
Nightingale
Nightingale is a PVE open-world survival crafting game played solo or cooperatively with friends. Become a Realmwalker and reignite the ancient Crossway portals, journeying through corrupted forests, gravity-torn deserts, and beyond.
Build, craft, fight, and discover as you venture through mystical portals into the beautiful and dangerous Faewilds. Battle through the depths of perilous dungeons, face formidable bosses, and explore a labyrinth of immersive otherworldly Realms.
In moments of respite, build yourself a vast estate using a variety of tilesets, and furnish it with all manner of decor, workstations, and comforts.
As you master Fae magick, harness the power of Realm Cards and unlock further challenges across procedurally-generated worlds teeming with adventure.
Prepare to make your way through Faewild forests, harrowing swamps, and shimmering deserts as you unlock the portals leading deeper into the lands of Fae. Cook meals, build shelter and muster the spirit to persevere in the face of adversity.
Craft tools to harvest trees, ore, and plants, along with rarer resources found deep in the realms. Discover new schematics and assemble the equipment and weapons you need to survive. Using specialized ingredients and arcane technologies, you can enhance your gear with magical properties.
Design and construct your Realmwalker homestead, and shelter from the dangers of the Faewilds. Unlock new tilesets, workbenches, and decorations, and expand your base into an impressive estate. Recruit an NPC to help harvest resources as you work to grow your property.
Venture freely through vast, open-world realms where breathtaking visuals immerse you in a mystical Gaslamp Fantasy universe. Uncover the abandoned remnants of past Realmwalker expeditions, delve into the enigmatic architecture of the Fae, and explore the perilous depths of Sites of Power dungeons and forsaken ruins. With each portal you cross, you'll find beauty and danger intertwined, waiting to be discovered.
Adventure solo, or play cooperatively with your friends. Combine your strengths, skills, and resources to survive and thrive together. Work together to build communal estates, join up in uncovering the mysteries of the realms, and unite in facing the challenges of the Fae.
Craft and wield an array of melee and ranged weapons to confront the formidable creatures lurking within the portal network, including the twisted Fae imitations of humanity known as the Bound. Prepare for epic boss battles in treacherous dungeons and the ultimate showdown with colossal apex creatures in the Realms' most distant, dangerous reaches.
Travel beyond the Storied Realms wielding the power of Realm Cards to explore expansive procedurally-generated worlds brimming with new dangers, discoveries, and rewards. Go further by crafting Minor Realm Cards and alter the world around you—from reducing gravity to boosting resource yields, or even harvesting meat from trees, the possibilities are endless!
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit (see additional notes)
- Processor: Intel Core i5-4430
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1060, Radeon RX 580 or Intel Arc A580
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 70 GB available space
- Additional Notes: SSD required. Windows 10 version 1909 (revision 18363.1350 or greater). Version 2004 (revision 19041.789 or greater). Version 20H2 (revision 19042.789 or greater).
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-Bit (see additional notes)
- Processor: Intel Core i5-8600
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2060 Super / Radeon RX 5700XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 70 GB available space
- Additional Notes: SSD required. Windows 10 version 1909 (revision 18363.1350 or greater). Version 2004 (revision 19041.789 or greater). Version 20H2 (revision 19042.789 or greater).
Отзывы
Steam · Mixed
Все отзывы в Steam11 946 положительных из 18 080 отзывов
Игрок 4320Не рекомендует1 ч в игре
The devs abandoned this game in the wrong state... I don't mind "abandoned games" if the devs do the following things first (before abandoning the game). Its sad that this beautifully-made game had to be abandoned for Conan Exiles (the devs were hired to work on Conan) 1. Optimize the game and try to make it playable on mid-spec or low-end PCs. - Given what the game is, I feel that the devs should have found a way to lower the specs needed to play it. Nobody buys a high-end PC in order to play an abandoned game. I have newer open-world games in my low-end PC that require less MEMORY than this one. This game should be between 8 - 12 gig Memory, not 16gig. Even Arc Raiders starts off at 12 Gigs of memory. And... the upcoming Fable (2026 - 2027) game, also requires LESS MEMORY than this game. The Devs need to find a way to make this play or more potato machines... That's where the casual gamers are (like me)... the ones who won't care if its abandoned (as long as it runs well) This game kinda reminds me of Deadlock (for some reason) - maybe its the building style, and umbrellas, or something. But, my point is - even Deadlock currently requires at least 8 Gig RAM, and it runs better than this abandoned game. Devs... If you lower the memory usage (like Fable 2027 and Deadlock) you'll get MORE players. The casual steam-punk-loving loyal people that this game needs. 2. Make sure you prioritizes offline gaming first (before abandoning the IP) and give it some TLC (put the words - PLAYABLE OFFLINE on the Steam Cover art. That will bring you the right audience of players, players who won't mind if its abandoned... offline gamers (like myself) - This game feels rushed (after Conan Exiles came to them with lots of money) it got tossed aside, the Offline-ness must've been a last minute thing after they realised they can't keep running the online mode forever... I love offline gaming, I am happy about that mode. But.. the game had SO MUCH POTENTIAL and promise, only to be chucked aside for some Conan Bucks. Good for them... bad for us. Conclusion: To their credit, the devs did add an offline mode... but it feels like an afterthought. My main reason of disliking the game though, is - it chews up too many system resources for an abandoned game. This can be a cult favorite, if the devs listen. If possible they should address things like my two points above, and maybe add a splitscreen (for the die-hard cult followers who would like to play this with their significant other... A splitscreen just like The Lord of The Rings - War in the North (Legacy Edition). Summary: 1. Lower the memory demands (optimize this game) - optimize, optimize, optimize! 2. Put all the online stuff in the back seat, and magnify the Offline mode 3. Add Splitscreen (like what was just done by The Lord of The Rings - War in the North (Legacy Edition) here on Steam. It came back recently, with a splitscreen. This game would make a great offline, low-spec, cultclassic.
