Avowed

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Welcome to the Living Lands, a mysterious island filled with adventure and danger.

Set in the fictional world of Eora that was first introduced to players in the Pillars of Eternity franchise, Avowed is a first-person fantasy action RPG from the award-winning team at Obsidian Entertainment.

The Living Lands is an island where the air hums with ancient magic, the flora seems to move with a mind of its own, and the ground beneath your feet shifts with secrets waiting to be unearthed.

Now, the Living Lands faces a dire threat—a mysterious plague that defies nature and reason, spreading chaos across its sprawling wilderness.

As an envoy of Aedyr, you are sent to investigate, but what begins as a mission of duty soon becomes deeply personal—you feel as though the land recognizes you and is pulling you toward something greater. The choices you make will ripple across the Living Lands, shaping the fates of its people, its creatures, and even yourself. But beware, for every decision carries weight, and the forces you encounter will not hesitate to test your resolve.

Can you navigate the tangled web of intrigue, power, and danger to uncover the truth? Can you save this unknown frontier and your soul from the forces threatening to tear them asunder?

Even more to do in the game! This update brings New Game Plus, a Photo Mode, a brand new weapon type with two-handed staves, the ability to change character appearance whenever you’d like, new character creation presets, additional Godlike presets, custom game difficulty settings, and the addition of three new playable races: Dwarf, Aumaua, and Orlan.

The Living Lands is a place that feels foreign yet somewhat intrinsic to you as it feels the island itself is calling out to you for help. Explore an island home to many different environments and landscapes, each with their own unique ecosystem.

Mix and match swords, spells, guns, and shields to fight your way. Dig into your grimoire for spells to trap, freeze or burn enemies, bash them with your shield, or use range bows to attack from a distance.

Companions from a spread of species will fight alongside you, with their own unique set of abilities. From a former mercenary to an eccentric wizard, they will be part of your journey with your choices shaping them as you help them with their quests.

High Fidelity Graphics

Discover the breathtaking beauty of the Living Lands as you embark on your journey as the envoy of Aedyr. Avowed delivers stunning visuals, enhanced on PC, with support for true 4K resolution on compatible devices and unlocked framerates for smooth, seamless performance. Every detail of this weird and wonderful world is designed to feel alive and immersive.

Ray Tracing

Enter a world of unparalleled realism with ray tracing technology in Avowed. From the dappled sunlight filtering through a canopy of trees to the flicker of torchlight in ancient caverns, ray tracing brings the Living Lands to life with lifelike lighting, reflections, and shadows. Every scene is rendered with incredible detail, enhancing your immersion in this magical, enigmatic world.

NVIDIA® DLSS and Reflex Support

Enjoy peak performance without sacrificing quality. NVIDIA DLSS leverages AI-powered upscaling to deliver sharp, stunning visuals while boosting frame rates on supported NVIDIA GPUs. Meanwhile, NVIDIA Reflex ensures ultra-responsive gameplay, reducing input lag to help you react quickly and confidently in battle.

Ultra-wide Support

Immerse yourself in the sprawling landscapes of the Living Lands like never before. With support for ultra-wide 21:9 displays, Avowed offers a cinematic, panoramic experience that expands your field of view. Take in the scale of towering mountains, vast grass-filled fields, and ancient ruins, all crafted to make every moment feel epic and unforgettable.

Ролевые игрыПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 2600 / Intel i5-8400
  • Memory: 16 GB RAM
  • Graphics: AMD RX 5700 / Nvidia GTX 1070 / Intel Arc A580
  • DirectX: Version 12
  • Storage: 75 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 5600X / Intel i7-10700K
  • Memory: 16 GB RAM
  • Graphics: Graphics: AMD RX 6800 XT / Nvidia RTX 3080
  • DirectX: Version 12
  • Storage: 75 GB available space

