Monster Hunter Rise: Sunbreak

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Monster Hunter Rise: Sunbreak expansion The world of Monster Hunter Rise gets bigger and deeper with this massive expansion featuring new monsters, new locales and more!

A new adventure in a distant land Renowned as the "Fierce Flame of Kamura” since the events of Monster Hunter Rise, you must set sail to uncover the cause of a terrible threat facing a kingdom across the sea!

New enemies arrive, old foes return Arriving in Elgado Outpost, you discover that the abnormal events threatening this kingdom are caused by Malzeno, Lunagaron and Garangolm – terrifying monsters known locally as the Three Lords. In addition to these new enemies, You must also face old foes as series monsters not featured in Monster Hunter Rise make their return!

Deeper gameplay Your trusty Wirebug returns and is more useful than ever, with the addition of new abilities for all 14 weapon types that bring a new level of flexibility and depth to the hunting action.

A colourful cast of characters Your new base of operations features a variety of locals to interact with, each with their own charming personality. Sometimes they will need your hunter’s help, and sometimes they will be the ones who help you out!

Note: You must own Monster Hunter Rise in order to play this expansion. Sunbreak content is accessible after completion of the 7-star Hub quest “Serpent Goddess of Thunder”. If you purchase this content while the game is open, you must restart the game in order to access the content.

Ролевые игрыЭкшены

Дополнения

Monster Hunter Rise - DLC Collection
MHR:SB - DLC Collection

Системные требования

Минимальные

  • ОС: Windows 10 (64-bit)
  • Процессор: Intel® Core™ i3-4130 or Core™ i5-3470 or AMD FX™-6100
  • Оперативная память: 8 ГБ ОЗУ
  • Видеокарта: NVIDIA® GeForce® GT 1030 (DDR4) or AMD Radeon™ RX 550
  • DirectX: версия 12
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 36 ГБ свободного места
  • Примечание: 1080p/30fps when graphics settings are set to "Low".

Рекомендуемые

  • ОС: Windows 10 (64-bit)
  • Процессор: Intel® Core™ i5-4460 or AMD FX™-8300
  • Оперативная память: 8 ГБ ОЗУ
  • Видеокарта: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB)
  • DirectX: версия 12
  • Сеть: Широкополосное подключение к интернету
  • Место на диске: 36 ГБ свободного места
  • Примечание: 1080p/30fps when graphics settings are set to "Average".

Отзывы

4 349 положительных из 6 850 отзывов

11

Игрок 1811Рекомендует

46 hrs and counting. Veteran of past MH games. If you like action-combat and don't mind hunting "animals," this is for you. Classic MH loop: eat, hunt, craft better gear, repeat. Rise nails the pacing with Spiribirds and Lampsquids — fish-like critters found in certain maps that buff affinity (crit damage) the same way Spiribirds buff attack/defense. Hunts get fast enough that a spare 30 minutes is all you need for 2-3 kills before bed. That alone makes this the most "pick up and play" MH I've touched since Portable 3rd on PSP. Feels right at home on Steam Deck. Combat highlight: wirebug-diving straight into a monster's head, breaking it, knocking it down, and finishing the hunt. The animation and impact on that moment is pure dopamine. Never gets old. Runs silky smooth on PC — of course it does. This game was built to run on a Switch, so of course it flies on modern hardware. And the modding scene fills in whatever's left: 4K, uncapped FPS, better UI. No crashes. Only real nitpick: loadout/gear management could be smoother. Not a dealbreaker, just a "could be better" thing. $40 gets you the base game + Sunbreak. Main story + hub hunts is ~60 hours of solid entertainment. If you're a completionist chasing every armor set and weapon like me, budget 400+ hours. Either way, great value. Fair warning: it gets hard. But solo or with friends, clearing a hunt you were struggling with is one of the best payoffs in gaming. Get in, kill monsters, get better gear, kill more monsters. Repeat until you're happy.

27

Игрок 6327Рекомендует

歴代一アクションの質がいい。フィールドも戦いやすいマップが多い。 モンスターの数こそ1位のMHXXには及ばないが、傀異討究のやりこみ要素等も含めた総合的なボリュームはMHXXに匹敵する。

76

Игрок 6876Рекомендует

Just like with World+Icebreak, Rise's experience is not complete without the Sunrise. It offers a more engaging story, some really cool monsters, more options for transmog and a surprisingly cool endgame mechanics of Qurios; infinitely better than the Grinding Lands of the predecessor. And, of course, a couple of new moves for your weapons.

66

Игрок 0166Рекомендует

O jogo que já era bom, ficou 200% melhor com essa DLC, melhoria nas skills art, nas armas, monstros muito legais, muuuuuita quest no Rank Master, só aí já vale seu dinheiro, tenho 300+ horas e nem finalizei ainda. Não sou grande fã do endgame repetitivo, porém eu não pretendo jogar esse título eternamente.

