
Warhammer 40,000: Armageddon - Golgotha
Войска орков в конечном итоге потерпели поражение во Второй войне за Армагеддон, но среди миллиардов мертвых орков не удалось найти ни одного тела — тела Газгкулла Мага Урука Траки. Мало кто в Империуме прислушался к предупреждениям комиссара Яррика о том, что его необходимо выследить, глупо полагая, что Трака — всего лишь еще один ксенос, который наверняка останется в истории. Однако для Траки вторжение в Армагеддон было всего лишь способом прощупать почву – экспериментом, чтобы узнать, как Империум отреагирует на масштабное вторжение.
Теперь он перегруппировывается и строит новый WAAAGH! в изолированном мире Голгофы. Однако почтенный Яррик выследил его и планирует нанести внезапный удар по миру с явной целью уничтожить Траку любой ценой! Голгофа — это расширение Warhammer 40,000: Armageddon, действие которого происходит через 50 лет после окончания Второй войны за Армагеддон.
Это последняя великая битва цикла. Присоединяйтесь к имперским силам под командованием Яррика, чтобы они закрепились на кишащем орками мире, прежде чем нанести удар по армии Траки. Хотя Яррик привел с собой элементы Стального легиона в виде 117-го механизированного пехотного полка Армагеддона, основные силы игрока сосредоточены на непоколебимых полках 66-го мордианского пехотного полка.
Мордианская Железная Гвардия — основная часть новых отрядов в этом дополнении, но в конечном итоге игрок также получит командование самим Ярриком на кафедре его личного танка «Гибельный клинок», Крепости Высокомерия. Миссии: Очистка посадочной площадки Контратака Прорыв и преследование Титаны вступают в бой Трака в заливе «У нас небольшая задержка» Отступление «Мы проигрываем» Крепость высокомерия Забвение
Дополнения
Системные требования
Минимальные
- ОС: Min Spec: Windows Vista/7/8/10
- Процессор: Intel P4/AMD Athlon XP или мощнее
- Оперативная память: 1 ГБ ОЗУ
- Видеокарта: 256Mb совместимая с DirectX 9 Graphics Card
- DirectX: версия 9.0c
- Место на диске: 100 МБ свободного места
- Звуковая карта: DirectX Compatible Sound Card
Рекомендуемые
Данные пока не загружены
Отзывы
Steam · Mixed
Все отзывы в Steam10 положительных из 25 отзывов
Игрок 4745Не рекомендует
TLDR Review: It's the weakest of the DLC for this game, and the end was decidedly not fun. I've given it a thumbs down, which may be overly harsh, but the method by which difficulty is achieved in this just felt tedious. If I could, I'd give it a "meh....it's ok." If you dig campaigns with resource shortages and long odds, you may like it. I found it decently entertaining until the last two missions, which soured me on the whole thing, though that may be due to a bug. Longer Review: So, I'll start by saying that I love WH40K Armageddon's main campaign, and have quite enjoyed all of the other DLC that has come out. I've reviewed the main game, but haven't bothered reviewing the other DLC. I found Golgotha to be a bit disappointing, honestly. I get the design choices the devs were going for, but I just didn't find them particularly fun. To be clear, there are positive things in Golgotha. For one thing, you get to play as the Mordian Iron Guard, which is fun, and a nice change of pace from the Steel Legion. However, I have two major criticisms of the game. First, the difficulty level of this DLC campaign is considerably higher than the others. I generally play on "Normal" difficulty for these games. I'm not into bragging rights about how good I am at the game. I get the underlying concepts, know how the units work, and mostly just play it for fun. But even at Normal difficulty, I found myself having to replay probably 1/3 - 1/2 of the missions, until I finally got tired of the difficulty and just cheated to beat the game in the last two missions. This ties into my second criticism: the way in which the game is made difficult. Specifically, this is a "starvation" campaign. You begin the game with a paltry selection of units (Mordian infantry types -- of which there are not many, Sentinel walkers, and Hellhounds to start, eventually opening up to add 31 flavors of Leman Russ tanks), and a small core force. The core force only ever grows to about 15 units, but they are quite fragile. As such, you will likely have to spend requisition points to reinforce your troops, either during a mission, or at the end. You are not blessed with an abundance of such points, either, so you eventually wind up with only a handful of units, with low to middling experience, who face increasingly steep odds. To offset some of the difficulty, the maps let you control some more interesting units, including Titans, some Steel Legion units, and Yarrick himself (only one or two missions using his baneblade, though, sadly). No Space