Игрок 6675Рекомендует291 ч в игре
Does it suck that it hasn't updated for a while? Hell yes. But is it fun as f@ck to play as is? Yes, also. Don't rob yourself of a super unique survival crafter because of other people's comments. I'm sure it'll get done, but in the meantime, I've played to the end 3 times, each time, no regrets. I can't wait to finished my 0.8v run- through and wait for 1.0 some day - but till then, im not going to rob myself from a great game. Anyways, why this game is great? I think it's the crafting to be honest. There's SO many materials, each affecting a stat depending on what you use, and combine the material with. The combat is obviously jank, but in a fun 2000's way. The BGM? Epic - not over compensated, just simply "distinguished". The theme is on-point steam-punk era. Funny moments happen all the time due to rag-doll physics. The bosses can be frustrating, and you gotta use your head over-all. Enjoy!
Игрок 5022Не рекомендует121 ч в игре
Nightingale is one of the most beautiful games I have ever been invited to imagine. This is an important distinction. Because Nightingale contains just enough evidence of an extraordinary game to allow you to construct the rest of it yourself. It shows you magnificent Victorian and Regency-inspired worlds. Elegant architecture. Strange realms. Beautiful clothing. Elaborate estates. Furniture. Magical technology. Portals. Creatures. Materials with different properties. An entire aesthetic suggesting that somewhere, just beyond the next progression milestone, you are going to be allowed to build something absolutely spectacular. And then you unlock another chair. Nightingale's greatest talent is suggestion. For example, there is an Herbalist building set. Wonderful. It is presented as one of the more luxurious architectural schemes, so immediately the imagination gets involved. Perhaps I'll build an elaborate apothecary. A greenhouse. A conservatory. A beautiful botanical estate with balconies and ornate details. There is no sloped roof. There is no railing. Let me clarify: these aren't exotic decorative pieces I'm demanding because I have developed unreasonable expectations after seeing a particularly attractive gazebo. **There is no sloped roof.** Apparently herbalists lived exclusively beneath architectural shapes approved by the Department of Rectangles. And there is no railing, which means any elegant balcony you imagined is less “luxurious Victorian estate” and more “workplace safety investigation.” The set is essentially a handful of pieces representing the *idea* of an architectural style. Nightingale has supplied the architectural equivalent of several nouns and expects you to write the novel. This becomes particularly entertaining when you discover the Regency aesthetic. Here is a game positively dripping with Regency and Victorian atmosphere. Clearly, someone has spent considerable time establishing this visual identity. Naturally, I wanted Regency furniture. Nightingale responded to this perfectly reasonable request by behaving as though I had asked for the Crown Jewels. There are a few pieces. Somewhere. Several blueprints must be excavated from the city like archaeological evidence that furniture once existed. So you build an elegant Regency room and then discover that apparently everyone in the nineteenth century stood up. This pattern repeats throughout the game. Nightingale constantly whispers: **“Imagine what you could build.”** And you do. That's the mistake. Because your imagination has considerably more development resources than Nightingale. There are beautiful building pieces—but not enough of them. Wonderful themes—but incomplete sets. Fantastic materials—but systems that don't always feel fully realized. Furniture—but apparently subject to wartime rationing. Decorative possibilities—but just enough missing pieces to ensure that whatever magnificent thing you envisioned will eventually require a lengthy negotiation with reality. The tragedy is that what's actually there is often excellent. Exploring new realms is exciting. Progression happens quickly enough that you don't feel as though you've accepted a second job. Materials genuinely matter. The world can be gorgeous. There are wonderful moments of discovery, and the Realm Card system is such a clever idea that you keep expecting the game to eventually explode into something enormous. So you continue. Surely the next tier will open everything up. Surely there are more building pieces coming. Surely there is an enormous catalog of furniture somewhere. Surely this beautiful system leads somewhere. Surely Nightingale City— No. We will not discuss Nightingale City. The Institute has determined that certain experiences are best sealed in concrete and dropped into the sea. Eventually, I completed essentially all of the available main progression and arrived at the strangest possible endgame reward: I finally understood how much of Nightingale I had been playing in my head. The game had given me the outline. I had supplied the possibilities. And that's enormously frustrating because Nightingale doesn't feel like a bad game. It feels like the beginning of a **fantastic** game. There are enough brilliant ideas here for something enormous. The Realm Cards alone could support years of expansion. The aesthetic is distinctive. The crafting and material systems have depth. Building can be genuinely beautiful. The premise gives the developers almost unlimited freedom to create new worlds, architecture, creatures and discoveries. Which makes the empty spaces even more noticeable. You don't look at Nightingale and think: **“This doesn't work.”