91

Игрок 6991Рекомендует

优点: 能让NPC同行部分任务、怪物种类多、怪的ai相对工整、有很多怪物设计得可圈可点、开荒体验丝滑。 缺点: 从本体就遗留下来的反直觉用户交互界面、怪物的各种全身判定以及空气判定、随机刷护石、手感打击感差。重点批评怪异炼化,尤其是防具炼化,这玩意属于过度用垃圾时间来拖延玩家的游玩时长,和崛起开发时追求的快节奏、忙里偷闲能来把狩猎的宗旨相矛盾。防具炼化由于太过于随机,导致不开魔法的上班族要大很久也未必得到任何装备上的正反馈。而且经常需要为不同武器,甚至同一把武器不同属性,做同一件装备但洗不同的技能和孔位,这导致玩家想体验新武器的成本以及麻烦程度大大提高,甚至连开魔法搞装备都感觉很繁琐。我本体的时候,玩的是虫棍、片手、斩斧、太刀、双刀,但到了G位开荒就只玩片手,等打到怪克双天的时候,就果断上狂化奋斗双刀轮椅了,其他武器到现在都还没动力体验。而且由于炼化装备加刷护石太过于随机,反而容易让玩家迷茫加产生失控感,从而导致弃坑。毕竟作为刷子游戏,没东西刷留不住玩家,但随机要素太多,没法让玩家有可预见的正反馈,也同样会导致玩家流失。从这个角度上讲,反而是《世界冰原》做得最好,它有肝的要素,但也给了玩家盼头,并且升级客制素材大多是明码标价,带随机性能也就珠子、冥王赤龙、绚辉龙武器(魔也方便)。 怪异调查满级300级也是毫无必要,搞个三个不同段位外加一个高难度段位作为挑战就够了。另外,很多重要的护石(看破4、攻击4)都被锁在了怪异调查等级241级以后,导致我双刀狂化配装以及成型了(狂化奋斗双刀只要有精神抖擞就够,看破、攻击不是必需的),我片手还在缺珠子呢。这也导致我晚期果断用双刀了。 这所武器平衡也有问题,就比如双刀和片手,一个像亲手的、一个像领养的。狂化奋斗双刀是又肉又有伤害还无限耐力,学习成本低,但正反馈拉满,手虽短但胜在快而且有滑步拉进距离,要生存用胧翔,要爆发有毒龙钻,而且这俩虫技能只需一个虫、冷却时间还长。片手呢,本体用啥虫技,曙光还在用啥,灭升龙霸体短、判定严格、消耗两个虫,冷却时间还长,由于属性物理比例大概三七开,导致狂化奋斗还玩不太动。 结论:曙光确实把本体拉跨的表现给救了回来,总体也算好玩,但请把期待放低,推荐大折购买。推荐适度开护石、炼化魔法进行游玩来起到保命护肝的作用,另外对于独狼玩家可以考搞个去Nexus搞个“Follow Me"的mod,这样活动任务也可以带NPC(甚至最多能带4个)一起玩了,这也会让双怪竞技场任务没那么恶心。和《世界冰原》对比的话,喜欢快节奏、战斗为重点、擅长魔装备、也喜欢研究各种配装的,可以考虑《崛起曙光》,喜欢代入感、看风景、线上社交、多人联机、懒得研究各种配装的考虑《世界冰原》。总体而言,《世界冰原》吸引新人玩家的优点可能会更多,《崛起曙光》则是把很多资源都倾斜在战斗上,导致除了干架外其他能干的事有限。

88

Игрок 5888Рекомендует

ótima expansão, mas é bom saber que qualquer coisa pra ser morta em sunbreak é no mínimo 30 minutos; e não bastasse isso, TODOS os monstros te matam em 1 ou 2 golpes. Recomendo, porém com o detalhe que depois do ranque mestre 3 Sunbreak vira um jogo de insistência e teimosia.

45

Игрок 2245Рекомендует

Uma DLC necessária, trazendo novos mapas e muitos monstros novos. Expandindo a mecânica dos cabinsetos e deixando os combates mais desafiadores. Pena que o end game ainda continua chato. Mas a história vale a pena.

02

Игрок 3302Рекомендует

セールだったのでモンハンを初めて購入しました。 普段プレイしてる格闘ものやNGSと比較したらかなりもっさりしています。 ただし、オトモを使った移動や翔虫のアクションはそれなりに快適です 何と言っても勇盟システムでお気に入りのNPCを連れて狩りにでかけられるので周回が楽しくなります。

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