The Evil Within 2

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From mastermind Shinji Mikami, The Evil Within 2 is the latest evolution of survival horror. Detective Sebastian Castellanos has lost it all. But when given a chance to save his daughter, he must descend once more into the nightmarish world of STEM.

Horrifying threats emerge from every corner as the world twists and warps around him. Will Sebastian face adversity head on with weapons and traps, or sneak through the shadows to survive.

Story of Redemption

Return to the nightmare to win back your life and the ones you love.

Discover Horrifying Domains

Explore as far or quickly as you dare, but prepare wisely.

Face Disturbing Enemies

Survive the onslaught of horrifying creatures determined to rip you apart.

Choose How to Survive

Craft traps, sneak, run and hide, or try to battle the horror with limited ammo.

Visceral Horror and Suspense

Enter a frightening world filled with anxiety-inducing thrills and disturbing moments.

ЭкшеныРолевые игрыПриключенческие игры

Системные требования

Минимальные

  • ОС: Windows 7/8.1/10 (64-bit versions)
  • Процессор: Intel Core i5-2400 / AMD FX-8320 или мощнее
  • Оперативная память: 8 ГБ ОЗУ
  • Видеокарта: NVIDIA GTX 660 2GB / AMD HD 7970 3GB или мощнее
  • Место на диске: 40 ГБ свободного места

Рекомендуемые

  • ОС: Windows 7/8.1/10 (64-bit versions)
  • Процессор: Intel Core i7-4770 / AMD Ryzen 5 1600X или мощнее
  • Оперативная память: 16 ГБ ОЗУ
  • Видеокарта: NVIDIA GTX 1060 6GB / AMD RX 480 8GB или мощнее
  • Место на диске: 40 ГБ свободного места

Отзывы

Steam · Very Positive

Все отзывы в Steam

28 650 положительных из 31 128 отзывов

89

Игрок 2189Рекомендует41 ч в игре

Продовження, яке в багатьох моментах стало кращим за оригінал. Гра зберегла похмуру атмосферу, жорстокість і постійне відчуття небезпеки, але водночас стала більш відкритою та комфортною для проходження. Якщо перша частина була більш лінійною, тісною і часто змушувала виживати в обмежених умовах, то друга дає більше свободи. Тут є локації, які можна досліджувати у власному темпі, шукати ресурси, виконувати побічні завдання та знаходити додаткові історії. Завдяки цьому світ відчувається живішим, а дослідження стає важливою частиною гри. На мою думку, що стало кращим: - Атмосфера психологічного жаху, яка постійно тримає в напрузі. - Значно краща графіка та візуальна подача. - Більше свободи й можливостей для дослідження. - Стелс став цікавішим, а вибір між тихим проходженням і відкритим боєм додає різноманітності. - Покращена система прокачування та крафту. - Історія стала більш особистою завдяки темі сім'ї та стосунків Себастьяна з донькою. - Є справді моторошні моменти й цікаві вороги, які добре запам'ятовуються. Невеликі недоліки теж є: - Відкриті локації іноді трохи затягують темп. - Деякі побічні завдання відчуваються як звичайний збір ресурсів. - Частина ворогів і ситуацій повторюється. - Деякі моменти вже не такі напружені, як у першій частині, бо є більше простору для маневру. - Тим, хто любить суто лінійні горори, структура другої частини може сподобатися менше. Перша The Evil Within була більш хаотичною, жорсткою та місцями незручною. Вона сильніше тиснула на гравця, постійно змушувала економити патрони й почувалася майже безвихідною. Друга частина стала більш відшліфованою: керування приємніше, механіки зрозуміліші, а досліджувати світ цікавіше. Проте в першої гри є своя перевага — вона краще передає відчуття безпорадності та божевілля. У другій частині більше свободи, але через це іноді втрачається частина тієї напруги, яка робила оригінал особливим. The Evil Within 2 — чудовий приклад продовження, яке не просто повторює першу гру, а намагається розвинути її ідеї. Вона стала красивішою, зручнішою та різноманітнішою, хоча місцями втратила частину похмурої безвиході оригіналу. Якщо перша частина брала насамперед атмосферою виживання, то друга робить ставку ще й на дослідження світу та особисту історію головного героя. Обидві гри хороші, але друга для мене виглядає більш цілісною та приємною в проходженні. Водночас перша може сильніше зачепити тих, хто шукає максимально напружений і безкомпромісний горор. Також у цій частині отримати платину стало значно простіше. Для 100% потрібно зробити приблизно 2,5 проходження: два повних на різних рівнях складності та ще одне — десь до 6-ї глави, щоб прокачати зброю. Особисто в мене вийшло саме так. До того ж, порівняно з першою частиною, де доводилося витрачати чимало часу на проходження гри на максимальній складності, тут у налаштуваннях цілком легально можна увімкнути нескінченну витривалість і невразливість до більшості видів шкоди, а потім без особливих проблем пробігти гру за кілька годин. Але, звісно, можна обійтися і без цього — якщо хочеться випробувати себе та пройти гру без таких полегшень. The Evil Within 2 — крок уперед порівняно з першою частиною 9/10

