
Killer7
From the minds of iconoclast writer/director SUDA51 (Goichi Suda) and legendary directors Hiroyuki Kobayashi and Shinji Mikami, killer7 returns for the first time in over 13 years! From the renowned studio Grasshopper Manufacture, Ltd. comes a cult classic adventure game that cemented the studio's international fame and recognition. (Photosensitive seizure warning: Game may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.)
Dive into a dark world of underground assassins in a tale of revenge as Harman Smith, a man who manifests 7 deadly personalities into the real world, known as the killer7. Take control of this distinct murderers' row as they hunt down the sinister Kun Lan, to stop his plan of world dominance, and end his organization of deadly suicide bombers known as "Heaven Smile."
Multiple Personalities - Take control of Harman's distinct 7 personalities, each with their own appearance, personality, weapon of choice and special ability.
A Sinister Foe - Face off against the "Heaven Smile" organization in a unique combination of first and third-person shooting mechanics.
Killer Moves - Utilize the full host of killer7's special abilities to reveal secrets and solve puzzles.
Your Pick - Switch between personalities at will to best tackle every encounter.
A Dark Path Awaits - Follow a deeply engaging storyline brought to you by one of the highly acclaimed creators of all time, SUDA51.
A New Look - Optimized for PC, now experience the cult classic like it never has before!
A Killer Style - A timeless visual style that wowed audiences from its first reveal, perfectly ported to modern machines.
killer7 chronicles the connection between two men whose intertwined path develop into a compelling tale of revenge and altering personas, propelling players into the consciousness of one man, Harman Smith and his seven different personalities.
Your goal: stop Heaven Smile, a group responsible for a wave of indiscriminate violence that is plaguing the world. Unique characters, complex story, and dark imagery presented with striking cel-shaded graphics are all the essential ingredients for this classic title. CHARACTER PROFILE
Harman Smith The central character in this story. He is an elderly man of 65, physically dependent on his live-in nursing assistant. However, when aroused he shows his true colors as the "God Killer." His massive armor piercing rifle is one of his professional trademarks. - Weapon: Armor piercing rifle
Garcian Smith The leader of 7 different personalities and also a loyal servant of Haman. He's low-key and nothing's ever humorous to him. He uses his special telegnosis ability to search and destroy the Heaven Smiles that use optical camouflage. - Weapon: Handgun with Silencer
Dan Smith The most aggressive personality with the biggest attitude out of the 7. He's dressed cool with a suit and tie. No one will mistake him for a business man, at least not with his big revolver he carries all the time.
There is hatred in his eyes. Some even say that if you stare into his eyes, you can see the devil. - Weapon: Custom Magnum
Mask de Smith A mysterious former professional wrestler, he managed to build quite a following with this unique blend of Lucha Libre and British Lancashire style wrestling. There are rumors of his rampaging maskless through the ranks of the No Holds Barred circuit as well. Just when he had been invited to New York to appear at the main event, he vanished without a trace.
His specialty move is known as the Smith Special (usually referred to in wrestling circles as the "burning hammer.") His double grenade launchers pack a powerful punch and can fire normal, Electric, and Gravity grenades. Animals naturally flock to the young and kind-hearted Babyface. - Weapon: Double Grenade Launchers
Coyote Smith Like a venomous serpent, he's a cold-blooded personality. A Latino thug who knows his ways in the streets. Coyote is synonymous with the "art of lock-picking." He's a man who knows how to get things.
It's this extraordinary skill that qualifies him as a member of the Smithe Alliance. Also worth mentioning is his ability to take lives brutally. - Weapon: Custom Revolver
Kevin Smith This albino man uses a knife as his weapon of choice. He can disappear into thin air by taking off his shades. He favors solitude over harmony.
They say he's not a man of many words. But in actuality, no one has ever heard him speak. Some rumor that his voice can summon gods. - Weapon: Knives/Throwing Knives
Kaede Smith The only girl in the killer entourage. She summons hear deadly spirits by blasting out a shower of blood from her wrist. Because she lives a life so close to death, her ability to survive life-or-death situations is beyond that of any living man.
