The Room 4: Old Sins

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Fireproof Games are proud to bring the fourth instalment of the critically acclaimed game series ‘The Room’ to PC.

The Room 4: Old Sins features a strange, multi-room dollhouse to explore and continues the engaging puzzle gameplay of its predecessors set against the background of a tragic story. In a considerable visual upgrade from the mobile release, Fireproof Games have re-built, re-textured and re-lit every shiny object and atmospheric environment in the game to pull players further into the mysterious world of The Room.

The story of The Room 4: Old Sins centres on the sudden disappearance of an ambitious engineer and his high-society wife which provokes the hunt for a precious artefact. The trail leads to the attic of their home, and the discovery of an old, peculiar dollhouse… Explore unsettling locations, follow obscure clues and manipulate bizarre contraptions to uncover the mysteries within Waldegrave Manor.

Fireproof Games are a small independent team working in Guildford in the UK. We self-published our first game The Room on iPad in September 2012 and were stunned with both the critical success and our new-found fan-base, not to mention multiple international awards. The Room games have changed our lives and we hope you enjoy playing them as much as we enjoy making them.

Казуальные игрыПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • OS *: Windows 7 or higher
  • Processor: 2.8 GHz Dual Core Processor
  • Memory: 4 GB RAM
  • Graphics: Video card with 1024MB of VRAM
  • DirectX: Version 11
  • Storage: 10 GB available space

Рекомендуемые

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Отзывы

Steam · Overwhelmingly Positive

Все отзывы в Steam

18 092 положительных из 18 375 отзывов

44

Игрок 8944Не рекомендует

*The Room 4* is beautiful, atmospheric, and very relaxing, and I can absolutely understand why people love these games. The intricate mechanisms and elaborate puzzle boxes are basically the whole appeal. Unfortunately, I think I’ve realized that the thing fans enjoy most about this genre is exactly what I’m getting tired of. Most of the game feels less like solving a puzzle and more like repeatedly asking, “Where does this peg go?” You find a new object, rotate some machinery, try it in the suspicious-looking hole or sparkly bit, and another compartment opens. Then you do it again. I want puzzle games to make me interpret clues, understand a system, make connections, and eventually have that satisfying “aha” moment. *The Room* games are much more about manipulating beautiful contraptions and figuring out where each little piece belongs. There’s nothing inherently wrong with that, and clearly a lot of people find it satisfying. I just don’t find it particularly stimulating anymore. It was fun and chill at first, but after several games built around essentially the same interaction loop, I think I’ve had my fill. These are impressive little works of art. I just wish there was more actual deduction underneath all the “PEG A GOES INTO HOLE A.”

45

Игрок 1345Рекомендует5 ч в игре

It's the best part in the series! But if you play all these games back to back, they are not able to catch up with you. You start to develope an instinct of where they can hide AGAIN that same small switch.

87

Игрок 3287Рекомендует4 ч в игре

四部Room里面个人最喜欢的一部,解谜流畅、剧情清晰;机关、谜题既有复现前三部的,也有创新的,量大管饱,非常过瘾。 (我要点名批评Room3,克苏鲁的剧情有些写崩了,感觉不知所云;几个房间走来走去的玩法也让我头晕晕的;多结局的结尾更是我不太喜欢的类型。)

56

Игрок 9956Рекомендует5 ч в игре

Todo queda dentro, porque no queda nada fuera. The Room 4: Old Sins ha sido una experiencia chulísima de un juego de puzzles. Aunque quizá demasiado fácil en ocasiones, y más centrado en hacerte mover cosas aleatoriamente hasta que funcionen que en resolver un rompecabezas, esta ha sido mi entrega favorita de la saga. Para mí este juego recupera la esencia del primer The Room y la espolvorea con mecánicas introducidas en sus predecesores como el que haya más de un elemento en la habitación o la capacidad de adentrarnos con la lente en espacios pequeños, solo que lo hace mejor. La historia detrás de nuestra aventura, me parece mucho más seductora y bien construida, y no solo me ha arrastrado rompecabezas tras rompecabezas, sino que cuando ha terminado me he quedado con ganas de más y me ha obligado a cerciorarme de que este juego no duraba menos que los otros. El diseño de los niveles y la correlación de los objetos entre habitaciones se siente muy orgánico y fluido, lo cual se agradece en comparación con las animaciones interminables y los crípticos pasos para sacar los finales del The Room 3. Solo tengo dos aspectos a mejorar que señalar, y es que en primer lugar creo que sería interesante la introducción de algún elemento que nos permitiera diferenciar cuando estamos en condiciones de resolver un puzzle con los objetos que tenemos y cuando no. En segundo lugar, me ha dado la impresión de que esta historia apuntaba a la posibilidad de múltiples finales, y cuando vi que no era así me llevé una pequeña decepción. Si bien fui crítica con esta decisión en el juego anterior, creo que en este caso, bien implementado, hubiera ido como anillo al dedo. En conclusión, este juego me parece el legítimo heredero de la saga de The Room y espero que si hacen más juego se parezcan a este. Si te gustan los escape rooms, los misterios y los acertijos que confían más en tu manipulación que en la reflexión cruda, este es tu juego. P.D.: Está chulísima la maldita casa de muñecas.

03

Игрок 7803Рекомендует7 ч в игре

Однозначно рекомендую всю серию "The Room". Отличные задачки на логику, сюжет интересный и продуманный. Играя с первой части можно проследить, как растет команда разработчиков и делает все более сложные проекты. Спасибо за труд!

48

Игрок 7748Рекомендует7 ч в игре

比前作更具有趣味性和可玩度 相较于前作机械地进行无关联拆箱 本作升级为嵌套式解密 难度也大幅上涨 不过值得注意的是本作剧情刻画也较前作有进步 唯一的不足就是解密游戏似乎永远离不开克苏鲁和长生不老 所以看到开头就能猜到大致剧情走向 但瑕不掩瑜 毕竟本作的最大卖点还是烧脑的谜题

08

Игрок 4808Рекомендует5 ч в игре

For fans of escape rooms this is a wonderful set of rooms to go through. The current culmination of the story is here and while it loosely connects the previous titles it reinforces the experience the whole way through. The puzzles are inventive contrivances and its use of arcane symbols rather than just math and words makes it so you really do have to pay attention and absorb the information the game throws at you as well as pay close attention to your surroundings. While the third title added a few features increasing the exploration this creates a joined interconnected set of rooms that you can exit and enter, building upon the additions the third added with even more imagination. The sequence of finding things to finish areas is also much more intricate than the past titles. Overall this has been my favorite entry in the series.

71

Игрок 0071Рекомендует9 ч в игре

Oyun teması olsun level dizaynları olsun çok iyiydi. Açıkçası 3. oyundan sonra biraz gözüm kokmuştu ama beklediğimden çok daha iyiydi. En güzel yanıda türkçe seslendirme gibi güzel bir detay vardı çok duymasakta ince ve güzel bir detay.

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