89

Игрок 2789Рекомендует33 ч в игре

💔The first part of the game is certainly more interesting in terms of atmosphere and story, but this is a decent sequel too—and most importantly, they improved the game mechanics💔 💔It’s a pity that the chances of a third part being released are negligible. I would be interested to find out what Ruvik is doing, since he made it into the real world in the first part💔 💔After playing through two parts of this game, I realized that a sequel is necessary because many questions remain unanswered💔

87

Игрок 8887Рекомендует21 ч в игре

This game is definitely not perfect, and it has its moments of jank, but as an overall package it improves in numerous ways to its predecessor. If you enjoy a game that combines elements of resident evil and silent hill, I highly recommend this game.

03

Игрок 2503Рекомендует14 ч в игре

I want to make a comparison between different aspects of TEW1 and TEW2 to clarify which aspect I believe each game does better. 1. Visuals And Overall Atmosphere: The first game in my opinion has one of the most unique and visually appealing aesthetics of any survival horror game I've ever seen. The gritty atmosphere is probably one of my most favorite parts of the original game; it saddens me that TEW2 very clearly strayed far away from this gritty, bloody, and mysterious atmosphere that the first game practically perfected 2. Mystery: This one also goes to the original game because of how unique the concept was when they initially made this game. No other game at the time had a concept that was remotely close to TEW1, and honestly it was so interesting on my first playthrough of TEW1 trying to figure out what the ♥♥♥♥ was going on and trying to piece parts of the puzzle together. On the other side, I feel like it isn't that fair to just ♥♥♥♥ on TEW2 for having much less mystery because it is basically a continuation of TEW1 meaning that we already know what STEM is and the fact that it can be manipulated by certain people, yet another thing that TEW2 does poorly is that there is literally no mystery left at all. Everything is basically given to you whether it is an exposition dump by a random character you meet or the plethora of notes that are scattered around. The incomplete notes and having to attempt to make sense of what was happening was also one of the things that made TEW1 such a memorable experience in my opinion. 3. The Characters: TEW2 characters barely had any personality and it just felt like an excuse to either provide you with information about the story or just loot. For example Julian Sykes was literally just an excuse to provide you with an (optional) side mission just for the sake of loot and a weapon, even his dialogue was alright at best. The Other characters in the story were alright, but again their only purpose was to act as a sacrifice to help Sebastian achieve his goal. However, I do like that Kidman in this game actually seems more sympathetic and genuine when it comes to interacting with Sebastian compared to the one in the first game. Another thing I enjoyed is how Sebastian seems more humanized in this game than he was in the last game, and the overall emotion in this game felt much stronger especially nearing the end of the story. 3. Gameplay: This one goes to TEW2 but not by a whole lot. I enjoyed the versatility of the combat in this game especially with the semi-open world layout as it allowed you to approach fights in this game in different ways instead of being restricted to only one method of combat. Although people tend to like the combat in this game due to it being less buggy, I still believe the combat in this game is very buggy. Not to mention the fact that stealth in this game is absolutely busted in this game. In my first few hours I was able to figure out that hiding in bushes would instantly break LOS and almost guarantee you a free kill on an enemy, and it was very easy to abuse. Additionally, jumping or falling off of stuff is super buggy in this game and I have witnessed some weird ass ♥♥♥♥ happen while playing. Even with all the issues in this game, the increased weapon variety, upgrades, different approaches to combat, and the overall design of the maps to compliment that makes this game more enjoyable especially on repeat playthroughs. 