Record of Lodoss War: Deedlit in Wonder Labyrinth

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«Летопись войн острова Лодосс: Дидлит в Лабиринте чудес» — это 2D-экшен в жанре «метроидвания» по мотивам выдающейся серии романов «Летопись войн острова Лодосс», созданный при участии автора оригинальных книг Рё Мидзуно. Игра рассказывает историю метаний души Дидлит вплоть до событий «Диадемы клятвы». Игра придется по душе как поклонникам «Летописей войн острова Лодосс», так и незнакомым с оригинальным произведением игрокам. ■ Сюжет

Дидлит просыпается в незнакомом месте. Где она? Почему она оказалась здесь? Но ответом на ее вопросы будет лишь тишина.

В поисках ответов Дид отправляется в путь… ■ Особенности игры

6 уровней лабиринта для исследования Открыв глаза, Дидлит отправляется в путешествие по 6 непохожим друг на друга уровням, полным различных устройств и ловушек. По мере получения новых способностей, таких как «Подкат» или «Парение», новые территории становятся доступны для исследования.

Меч и стрельба из лука Находящихся рядом врагов можно атаковать мечом, врагов на расстоянии — из лука.

Смена снаряжения Найденные в процессе игры мечи, луки и другое оружие можно свободно менять. Мощное снаряжение облегчает процесс исследования. Ставшее ненужным оружие можно продать.

Переключение духов С помощью смены активного духа Дидлит может менять свой элемент. Во время использования духа ветра Сильфа она приобретает устойчивость к ветру. Во время использования духа огня Саламандры — устойчивость к огню.

Повышение уровня духов При сборе «криков души», появляющихся при атаке на врагов и победе над ними, повышается уровень духов. Уровень духов усиливает саму Дидлит. Когда дух достигает максимального 3 уровня, ОЗ восстанавливаются автоматически.

ПлатформерыРолевые игрыЭкшеныПриключенческие игрыИнди

Системные требования

Минимальные

  • ОС: Windows 2000 / XP / Vista / 7 / 8 / 10
  • Процессор: Intel Core2 Duo or higher
  • Оперативная память: 2 ГБ ОЗУ
  • Видеокарта: Open GL compliant video card
  • Место на диске: 50 МБ свободного места

Рекомендуемые

Данные пока не загружены

Отзывы

Steam · Very Positive

Все отзывы в Steam

6 970 положительных из 7 498 отзывов

69

Игрок 7469Рекомендует7 ч в игре

After Touhou Luna Nights, I couldn't resist and decided to dive immediately into its spiritual successor, which is also an unexpected license to see, based on a series that, while it basically codified the Japanese variation of D&D-inspired high fantasy, has been out of the spotlight for many years. The game was developed as a companion piece to a novel that launched a new saga in the Lodoss War setting (the original creator is credited as having given input to the game), although the plot is quite confusing even for people in the know, and is intended to be so until the end. For the same reason, however, you can still appreciate Deedlit in Wonder Labyrinth even if you are completely new to Lodoss, controlling the High Elf who is basically the face of the franchise. The UI is almost identical to Luna Nights and allowed me to familiarize myself with it immediately. Once into the game proper, however, I could see that it veers closer to the model of Castlevania: Symphony of the Night, with Deedlit's walking cycle looking outright plagiarized from Alucard's. Consumable items are still selectable along with spells, but pausing allows you to swap weapons and bows. The former come in a large variety, ranging from quick and short-range, to powerful weapons striking in slow and ample arcs, to even a few throwables; the latter are of course less varied, but notable are a few that throw multiple arrows, or even homing arrows. Joke weapons abound, like bows described as made of Carbon Fiber or Composite, or a rubber mallet that sells for little but is somehow more powerful than a lot of regular weapons. As only a few weapons can be considered really slow, ultimately for many it will likely come to simply using the newest strongest weapon — and selling the older ones to buy the next stronger weapon — but there's enough to fit any play style. A very small yet greatly appreciated innovation is that a minimap is always visible in a corner of the screen. Central to the game is what its store page calls the "Elemental Spirit" system, although I like to call it "Magic Polarity". Bringing Ikaruga to mind and already used by Team Ladybug in their Shin Megami Tensei mini-game, it consists of swapping between Sylph (Air) and Salamander (Fire), each giving a few perks, while also resisting enemy attacks and hazards of the same type and even recharging MP if hit by them; also, enemies killed with one Spirit release items that raise the level of the other. Having even just one of the Spirits at Level 3 causes it to recharge Deedlit's HP fairly quickly. There are some situations where a quick swap of Spirits is necessary to cross obstacles, but never so many that the mechanic would become obnoxious. The puzzle aspect is much simpler here, just some ropes and mechanisms to hit with arrows, often ricocheting them off metal plates. More trial-and-error than strategy, and annoying when involving gears that have to be constantly hit on the same side to spin. Once again, and thankfully, there aren't too many of those. The pixel art is a further step forward from Team Ladybug's previous games. The spritework is amazing not only for its quality, but also in the variety of monsters encountered. The huge dragon bosses stand out the most, but even some large regular enemies encountered in the dungeons are quite impressive, like the Basilisk you can see a few seconds into the trailer. Music is more of a mixed bag, not for any lack of quality, but simply because I didn't find it terribly fitting. Just like their previous title, the developers chose to go with a "compact" adventure and a dense map; the game lasted around 6 hours for me, and not a single minute felt boring or wasted. I could have lived without the boss rush - not the mode unlocked after completion, I'm talking about a string of several earlier bosses recycled - before the final section, though. There are lots of little details to find and love, like the Shades causing darkness until you destroy them. Did you also know that some QR codes are hidden here and there, and scanning them leads to hints? If you even mildly like the genre, this is another must-play from Team Ladybug.

