то богатство, знания, власть или боевая слава.

Играйте бесплатно за альфа-клона или оформите омега-статус, чтобы получить доступ ко всем кораблям и ускоренному обучению.

Бесконечное приключение

Отправляйтесь навстречу неизведанному. Сканируйте древние реликвии, находите утерянные технологии и ныряйте за сокровищами в полные опасностей червоточины.

Политические конфликты и эпические PvP-бои

Участвуйте в легендарных битвах между флотами, удостоившимися упоминания в книге рекордов Гиннесса, или прославьтесь в карьере солдата удачи. Войны в EVE ведут сами игроки, поэтому они запоминаются надолго.

Творите свою судьбу

EVE Online располагает глубокими и проработанными PvE-механиками, позволяющими вам постепенно и плодотворно развиваться в любой сфере: от бурения и производства до торговли и наёмничества.

Неисчерпаемый потенциал персонализации

В игре существует более 350 космических кораблей, а также огромное количество модулей, компонентов и окрасок, позволяющих создавать по-настоящему уникальные сочетания. Производите авторские окраски в редакторе «Окраска-С» на продажу или для украшения собственных судов. Возможности ограничены лишь вашим воображением.

Ролевые игрыСимуляторыСтратегии

Системные требования

Минимальные

  • ОС: Windows 10 64-bit
  • Процессор: Intel Dual Core @ 2.0 GHz, AMD Dual Core @ 2.0 GHz)
  • Оперативная память: 4 GB or higher
  • Видеокарта: AMD Radeon 5450 or NVIDIA GeForce 420 или мощнее with at least 1024 MB VRAM

Рекомендуемые

  • ОС: Windows 11
  • Процессор: Intel i7-7700 or AMD Ryzen 7 1700 @ 3.6 GHz or greater
  • Оперативная память: 16 GB or greater
  • Видеокарта: NVIDIA Geforce GTX 1060, AMD Radeon RX 580 или мощнее with at least 4 GB VRAM

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

29 097 положительных из 39 678 отзывов

54

Игрок 3654Не рекомендует3835 ч в игре

Had some glorious battles, unexpeted plot twists, outstanding experiences exploring. It's a beatuiful game and updates keep comming. Almost 4k hours... So why I don't recommend this game? It's a mixed bag for me, mainly, because of multiboxing. You are basically cripling your self in many ways if you don't subscribe to this trend. Mining? You mine less with one account, you can bypass this limit with alts. Trading? You are rewarded for having phisical presence in station/region by being able to update prices or etc. You bypass this limit by having alt. Crafting? you need to be in same system/wormhole(I was living in wormhole) to start things. You bypass this limitation by having alt. Scouting? If you are about to make some risky jumps with expensive cargo or ship, having an alt to have extra pair of cheap eyes scout is imensly beneficial. Heck, you can just leave cloaky alt in some wormhole to know when to gank. Planetary Interaction? More money if you have alt. And that's just basics. Moreover, logged in alt has to be from different account, so be prepared to pay extra if you wanna take advantage of this and mess with multiple accounts. Devs are well aware of fact that many people abuse game this way - you need to have subscibtion on both accounts if you want to log in with alt at same time as main. I get that it's difficult to prevent this, but the issue is that there are barely any introduced downsides playing at least two accounts - devs arent even trying to make multiboxing more difficult or less beneficial. Why the ♥♥♥ I even can't have alt logged in from same account to begin with if you guys are so onboard with alts? They could make mining to have some minigame, that ensures you are active and not an alt, and maybe even rewards you for it. They could implement some "sending drone" feature that allows to scout without having extra account. Allow to manage trade and crafting more freely. And much more, but nop, I gotta have that dreaded alt just to be able play on same level as those who do use them. Not always the case is the only redeeming quality. Alts are so common, that basically out of "18k players online", you can assume at least 4.5k accounts are alts, if not more. Let that sink in - at least 25% of players online are likely alts. Welcome to Alts Online.

