
Grand Theft Auto IV
Нико Беллик, Джонни Клебиц и Луис Лопес имеют одну общую черту: они живут в худшем городе Америки. Либерти-Сити поклоняется деньгам и статусу и является раем для тех, у кого они есть, и настоящим кошмаром для тех, у кого их нет. Нико хочет сбежать от своего прошлого и начать новую жизнь в стране возможностей.
Джонни, ветеран байкерской банды «Пропавшие», оказывается в центре жестокой войны за сферы влияния с конкурирующими бандами за контроль над городом. Луис, хулиган по совместительству и постоянный помощник легендарного импресарио ночного клуба Тони Принса (он же «Гей Тони»), борется с конкурирующей лояльностью семьи и друзей в мире, в котором у каждого есть цена. Их жизни пересекаются с разрушительными последствиями, поскольку они борются за выживание в городе, раздираемом насилием и коррупцией. Полное издание включает Grand Theft Auto IV и эпизоды — The Lost and Damned и The Ballad of Gay Tony.
Системные требования
Минимальные
- ОС: Windows 10 (64-bit)
- Процессор: Intel Core 2 Duo 1.8GHz, AMD Athlon X2 64 2.4GHz
- Оперативная память: 1.5GB
- Видеокарта: 256MB Nvidia 7900 / 256MB ATI X1900
- DirectX Version: DirectX 9.0c Compliant Card
- Место на диске: 22GB of Hard Disc Space
- Звуковая карта: 5.1 Channel Audio Card
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Very Positive
Все отзывы в Steam172 244 положительных из 206 430 отзывов
Игрок 6997Не рекомендует74 ч в игре
They need to make these 3rd party launchers illegal, I don't want your garbage spyware service to play an old ass game.
Игрок 5377Рекомендует6 ч в игре
GTA IV, benim için sadece bir açık dünya oyunu değil, aynı zamanda ayrı bir dönem ve ayrı bir atmosfer. Liberty City’nin karanlık, yağmurlu ve gerçekçi atmosferi bugün bile kendine özgü bir his veriyor. Niko Bellic’in hikâyesi ise serinin diğer oyunlarından çok daha ciddi ve karakter odaklı. Oyunda yaptığınız seçimlerin ve kurduğunuz ilişkilerin hikâyeye kattığı ağırlık gerçekten başarılı. Fizikler, araç sürüşü, silah mekanikleri ve şehirdeki detaylar oyunun yaşına rağmen hâlâ etkileyici. Özellikle arkadaşlarla takılmak, gece Liberty City’de dolaşmak ve radyodaki müzikleri dinlemek ayrı bir keyif. GTA V çok daha büyük ve teknik olarak daha gelişmiş olabilir, ancak GTA IV’ün sahip olduğu o karanlık atmosferi ve kendine has ruhu bence başka hiçbir GTA oyununda tamamen bulamıyorsunuz. Yıllar sonra tekrar oynadığımda hâlâ aynı hissi vermesi, bu oyunun neden klasik olarak kaldığının en büyük kanıtı. Liberty City’ye geri dönmek her zaman güzel. ❤️
Игрок 0120Рекомендует47 ч в игре
Uso el mod FusionFix para mejorar los graficos y bugs en PC. Es lo mejor que pudieron haber hecho, es un juegazo
Игрок 9304Рекомендует123 ч в игре
So, this is what the Dream feels like… This is the victory we longed for. This might be my most daunting review: a formative experience for the better part of 18 years and counting. It has aged poorly in some regards, and far more gracefully in others – and in equal quantity in storytelling and in gameplay. Everyone else would make a conclusion by the 30th, maybe 50th hour mark of playtime, but with probably ten times that much, I can confidently say that, yes, Grand Theft Auto IV is a fantastic experience – and a not-half-bad game. It, instead, is a pretty lousy PC port. I come here, and the only thing big about your life is the cockroaches. Niko Bellic is arguably one of the best written and most complex characters of his time, and probably still deserves an honourable mention today. A combatant from the Yugoslav Wars, the harrowing and traumatic experiences from those times haunt him even as he disembarks onto the shores of Liberty City, USA. He seeks to start a new life together with his cousin, Roman, but also to find the answers for the atrocities he was subjected to. Complications from Roman’s own debts and gambling habits dig Niko ever deeper into the city’s seedy underworld; what follows is betrayal, revenge, manipulation, undercover work, and a gradual rise up the criminal ladder, accompanied by a bodycount possibly thousands high and an unlikely cast of friends and allies. The story starts slow… probably far too slow for the first borough of the city, yet significantly picks up and becomes interesting when the gambling debts subplot gets resolved and the more interesting parts of Not-New York City open up. -Do you think it’s okay to kill one of my employees? -If he is an ♥♥♥♥♥♥♥, yes. - I agree. Right after you step off the boat, you’re greeted