Marines here (although you do get three DLC to play as them if you want). However, by Mission 9, the balance shifts considerably (which is where I started cheating), and you end up facing enemy units for which you very well may not have a good counter. By way of example, you'll face some Ork titans, when you have only infantry AT weapons and maybe a Leman Russ or two with anti-armor abilities, and even those will end up chewed up over time, with you slowly losing requisition as you reinforce. You are also frequently required to move quickly in missions, so your infantry usually needs accompanying transport, adding to the cost of reinforcements. The bottom line is that, by the time I hit Mission 9, I literally did not have the units to beat the mission, and would not have and enough to beat Mission 10, either. To me, this just...wasn't much fun. I like some difficulty. I don't mind replaying a mission or two here or there -- I did so earlier in this DLC, and still managed to win. Sometimes your initial strategy is a bit off and you have to tweak it. No problem. But I don't find it fun to be stuck with only a handful of very basic units, facing impossible odds that come mostly from being swarmed by a vastly superior enemy both in numbers and in durability. I like the notion of a desperate last stand, and injecting some tension in to the game (The main campaign has one mission in particular that is AWESOME at this). But when the whole thing seems like a foregone conclusion, it just ain't fun anymore. Likewise, even if you can beat it, it ends up just feeling...tedious. Ultimately, that's my major take on this DLC. There are some fun, standout missions, but most of it just felt...tedious. Especially at the end. There also seem to be some bugs in the missions (e.g. one mission is named after Yarrick's baneblade -- the Fortress of Arrogance -- and yet, the unit does not appear in the game although it does appear in the scenario if you open up the editor. That would've made the mission a lot more fun.). So, unless you are -- like me -- a completist, honestly, I think you can skip this one unless it's on sale. Even then, you may not want to bother, if what I've described doesn't sound that fun.
Игрок 2006Рекомендует
This DLC gets a lot of flak, but having played through all the DLC campaigns of Armageddon, I actually enjoyed this one the best. Unlike the campaigns of the base game and the other DLC, the conflict here is a lot more low-key. You're playing a mere company commander, and it shows: you'll only have access to basic units for the entirety of the campaign. Unlike the other campaigns, you won't be replacing those guardsmen and leman russ units any time soon, so you better take good care of your footsloggers - having experienced units makes all the difference in the late game. There are a few missions where you get to temporarily command superheavies and titans, so the premium units aren't completely out, but they're much, much more rare sight on the battlefield - as they should be, in my opinion. If you felt silly commanding an army that consisted of nothing but titans, baneblades and sanguinary guard, this is the DLC for you. TL;DR: If you want to experience 40k from the perspective of a lowly field commander, this is the best DLC of Armageddon. If you want to command space marines, superheavies and titans, it's the worst. For me, it's the former.
Игрок 0342Не рекомендует
Skip this one. The secret behind these types of games is that they are about "your guys". The base game does this very well: from the very first mission to the very last you feel as though you are making a major contribution to the overall plot. Not here though. Mission 1 & 2 "your guys" don't really feel like they make any, or at the very least a minimal, contribution. When you finally get away from the steel legion you think to yourself: Yes! I gonna get some betters unit and start contributing to the overall story! Then the 4.99 slap to the face arrives when you realize you have only 3 (4 if you count the transport) flavors of problem solving. Umm... what happened to huge lists of units? Another major downside, for me, was that the command unit must survive, on some level it makes sense but I feel it sapped one of the most versatile units of it's usefulness. It is the only choppy unit you get and you must helicopter mom it, meaning it should only actively contribute against severly weakened foes. The Orks seem to have been reworked and are more killy in general, the low end ones at least. It felt like I got a break when I encountered the dreaded mega nobs (for better or worse) On the plus side the new units are very pretty, the chimera paint job is drool worthy. Happy gaming!