61

Игрок 1161Не рекомендует481 ч в игре

I want to love this game, and for a long time I genuinely did. For context, I was CEO of a small corp in a mid-size nullsec alliance based in Pure Blind around 2010, and I also occasionally did some diplo work at the alliance level. When it came to this game's peak -- *I was there* I played EVE Online from 2008 until about 2021, after which point I have only sporadically attempted to play. This game has deteriorated into a shell of its former self, and the people screeching that it isn't dying are absolutely kidding themselves and are likely part of the problem. EVE Online has not grown in years; it has shrunk. The population has gone down, and the only reason it appears stable is the sheer number of alt accounts people operate. The merging in of Serenity also gave it an injection of fresh blood to keep it on life support. If you want to go crawl into a wormhole or be a line member in a nullsec entity? I guess the game's fine-ish if you like time dialation, supercapital hot drops, and only a handful of large entities controlling everything unlike the past where there were numerous blocs and coalitions constantly forming and disbanding keeping the universe dynamic. For the casual player, however, this game will alienate you. If you attempt trading, the botters will undercut you immediately. If you attempt mining, someone is going to suicide gank you just for being there. If you run missions, enjoy the same content that has been in the game essentially unchanged since 2003, minus minor improvements to the AI — and someone will probably still try to suicide gank you anyway. Pochven was interesting, but boy howdy did it mess up hisec trade when one guy and an army of alts in neutral corporations can lock down the choke point it created and nobody can retaliate, because they can do this from the safety of an NPC corp — and these are probably alts of a player who's already well off in nullsec. This is also the case when it comes to hisec structures as there are 1-2 groups of wealthy player alt accounts who roam hisec, find structures, and blow them up-- and this is all they do. You cannot get an edge in this game because the remaining community seems intent on not wanting you to play it at all. These things in and of themselves have always been components of the game, but they used to be part of the universe on a deeper level, such as when we had player-driven events like Hulkageddon, which was an actual competition based around ganking — and you know what? That was fun. It had a purpose, it had a beginning and an end, and if you were a miner, it taught you to fit your ships right or go do something else for a while or you could get in on the action. We also had RvB at one point, which was pure, casual PVP that anyone could participate in. Gone now. Neither of these things exist anymore. For a game that's supposed to be player-driven and structured, it's really telling to see that structure disappearing slowly. This game has pandered to a small, vocal minority for years, and unfortunately that pandering has really done a number on it — that minority is all that's left. EVE needs to be allowed to be accessible; it does not have to be an all-on, all-the-time PVP sandbox where anyone can ♥♥♥♥ you up at any time and you basically require an array of accounts going simultaneously to find genuine success. Also? Stop making bad decisions with the spin-off games. Who the hell thought it was a good idea to release a PS3-exclusive tie-in to a niche, PC-only game with Dust 514? Every project this company does besides EVE itself gets neglected and abandoned, because it's always some kind of tie-in to their dying game that's boiled in the techbro buzzword soup of the day — like the blockchain survival game nobody wanted, or their new AI venture that actively supports things that make it harder for most of us to even play games like this through the GPU and memory shortages, which is also just as likely to fail as basically everything else they've ever done. I think steps like creating a pocket of space for new players is good, but this game needs a major overhaul at this stage. And no, 'just go to nullsec or a wormhole' isn't viable for everyone. It removes a lot of the stability and safety for a player who cannot log in every time something crazy happens that may cost you everything you own. Realistically, I don't really know what Fenris/CCP/whatever they call themselves now could even do to fix this game as a lot of the problems are either also what's keeping it 'alive' or are cultural insofar as the current playerbase would not tolerate any changes that shift the balance back. **Edit: Dev reply** While I appreciate the response, your reply is really out of touch and essentially amounts to “nuh uh.” To point out risk vs. reward to someone who has played this game for so long is frankly a little insulting. I know the game involves risk. I’ve lost carriers and dreadnoughts, and I’ve lost T2 ships I couldn’t insure. I am not someone who lost a ship and got salty. I ran a corporation in an alliance that held sovereignty, and I’ve had to give my members the “don’t fly what you can’t afford to lose” spiel to calm down post-loss salt. It still holds true, but you completely missed the point here. To correct part of your reply: it is not hundreds of hours, it is thousands. What is shown on Steam is a drop in the bucket. “Risk does not guarantee reward.” Yeah, no ♥♥♥♥. The point I made, which was ignored, is that the risk is completely disproportionate to the reward. A major problem with that is wealthier players operating multiple accounts, who have no risk themselves, all vying for the low-hanging fruit of “content” in what’s supposed to be the more casual-oriented region of space, which doesn’t offer significant rewards to begin with. Nobody expects to afford an officer-fitted Marauder running level 4 missions or mining Veldspar, but these activities come with so much risk that it is practically a certainty someone will kill you for it, even with no reward for themselves. To them, the content, the killmail, and the potential salt are the reward. There is little counter-play to these tactics, too. You say the things I described as gone are still alive, but are they? FW and RvB existed in parallel; they are just not the same thing. Crimson Harvest, by your own description, is an official dev-run event, which kinda goes against your very mission statement, given that it influences how players behave in the sandbox. As the developers, you are the adult in the room. When your biggest, strongest kids are kicking sand into the eyes of newcomers and casual vets alike, you really should be considering how the rules of that sandbox affect whether people want to play in it at all, when you need people there to even have a community. And the thing is? I’m not a solo player. A lot of this critique comes from a recent attempt not just to bring back old friends I met through EVE, but also to bring in new friends of mine. Nobody walked away with a positive experience because of much of what I listed in my review. I'd be more than happy to discuss this in detail if you guys ever want to have a conversation potentially with a group of vets with feedback via whatever means may work. People want to love this game, but we need you guys to listen with open minds to our feedback when we take time out of our days to give it to you. Things not addressed in their reply: Market botting Suicide ganking & lack of counterplay Multiboxing becoming a tool-assisted problem that heavily dilutes what an individual player can do due to the economy of scale Nullsec consolidation Hisec structure hunting by already-wealthy alts Old content that is still your primary NPC PvE experience- if it's not the content you want people doing, why keep it there at all?