4.Map Design: In my opinion, this one is 50/50 as I believe each game has its own strength when it comes to map design. TEW1's claustrophobic map design compliments its gritty, artistic style very well. It also compliments the combat of the first game. On the other hand, I enjoyed parts of the semi-open world design that the 2nd game went with like exploring surroundings, finding loot, getting rid of enemies methodically, yet it feels like the execution wasn't that great and reusing the same map multiple times made it less interesting as the story progressed, but I liked some of the underground bits with Theodore. The Marrow was a great concept, but again the execution wasn't great. 5. Bosses: This one goes to TEW1 by a significant amount. The bosses in TEW1 are iconic whether it is in their gameplay or their visual appearance. They actually felt like a threat and were scary and interesting in countering them, but TEW2 felt like a big downgrade compared to the first game. For example, Stefano was such an underutilized villain. He was portrayed as a sadistic, artistic, and extremely powerful villain. However, the boss fight against him is so easy and I genuinely find that ridiculous. I couldn't believe how easy he was to beat even when we were shown how strong he was on multiple occasions through the number of people he killed and how they were killed. Theodore was also a boring boss. Not only did they just copy two boss fights from the original game from him, but they also somehow managed to make those boss fights less interesting and easier compared to how they were in the first game. One of the only things I actually liked about Theodore's part in the story were the locations we were sent to by them as they were the most reminiscent of the original TEW1 artistic style. 6. Emotion: I talked about this briefly in the 3rd section of my review, but I liked TEW2 when it came to emotion more. Sebastian in the first game didn't feel like a human. When we witness the events unfold around him and the craziness of the situation, he doesn't seem bothered at all and rarely seems to express his emotions or say anything at all, which could be seen as a positive as it increased the mystery, and that kind of tipped me off. However, in TEW2 we actually get to connect with him a bit more and get to feel sympathy for him because of what he went through. Slowly watching him fight his way through STEM all over again and go through even more hardships while confronting his deepest traumas at the same time was such a great experience compared to the first game. It really hit me hard at the end of the game when he finally reunited with Myra just to have to let her go again after losing her for such a long time. He never gets to say what he wanted to say to her, but it is so satisfying when the story concludes and he finally makes it out with Lily, and Kidman which allows him to finally be able to live instead of just survive. 7. Story Pacing: If I am being honest with you, I think both of these games have meh story pacing especially when it comes to around the middle of the game. I found myself getting a bit bored in both of these games when it reached a certain point because it felt like the story was being dragged out for no apparent reason, but I believe TEW2 did do a better job at story pacing because although the story was being dragged out for a bit around the 75% mark of the game, it started to speed up which made it more bearable to hold out until the end of the story. Conclusion: This game is a decent and enjoyable experience for those who also enjoyed the first game, but it doesn't feel as charming as the first game. It trades out the gritty, scary, survival horror atmosphere for a more modernized feeling game. The combat is more versatile and can be more enjoyable on repeat runs. Story felt more emotional but lacks the same mystery that made the first game so special. The map design has its pros and cons with the main con being the overall repetitiveness of the semi-open world areas for being reused. Overall, it's a decent game that does have some bugs but is still a very enjoyable game with its combat and different areas. It feels a bit more generic than the original, but the game has a better overall quality compared to the first one. Would definitely recommend if you enjoyed the first game (Personal) Score : 7/10 - 8/10