Отзывы

Steam · Mostly Positive

Все отзывы в Steam

10 206 положительных из 13 250 отзывов

17

Игрок 7917Рекомендует91 ч в игре

Avowed is a very good first-person action-RPG created by Obsidian (of Fallout New Vegas and Outer Worlds fame) that reminded me a lot of Skyrim even though it was way more limited in scope and complexity. It takes place in the world of the Pillars of Eternity games (great RPGs), but you don't need to have played them before. Avowed is truly stand-alone with no recurring characters except two (and the Gods). It did feel simplified and less feature-rich than the Pillars games, but it was probably intentional due to trying to reach a new audience and emphasis on action. The 3d models and animations of the enemies were amazing, especially the delemgans (think dryads). Outside environmental graphics were excellent, varied, and how far you could look was impressive. Special mention for the water. The NPC faces weren't so good, often looking dated. I loved the parkouring or platforming. It controlled well with mouse and keyboard and was forgiving. A friend of mine who sucks at that thought it was excessive but made it through anyway. The combat system was fun, multidirectional and chaotic, but not too much so. It was especially enjoyable charging an enemy or dealing a flurry of critical blows after stunning it. The number of spells was fairly limited and mostly focused on elemental damage, but they did look good. Aiming area-of-effect spells never became completely comfortable due to distance and the target area moving too much. Not sure about shooting bows as I didn't focus on that, but I didn't like my first taste of it. The designs of the levels and dungeons were notable for their verticality as well as their nooks and crannies. Exploring was rewarded. I did miss some kind of map inside dungeons, though. I would have also appreciated more of them. The writing was of high quality and the lore/mythology was fascinating. The story and choices were interesting and kept me involved, but it sometimes felt as if logical options were missing. Those dialogue choices were a favorite part of the game despite that. I was a bit torn on the companions that could join you. They were voiced very well, were useful but also a bit bland... and too virtuous (for lack of a better term). You could not equip inventory on them, they always looked the same and their abilities were too limited. There were too few of them also. I love party banter but in this game, later on when they were talking between themselves at camp, I often felt a bit irritated because I wanted to get out and keep adventuring. To be fair, those dialogues were short and could be ignored. Loading times were atrocious (2-3 minutes) on a standard optical hard drive and grew worse with time as the generated shader files (at every boot-up!) got bigger. It took a lot of space (close to 70 Gigs), but on a SSD, the loading times became reasonable and intermittent hiccups became virtually absent. Loot eventually became kind of boring due to lack of variety. The "they" pronoun (and variants) used instead of he or she for certain characters (including a main one) was sometimes confusing making me unsure who was talked about. In terms of difficulty, it seemed very fair at normal setting. Avowed kept my interest throughout and if I had to rate it, I would give it around 80%. The length was decent, but my main criticism, besides the loading times, is that I wish there had been more of everything.

87

Игрок 8487Не рекомендует31 ч в игре

There is SOME really amazing writing in this game, and SOMETIMES a very authentic feeling of truly being in something called the Living Lands. As someone that has gotten closer to nature in my walking and gardening, the theme spoke a lot to me, and it's what held me clinging to the game even when I realized I should stop. Because yes, that thematic heart is buried quite deep under an overly generic blueprint of what this game HAD to be. It is crystal clear that it was produced in a very iterative framework of "this is what the game is going to be, over and over for 50 hours". It runs out of new ideas in the first 10. And it very much ends up feeling like "playing content". The combat? Yeah it's fun for the most part. But why are companions useless outside of their limited skills? Why can't we customize them and min-max them so they can do damage that isn't insignificant? And why does magic feel pretty inconsequential for the most part, unless you max out might and get the unique gear for that element? I rolled a wizard but mostly just used pistol/tome+arquebus because magic was often useless (unless defensive). The companions? Eh. They have their moments but a lot of their lines are just... mindnumbingly dumb. Especially those in camp, as if someone lobotomized them in the moment and they forgot what they were saying. And it has happened often enough that I do things out of "canon order" because I like exploring and their lines are all jumbled as if they hadn't witnessed the thing and commented on it in that moment. This happened with Kai about the Steel Garrote in the 2nd zone, and with Giatta about Dorso. The RPG/leveling/equipment? I like how it's foundationally structured around swapping between two sets of weapons, I like what each weapon brings as their own specific stat bonuses. And some unique gear is fun. But a lot of it is just x% better something. It's very meaningless, especially after many many hours. I did not get this feeling in Pillars?! Also the unique upgrades are much in the same spirit, and you can only upgrade those special perks once. And the scaling makes it so that you need to get mats for upgrades or money for new gear, but both are in small quantity. I barely had enough to upgrade my gear and buy what I needed, even though I 100% both of the first regions. I could've also not upgraded, but then the enemies would've been huge bullet sponges. The absolute worst part is how generic the zones are. Don't get me wrong, some of their visual design is awe-inducing! Just amazing. But it's all made to recipe, like a kitchen robot. You have the totem loop, the side quest loop, the main city faction loop, the main quest loop, the bounty loop... past the first zone, you are literally replaying the same zone reskinned. I could've glossed over the rest and gone to till the end if this wasn't so obvious and exasperating. And the main story is very drip-fed. You learn SOME stuff, but it's all hush-hush and nothing much happens after the thing (no spoilers) when you return to the embassy in the first zone. It's unfortunate that for Avowed, the verdict in my case is Avoid.