97

Игрок 0597Рекомендует7 ч в игре

Très bon petit metroidvania, un peu "à l'ancienne" dans son level design et ses mécaniques de combats/déplacement, et franchement ça fait parfois du bien de jouer un jeu du genre qui ne contient aucune mécanique héritée des souls-like. Aussi, un bien joli pixel art.

70

Игрок 1070Рекомендует7 ч в игре

Quando eu montei o meu PC, eu ficava pensando em quais jogos eu jogaria. Eu queria poder experimentar coisas novas, não os que vemos todo mundo comentando. E Este jogo, pra mim, foi um dos ápices. Os gráficos são fenomenais, Eu me senti obrigado a tirar print varias vezes de tão lindo que o jogo é. A historia é simples, mas bela. A gameplay segue o clássico SOTN, mas sabe como trabalhar seus próprios conceitos, dento assim originalidade, e fluidez. Sei que é impossível esse comentário chegar a algum desenvolvedor, mas obrigado, eu amei e me diverti a cada segundo desse jogo.

75

Игрок 0875Рекомендует7 ч в игре

It's been a while since I last played a game where I thought to myself, "Wow, this is just a fun game." Record of Lodoss War made me remember what it was like playing those freeware games back in the 2000s. Straight and to the point, there's no time wasted in boring side quests. The combat is simple yet complex, the linear progression of the weapons helps cut away so much of the complexity that could've been a problem because of its 'elements' system. From start to finish, it feels like a singular experience that is only interested in making sure that the player retains momentum. The boss fights are juuust right, they're not too simple and not too hard where they become frustrating. They did a great job balancing having to attack while keeping an eye out for the enemy's attacks, though there are definitely some fights where it gets hard to read what the boss is doing, the fights are still very satisfying. If you're someone who even mildly enjoys 2D metroidvanias then this is a must-buy. RLW is tighly-paced and wastes no time. Oh, and the soundtrack is bangin' 9/10

74

Игрок 8974Рекомендует4 ч в игре

元ネタはわからないですが楽しかったです。 攻撃しながら移動ができたりと操作性も良かったです。 風と炎の属性を切り替えてボスの攻撃を回避するのが難しいけど成功するとかなりきもちい 出来るだけ被弾せずにオートヒール、攻撃力アップのあるレベル3を維持…被弾してレベルが下がっても切り替えて攻撃してレベル3に戻す… という流れが難しさもあり、面白さもあり…でもやっぱり難しいかも…

33

Игрок 5433Не рекомендует6 ч в игре

只要没有弓箭机关以及超长麻痹这就是款超牛逼的恶魔城代餐,但是后者能显著降低游戏体验,非常恶心,还有受击后无敌时间那么短,麻痹时间那么长,经常被麻痹后一套带走,为什么就不能做出好玩爽玩的类恶魔城就非得加些这种恶心人的东西进来

75

Игрок 3275Рекомендует26 ч в игре

Admittedly this is my first metroidvania style game and I loved it. The gameplay mixed with the lore from Record of Lodoss Wars was a great way to get me interested and now I'm going to have to take a serious look at this genre.

71

Игрок 6871Рекомендует14 ч в игре

Record of Lodoss War -Deedlit in Wonder Labyrinth e um Metroidvania simples dos romances de fantasia "Crônicas das Guerras de Lodoss". O jogo lembra muitos os antigos Castlevania. Embora seja um jogo simples, o jogo apresenta uma boa historia. Mesmo nunca lendo ou vendo qualquer coisa sobre Record of Lodoss War, esse jogo me fez procurar mais sobre esse universo.