34

Игрок 8034Рекомендует566 ч в игре

Like Tarkov, AMAZING game. But you can only play once divorced to actually have fun and go full no-life.

70

Игрок 9370Не рекомендует73 ч в игре

I instantly fell in love with this game and for some hours I had a great time. I was about to make it my primary game, my longlasting hobby, untill... ... until I found out about multiboxing. After that I stopped playing and everytime I stumble upon EVE I always remember the cold knive of greed, cutting through my heart of love of a fantastic game, ruined by the most treacherous P2W design I've ever encountered.

55

Игрок 6755Рекомендует437 ч в игре

great game, very time consuming, if you want to really enjoy the game don't try to play solo, join a corp and know what you want to do in the game oh and before i forget you'll happily empty your wallet annually into this game and still have more skills to learn 5 years from now. o7

05

Игрок 9405Не рекомендует350 ч в игре

bad game design good looks but heavy P2W with people that have multiple accounts and multibox because its a thing that allowed so if you want a fight with some one good luck its never fair and ull have no hopes in even competing as a new player

27

Игрок 4627Не рекомендует120 ч в игре

It used to be great, but unfortunately it's worse every year. I remember when it had 40k-50k active players, it's now half of that or even less due to multiboxing.

50

Игрок 3550Не рекомендует2223 ч в игре

красивая игра с глубоким лором омрачена убогой механикой СНС. или системы наблюдений за столкновениями. ТАм целый пласт из ботов-глазок, или прочих пвп-утырков. тратить время на крабство ,чтобы потом флот мимокрокодилов обрезал твое время на 40% ну такое. для чего была обнова с этой гадостью? когда вернулся-офигел. самая убогая механика из всех что когда либо были введены в игру.

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