** You look at Nightingale and think: **“WHY ISN'T THERE MORE OF THIS?”** And then you wait for development to fill in the enormous possibilities the game itself taught you to expect. And wait. And wait. Eventually, you realize that your imaginary version of Nightingale has received considerably more updates than the actual one. And this is where my disappointment with Nightingale extends beyond Nightingale itself. When a developer sells an Early Access game, players aren't only investing money. They're investing confidence in what the studio is building. I can forgive an unfinished game for being unfinished. I can forgive bugs. I can forgive missing content. I can even forgive myself for spending an unreasonable amount of time searching for Regency furniture that apparently fled the country. What is much harder to recover is confidence. Because after becoming invested in a beautiful, ambitious game, discovering how many systems feel incomplete, encountering glitches, reaching the limits of the available content remarkably quickly, and then watching development fail to fill the enormous spaces the game itself encouraged me to imagine, I learned something I wish I hadn't learned: The next time I see this company's name attached to an ambitious new game, my first thought will not be: **“That looks amazing.”** It will be: **“Will they finish it?”** That is a terrible question for a game developer to teach its customers to ask. I enjoyed Nightingale. I explored it. I built in it. I progressed through it. I reached essentially the end of what interested me. And then I uninstalled it. Not because I hated it. Because after spending all that time imagining what Nightingale might eventually become, I discovered that I would rather remember that imaginary game than continue waiting for it to exist. Nightingale is beautiful. Nightingale is clever. Nightingale is original. Nightingale has enormous potential. And Nightingale's most fully developed feature remains: **potential.**
Игрок 0650Не рекомендует13 ч в игре
rug pull game. purchased after seeing some ads about it; got pulledin bu the graphics and concept but.. after 4-6h.. you realize there's nothing going. there's supposed to be"lore" and "quests" but... yeah. I played approx. 3 times, and never touched it again; waiting for updates. that never came. don't buy this game. it was obviously just a money bump for the devs,
Игрок 8132Не рекомендует12 ч в игре
This game had so much promise, the devs seemed to really want to make a genuinely good game by the way they handled the launch. The original version of Nightingale wasn't very fun or intuitive to play but the devs have basically made a completely different game from where it was to where it is now. Unfortunately, there's a lot of friction against your progress in this game. Everything is extremely grindy and it gets old fast. Pair that with the fact the devs made exactly one post this year, this game seems to have been abandoned. It's a real shame, there's something really special buried underneath all the jank
Игрок 4397Не рекомендует
This game runs worse than my grandmother and she can barely walk in a straight line with 2 people and a walker helping her. I'm able to run games like RDR2, Crimson desert, and CyberPunk2077 at 120+ fps on near max settings and for some reason this game refuses to go past 12fps and it spikes my LAT to 1000+ ms every time I even open it.
Игрок 9103Рекомендует306 ч в игре
I have no actual insight into what's happening at the studio that made this game, but this game is clearly a victim of low sales, not a lack of interest from the developers. I wouldn't call it abandoning the game. I'd call it "getting hired to make a different game to pay the bills because this one isn't paying the bills." I wouldn't be surprised if they returned to active development with new content at some point in the future, or remake the game from the ground up in a new engine as a sequel. and I hope they do, because I had a lot of fun playing Nightingale from start to finish at least 3 or 4 times, exactly as it is right now. I don't regret buying it at all. Also the whole "every material has different modifiers/stat bonuses and as you level up, your gear requires more and more materials and you get a ton of control over the exact build you want to design for your guy" feels incredibly unique and awesome and I love it. Even if I just stacked a massive amount of +ranged dmg on at least two playthroughs.
Игрок 9889Не рекомендует93 ч в игре
A massive disappointment. Content updating was always slow... but now it's left to rot. Truly unique experience joins the long list of unfinished E.A. games