to a bit of an awakening: driving is very heavy and almost boat-like. This may come as a nasty surprise to people used to zippy and nimble cars, but the physics are genuinely really fun. You can throw around cars and still have plenty of opportunities for skilled evasive or combat driving, while managing their varied characteristics. The only big thing against the handling, in my opinion, is that the vehicles’ power is a bit too restrained even for the map’s scale. It’s a good thing that the driving is mostly a good experience, and so is the combat. Whether in fights or just in regular interaction, you have a lot of feedback from bumping, nudging, punching or shooting targets – or just passers-by. It’s visceral yet restrained at the same time: there’s no excess gore, but people can slump over, stumble, limp or lay incapacitated from being harmed too much. Even to this day, the procedural animations still bring praise and discussion online, and I feel it’s for very good reason, even putting future Rockstar titles to shame in some regards. Mission structure, however, is more divisive. As the usual fare of GTA story progression, contacts give you assignments that you take on at your leisure (usually; sometimes they’re forced at certain pivotal points). I can admit that the early missions are simple to a fault: go there, do a thing, go back, and said thing is some sort of violence. Around the end of the first act, however, come up little twists to the formula that don’t significantly diverge from the baseline, but add more than enough spice to turn plenty of subsequent missions fun and engaging. A gunfight with just pistols might be merely quaint; storming through a construction site with explosives and automated rifles is far cooler. There is the odd inclusion of single-use gameplay mechanics that are never explored in future missions, and almost all are in the first act. Alongside missions, free-form activities make up a traditional part of the GTA charm, with mixed results. Repeatable money-making missions are few and far between, while leisure activities see new life through the friendship system. Some of Niko’s contacts will sometimes call him to hang out (or he can initiate calls himself), where you’re then tasked to collect your friend (in a time limit that’s quite annoying when they spawn on the other side of the map) and then engage in darts, bowling or social drinking, as a couple of examples. Some may understandably consider these annoying and pace-breaking. While I do occasionally tire of them, in terms of storytelling they’re a treasure trove of humanizing moments. These also let you explore and engage with the city itself, which is fantastically detailed and immersive, to the point you can navigate around it using only the subway system, taxi rides and your own two legs. There’s no shame in taking things slow every so often, and enjoy the sights anywhere in the city. -Do you always get sentimental after you KILL PEOPLE?! -You kept asking… Alas, the variety of open world money-making activities is on the low side, as are the means of spending money. Immersive underground weapons shops (or your own buddy offering a carload of discounted guns), clothes shops, some Internet web pages and the odd food stall or saxophone singer, and that’s about it. You gain new safe houses, but as part of story progression rather than from buying property. By the end of the base game’s story, there’s barely anything left to do: loose ends are tied up and only chaos and petty crimes are left, as customary in GTA. The expansions, The Lost and Damned and especially The Ballad of Gay Tony, rectify this with increasing degrees of success. There still aren’t many things money can buy, but you have structured, repeatable activities for combat and driving purposes, as well as their own (depressing and entertaining, respectively) stories to go through. All part of the same great story encompassing three distinct men’s struggles in the same city – though don’t think too hard about the timing of events, please. Just messing around with this thing… The sheer scope and attention to detail in this game’s rendition of New York City is impressive enough to forgive the more dated pedestrian and vehicle models, as well as the occasionally unrefined keyframe animation. Its bleached color palette may be controversial, but it sells the atmosphere really well, even varying between the base game and the EFLC stories. Despite its age, when things