22

Игрок 6922Не рекомендует19 ч в игре

Всі, хто думав, що в RE мало патронів, хочете прєкол? Але це не найгірше. Найгірше - це в пізду зломаний аім. Спочатку ти думаєш, що ти рагуль, а потім до тебе доходить. З першою частиною проблем не було взагалі, а тут приціл шатається, наведення ватне і НАЙГІРШЕ - не всі постріли регаються. Цілишся в голову рівно стоячому мобу, натискаєш, чуєш постріл, а куля тупо летить крізь нього у сусіднє село - і все це на фоні того, що кожен патрон на вагу золота. Зміна сенси не дає нічого. Дуже шкода, бо сама гра мені дуже подобається. Атмосфера, локації, історія - 10/10 П.с. пройшла з 3 разу, двічі дропала ще на самому початку саме через всю цю ♥♥♥♥♥ з аімом. Кожен раз намагалася повернутися, думала, що звикну, але кожен раз доходила до всього вищеперерахованого

42

Игрок 2142Рекомендует103 ч в игре

this game and i have a long standing relationship and i finally bought it on pc! genuinely so beautiful it makes me want to throw up. 12/10 ♡

40

Игрок 1240Рекомендует33 ч в игре

The Evil Within, jugue el primero en la play 3 y me enamoro, el primero es el mejor survival horror macabro que he jugado, con personajes muy queridos (Sebastián y Joseph) y bosses que en su momento me dieron pesadillas (Laura y The Keeper), la ambientación que te voy a decir es maravillosa un mundo postapocalíptico siendo destruido y volviéndose más macabro a medida que avanzas es una obra visual. En cuanto a la secuela, no tengo por donde empezar la mejora gráfica, y estilo de los personajes no tiene puntuación, un Sebastián cansado y roto me recordaron bastante a James de silent hill. La banda sonora del juego como "Making your way home" hasta el día de hoy me dan un sentimiento nostalgico, desgarrador y reflexivo. La historia centrándose en un hombre buscando a su esposa e hija no tiene precio, la formula del Dead Space, Silent Hill 2 y Outlast 2 no podía usarse tan bien en The Evil Within 2. Los nuevos enemigos y antagonistas no están nada mal y las partes y zonas donde te devuelven o recrean al primer juego se disfrutan como la primera vez, no puedo decir que sea el mejor juego de la historia, pero para mi The Evil Within siempre será de los mejores juegos de estas dos décadas y la verdad el final del juego no podría alegrarme más, después de lo que ha tenido que soportar Sebastián en las dos entregas tiene un merecido final feliz. Poco más que decir en pleno camino hacia el platino y quien no haya probado todavía este juego o quiera probarlo no esperes más te va a enamorar.

03

Игрок 2403Не рекомендует12 ч в игре

The Evil Within 2 Review I don't know what to think about The Evil Within 2. For roughly the first 2/3 of the game, it feels like a survival horror game focused on stealth, sneaking past enemies, conserving ammo, and carefully planning your next move. And honestly, I was enjoying that part. But then, suddenly, the game turns into Resident Evil 5 mixed with Call of Duty, where you are expected to kill everything in sight while still dealing with limited ammo. I'm guessing this is partly because I'm playing on Hard difficulty, but the change in gameplay feels so drastic that it makes me wonder what the game actually wants to be. Does it want to be a stealth-focused survival horror game, or an action shooter where you fight hordes of enemies? It feels like it's trying to be both, but the transition isn't always smooth, and the limited resources make the action sections more frustrating than exciting. For some reason, though, I still prefer the first The Evil Within. Maybe it's because the original had a more memorable atmosphere, more iconic enemies, and a much more unique identity. Just look at Boxhead, the Keeper, and some of the other creatures that made the first game so memorable. And speaking of the Keeper, having him show up halfway through the sequel almost feels like the developers reminding you, "Hey, remember the first game? That one was pretty cool, right?" 😂 Don't get me wrong, The Evil Within 2 is still a good game, and I appreciate that it tries something different. But I feel like it loses some of what made the original special by leaning so heavily into action later on. Maybe that's why, nearly 10 years later, we're still waiting for The Evil Within 3. Or maybe I'm just salty that the first game had a more interesting identity. :P

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