40

Игрок 8940Не рекомендует44 ч в игре

Ironico, un juego de Obsidian que sobresale en gráfico, diseño y gameplay pero es una gran decepción en historia, compañeros y secundarias.

94

Игрок 3294Не рекомендует3 ч в игре

The writing and dialogue are so weak that even at half price I can't recommend this game. I would have thought that a game that was released around the same time as The Outer Worlds 2 would have at least been near to parity with it. This is just so much worse. I made it through the tutorial island and just had to give up. Life's too short to grind through something this bad.

24

Игрок 4524Рекомендует57 ч в игре

Introduction Avowed is a single-player RPG developed by Obsidian Entertainment and one of three games that came out from this studio on the same year. Unfortunately, the game got raked by critics and players alike, being roasted and compared to other titles of its kind like Elder Scrolls, resulting in being swept under the radar and a "bad" game at that. Couple that with a $110 price tag at launch and it's clear to see why it didn't get taken so well. Now that time has passed, the final update dropped and the game's a lot cheaper, I finally decided to give this game a shot and was surprised at what I got. Just look at my playtime for crying out loud. This review will be based off of the current version of the game. Positives [*]The "roleplaying" aspect of it is kind of good. Akin to something like Baldur's Gate, you get to pick from different races and classes, each giving you boosts to the game's attributes, such as Strength, Dexterity and Constitution. You also get dialogue choices, which can come in handy during certain conversations that opens the game up a bit, even though a lot of the times you use it you either gain something (which was rare from my experience) or it's vague to where it's simply just a conversation starter or continuity of the conversation. Given that the game had very limited races to choose from at launch, it's good that they added this in to make character creating more meaningful [*]The "Dragon Age" esque gameplay as I like to call it because of the existence of the radial menu and pausing mid-game to queue actions is pretty cool. This only applies to you and your companion's abilities though, just want to clarify that. Companions are more than likely to perform abilities under their own will, but you have a sense of control with what you can and can't use majority of the time. It's a shame you can't adjust this anywhere in the settings though. Someone please tell me if there is a way to do it, because I couldn't find it to save my own life. Companion abilities can also be upgraded and do more than you think, though I can't say the same about their attacks. I wish you could upgrade or equip gear on them to make them stronger, cause in reality they're just tanks and you're the damage dealer [*]Exploration in this game is freaking awesome! I love being able to go just about anywhere and always have something to find, no matter where you are. It dawned on me the moment I acquired a companion who has the ability to scan the vicinity for any collectibles and important items. 9 times out of 10 I would always have an corpse or chest lying around, waiting for me to find, and it isn't just as simple as climbing or parkouring your way to it as well. There's also puzzles and destructible surfaces, like power switches or broken walls that can be powered on or taken out respectively and this keeps it interesting. There's also treasure maps that reward keen eyes and usually give you pretty good stuff! It's just good game design man, and one that makes playing RPGs a hell of a lot of fun [*]Gameplay is good. I played as a gunslinging Elf for my envoy (that's what they call the characters in this game), making use of the two-handed arquebus weapon archetypes and I enjoyed it. Game revolves around critical hits, elemental effects and/or stuns and you've got other choices too, like bows, pistols, swords, axes and the grimoires, the game's spell books, each offering a different set of spells. I didn't dive into the magic too much for the sake of roleplay, but from what I've seen, it's good and you're able to combine both wizardry and ranged weapons, creating a battlemage of sorts for one of many builds [*]Really loved the way elements work in this game in regard to the environment - For example, if there's water on the floor and you throw an ice throwable, it'll create a frozen platform for you to jump on. This can also apply to exploration as you'll need to use different elements to clear obstacles, like fire to get rid of vines and sap to dispel shielded doors [*]Voice acting is great across the board, everybody did their job here [*]Game ran surprisingly well for me, didn't have any issues outside of light ini tweaking (typical UE5 stuff) [*]Customizable difficulties are always welcome in these games, allowing players to create their own experiences. Base difficulties wise, I played on Path of the Damned, the highest difficulty and it's standard stuff: incredibly hard at the beginning, easier once you figure out and get a build running [*]The ability to respec at any time and for a low price is a welcoming addition, giving you a quick way to change your build on the fly without needing to go to an NPC (let's be honest, even though we can fast travel and talk to said NPC, this way makes it better and who wants to go through the effort of doing that?) [*]Everything about this game... is simple: No consequence to stealing, simple skill trees, no weight gain from picking up materials and armor pieces that isn't a chest piece, "infinite" ammo (not kidding), semi-open worlds and arguably quests too. I see it as both a positive and negative, positive for making the game more accessible to people who have either not played an RPG before or want an RPG that's simple and straightforward Negatives [*]The writing of Avowed is dry, shallow and very hit and miss. Dialogue options usually consist of good and bad actions and from the way everything was written, it just did not click with me at all. There were times where I couldn't help but shake my head because of what my character was saying to another character or vice versa, often leading me to cringe and say to myself, "WTF am i listening to??" This also applies to the companions as well, though I will give credit for Kai, who's not only voiced by the same guy who voiced Garrus in Mass Effect, but is also a pretty solid character with a sad backstory that gets more detailed as you complete his companion quest. This is probably biased, but I liked him as a character [*]Story had an interesting premise, but fell flat on its foot for me. Basically you're a person sent by the emperor to investigate a plague that's destroying the Living Lands and turns into a narrative with all these different subplots and conflicts alongside the plague that force you to engage in it and make you question what you're doing, but it felt like all that I was doing was for naught outside of some changes in the game's ending cutscenes. If we were to talk choices matter, I'm afraid this game doesn't do it right. The pacing was pretty bad that by the last few hours of the game or even getting to the 4th region, I just wanted to be done with it [*]Replay factor is non-existent - despite new game plus being a thing, there's really no reason to play it again after you've done it the first time. I don't think the game warrants a second playthrough, especially with this level of writing [*]The simplicity of Avowed makes it a negative because it isn't as deep as I'd like it to be - Would've loved to see a more in-depth skill tree, specific attributes or skills similar to Fallout, weight being accounted for with every item you have and... actually being able to steal. Don't know what they were thinking with this one Conclusion Avowed gets too much crap for being what it is. It's a game that's not trying to be Skyrim or Oblivion, instead creating its own game set in a universe that Obsidian themselves made with a good gameplay loop, fun exploration and interesting world that lasted me almost 60 hours. Quit viewing Avowed like a crap "scrolls-like" and instead take it in as its own game. If you can deal with the terrible writing, the game is fun. Story will be 50/50 on whether you like it or not. Get it on a sale.