click it can still look beautiful and immersive. Its sound design is practically stellar, with tons of attention to detail and dynamic elements that I struggle to find meaningful fault in. Voice acting and direction are exceptional, except for perhaps Niko himself, ironically – lines read by a non-native speaker of… Serbian, probably, though it adds to his charm immensely. The radio stations are excellent and varied, including spoof adverts for in-universe products and services, and plenty of (possibly shallow) political satire. As a PC port though… it’s rough. Your best bet is getting a community mod called Fusion Fix. This can optionally greatly improve the visuals in a lore-friendly way, but it also helps run the game at a more consistent 60fps when it would otherwise chug and stutter almost at random. The latest version on Steam notoriously has missing radio songs and the entire multiplayer modes axed; downgrading to an older version is possible but optional, if you even mind that sort of thing (though the MP was genuinely great chaos). The main story is feasibly completable in 20 hours or less, if you’re in a rush to get all mandatory missions. Partaking in activities and distractions add probably twice as much. EFLC’s stories are each less than half as long but might have more longevity. There’s plenty of extra content to explore for its own sake or for the 100% completion award… which is not worth doing, if you ask me. GOD BLESS THIS CITY!!! I love Grand Theft Auto IV, warts and all. I’ve basically run out of space. Please (re)play it.
Игрок 1711Рекомендует165 ч в игре
Despite all the technical problems, I keep coming back to GTA IV. I've played it three times, experienced both expansions, and Niko's story still stays with me. It's an old game, yet there still aren't many games that deliver this combination of storytelling, character writing, atmosphere, and physics. It has flaws, but it also has something that makes it unforgettable. GTA IV is not a perfect game. Its PC port is a mess, some mechanics have aged, and certain features are noticeably absent. But the story? The characters? The atmosphere? Absolutely incredible. My recommendation: YES. If you're a GTA fan, play it. Experience Niko's story, play both expansions, and give the driving physics some time before throwing your keyboard out the window. Just be prepared to fight a few technical battles before you can enjoy the actual game. A masterpiece deserves a better PC port.
Игрок 4730Рекомендует11 ч в игре
GTA 4 is simply the best in MANY aspects! (although it lacked some things to be considered "perfect") The story of 4 (Niko Bellic): not only is it deep, but it's well-written, well-crafted, and even dark! It takes the king's throne, leaving aside the stories of 5, San Andreas, and Vice City, particularly speaking! The gameplay: Rockstar adopted a culture of realism that is truly frightening... in a good way! Even the driving is realistic, and I think it's brilliant. ALTHOUGH, some arcade gamers will disagree with me and say it's slow, "crappy," and that it has to be fast. When Mafia 1 had cars from the 1930s in Italy, not the current Ferraris or Lamborghinis... nobody complained, lol. Besides, you can use your cell phone to text, call people, go to bars, bowling alleys, stand-up comedy, pool halls... You get so drunk it affects your driving... amazing, lol. The online mode, back when it was open, had fun game modes! And the expansions are fantastic! So I recommend GTA 4.
Игрок 8240Рекомендует2 ч в игре
da pra ver tv, dormi (save game incrivel) ter namorada, levar umas gatinhas pra sair com niko, fazer racha com a policia kk, comer alimentos, ficar olhando a beleza da noite sombria desde clima gotico de gta IV, grande game.. foi uns dos primeiros games de GTA q eu realmente gostei, o gta SAN foi até foda.. mas sempre tive problemas devido ao disco do play 2 e por isto n jogava tanto e tenho este rancor com o SAN (tive de usar um pequeno mod chamado "FusionFix" pra corrigir certos problemas e mexer nas configurações graficas, add vulkan e funcionou perfeitamente, 60FPS fixo)
Игрок 7849Рекомендует32 ч в игре
Крутая игра, прошёл за 25 часов основ сюжетку, дальше буду дополнения проходить, по скидке топ игра, роки круто сделали, тока некоторые достижения запарные, например голуби, короче крутая игра, жду гта6 (у меня не потянет пк) UPD: игра просто после прохождения сюжета решила не запукается, переустанавливаю, роки как всегда топ, дальше хуже(шутка)