Игрок 3317Не рекомендует
Самое слабое из всех дополнений к игре. Во-первых, разработчики взяли опыт всех предыдущих DLC и... выбросили его в окно. Отряды орков снова пополняются, и если в случае со специализированным на ближнем бою космодесантом это выглядело оправданно, в ситуации, когда вы всю кампанию командуете кучкой оборванцев, это адская боль. Во-вторых, вернулся ИИ из оригинальной кампании, который делал бесполезной любую тактику огневой поддержки - он либо не атакует фронтовой отряд совсем, либо атакует отряд самой поддержки. В-третьих, DLC ооочень явно выглядит халтурно сделанной и недоработанной. Карты огромные, но при этом пустые, действие происходит только в небольшой части карты. У многих клеток не совпадают внешний вид и описание, например, гекс выглядит как кратер, а имеет свойства склона, или вообще пустыря. Это добавляет неприятных сюрпризов. Отряды орков хаотично разбросаны по карте и в половине случаев занимаются не пойми чем. Куда вообще смотрит Газкулл? Выбор отрядов очень сильно искусственно ограничен. Простейший Леман Русс дадут только в середине кампании! Основные ударные войска в половине миссий - временные, и прокачивать их нет смысла. Ну и вишенка на торте - третья миссия, утомительный и тактически мертвый бой за очень важный мост из ниоткуда в никуда. Если вы сможете его пережить - то наверное, даже пройдете всю кампанию. Не рекомендую. Лучше снова пройдите первую часть оригинально кампании.
Игрок 3104Не рекомендует
WH40K: Armageddon is a great game (At the moment about 70h of playing time and keep in mind i love Slitherine's game Panzer Corps - about 240h). Every single DLC i've played was enjoyable. Except for this one. Your units are weak and die before they can get decent amount of exp and you barely got any money to cover for it. So far i am midway through this disaster (i finished every single DLC so i kinda take it as a challange but right now it just became painful to play). I decided to put this bad review because i was forced to restart single scenario twice because of changing objectives that made me lose only because my special unit was unable to move to designeted point quickly enough. Don't get me wrong - not because enemies stoped me but because unit was so far, that without knowing in advance where he is supposed to be placed i was unable to win scenario. Worst part about this DLC? Constant saving and loading just to preserve little amout of units you have. There is barely any tactic, no way to outplay enemy and there are several scenarios where your own units dont matter at all but you are given some "silver" units to play - it's like it doesnt matter how you build your own army. -No possibilities to outplay enemy, just bashing head at wall and hoping to roll good hits. -Dying units and no money to replenish them. -Bad scenario objectives. -Lack of significance of your own army -Lack of upgrades, low amout of units available, no tanky units and no long range units (just give me some snipers at least...) Some games are hard but enjoyable. This DLC defenitely is not. It is just hard because you can't do much except just throwing your units at enemies. I recommend every other DLC - they were awesome. I also recommend their other game: Panzer Corps but this DLC? skip it.
Игрок 6699Не рекомендует
oof this is IMO the hardest of the DLCs. what you have here is a very strict starvation campaign that requires you to know the best units and proper use of them before you play. The game won't hold any punches back on enemy units so you HAVE to make sure you got some damn good anti armor asap. Once you get through that prepare yourself for quite a bit of "bonus" loss requirements. keep your commander away from fights at all times since if he dies you lose. several missions force you to have a unit in X hex by turn X or you lose (some of these happen during a mission, hooray sudden rushing). All in all I have to say that this is probably the least enjoyable of the DLC so I'd say give it a pass.
Игрок 6264Не рекомендует
Warhammer Armageddon is a great game and all other DLC's are fun and totally worth it. This is the first one I'm not enjoying. Orks behave more like a "real" opponent, for someone that may be a good thing. I myself prefer facing agressive Waaaagh with overwhelming strength in sheer numbers instead of small ork units playing tactical game, stopping and replenishing losses after every orc down, etc. Mordian units are also pain to play and lack any firepower which makes fighting orks a tedious task. TLDR: If you wanna play Imperial Guard go get the Catachan expansion, it's colorful and dynamic, this one is slow and kinda boring.
Игрок 2496Рекомендует
While not highly rated, in fact given a starkly negative overall review this DLC is essential to completing the story of the second war for Armageddon. Perhaps not as creative as it could have been (for example, including the maps on a Space Hulk where Yarrick hunted down the Ork warlord), the scaling down to a company size force, where you must look after your units with great care is an interesting departure from the mammoth base game. Husband your forces and see them grow in experience and effectiveness, or weep as your prized unit(s) bite the dust. I give it a Thumbs-up just for completing the saga.