91

Игрок 0191Рекомендует82 ч в игре

This is much more than a smaller and more colourful Skyrim... I very much liked the story and the companions. Makes me wanna find out more about the world this game is set in.

13

Игрок 7313Рекомендует58 ч в игре

This game is... fine. I'm giving it a thumbs-up because I don't think it's a bad game, really; it's just nothing special. It's another example of the check-the-boxes game design that pervades AAA gaming. The story is serviceable. It makes your choices superficially "matter" (box checked), which is about as much as most AAA games even attempt. The weapon upgrade system (box checked) is superfluous, because it's strictly a "numbers-go-up" system that could have been replaced with gear scaling with your character level, and it would have been the same thing but without the busy work. There is "exploration" to be done (box checked), but most of it isn't all that interesting and much of it is transparently mechanical. (E.g., you'll find a breakable wall and all that will be behind it is a chest, and the chest won't even have anything worthwhile in it.) There will technically be multiple ways or routes to approach certain quests or fights (box checked), but those options aren't really all that different from each other. So, all-in-all, a color-by-numbers affair that at the time of this review was at least competently done.

00

Игрок 7300Рекомендует49 ч в игре

In all honestly I tried to play this game three prior times and hated it. I found it boring and slow but beautiful. This being try four I figured the same would happen and I would forever give up on it. I was very wrong and I am so happy about that. Turns out, if you crank up the music and push through the begining the game gets much much better. The story does pick up and get alot more interesting. However, the music really needs to be pumped up more during action. All in all, if you can get past the intro you will have alot of fun.

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