Her specialty is long-range shooting. She's able to use a 2-step zoom when firing her weapon. On a personal level she's very passive and tends to keep her distance from others. - Weapon: Automatic Pistol with Scope
Con Smith The blind boy Con has exceptional hearing that allows him to visualize sounds. He also has an awesome rapid-fire ability. Another nice attribute is his super running speed that if he wanted could outrun almost any enemy.
When he's asleep, he's just an average child. Nobody would suspect him of being an elite assassin. - Weapon: Double Automatics ENEMY PROFILE
Kun Lan A parasitic avatar from Haman Smith's past. With the power of the gods, he brought forth the "Heaven Smile." His plan is to bring down the Federation of States.
Heaven Smile Violent beings who exist through the hand of Kun Lan. Their sole mode of attacking is to get near their targets and blow themselves up. In urban camouflage, they are very difficult to spot with the naked eye.
Системные требования
Минимальные
- Minimum:
- OS *: Windows 7 or later
- Processor: 2GHz Dual Core
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 11
- Storage: 3 GB available space
Рекомендуемые
- Recommended:
- OS *: Windows 7 or later
- Processor: 3GHz Dual Core
- Memory: 4 GB RAM
- Graphics: 512MB, Dedicated Graphics Card
- DirectX: Version 11
- Storage: 3 GB available space
Отзывы
Steam · Very Positive
Все отзывы в Steam3 730 положительных из 4 013 отзывов
Игрок 0377Рекомендует20 ч в игре
I've played this game on my ps2 emulator and on steam. I would also do anything for kevin smith from Killer7 he's my glorious goat and he's so so so cool. I love Killer7 and I'm autistic as ♥♥♥♥ for Killer7.
Игрок 9037Рекомендует13 ч в игре
Killer 7 is like one of those games that you weren't sure was real until years later. Saw this game on a youtube video ages ago and played it slowly in the past 2 years. And it's one of those unique experiences you gotta play at least once in your life. I love the art style, I'm all for games looking different and Killer 7 is very different from most games, even down to how it plays. It's honestly amazing how you can play this game on steam just like that, it's well worth it and saves you emulating it. Just remember to click off the A.I slop upscaled cutscenes in the options menu.... seriously like what were they thinking with that.
Игрок 7346Не рекомендует16 ч в игре
Look, it's killer7, of course I recommend it. However, I recommend that you instead obtain a copy of the GameCube version elsewhere and play it on Dolphin. After this PC port was already released, the developers replaced all of the textures with unedited AI upscales in a patch, meaning all of the environment text is now mangled and unreadable (including Andre Ulmeyda and Travis's t-shirts, background signs, etc.). The cutscenes were subject to something similar, but there's at least a toggle for them now. The developers didn't do any such thing for the textures and it remains a major unaddressed issue with this port. There are mods to fix these issues, but you shouldn't have to mod a game you paid $20 for so that it works as intended.
Игрок 9309Рекомендует15 ч в игре
Now, this is the big one. This is the reason Suda51 has managed to become a household name at all. What is generally considered, not the least by himself, his masterpiece so far. Killer 7. Killer7 is what you get when you take an ambitious creator and give him a high budget and very little in the way of restrictions. It's simultaneously a political thriller, a cool, over the top action spectacle, a surrealist arthouse game and a personal thesis statement for Suda's artistic ideology. It's... also one of my favourite games of all time, so expect me to shower it with obscene quantities of praise. Well, what is it about, then? Killer7 is set in an alternate future where, formally, world peace has been declared, all nuclear weaponry has been dismantled, air travel has been outlawed and so has the internet. After a period of peace, a meeting of the United Nations is disrupted by a suicide bomber. Soon it turns out, he was part of a group called the Heaven Smiles, creatures that have, to most people, the appearance of humans but are actually living bombs. To stop the Heaven Smiles, the American government contacts a group called the Killer7, officially represented by smooth, white suited, suitcase carrying amnesiac Garcian Smith, though secretly a collective of 7 different personalities channelled by him, lead by the mysterious, wheelchair bound Harman Smith who, as is established in the prologue, seems to share a long running rivalry with the equally mysterious Kun Lan, the creator of the Heaven Smiles. If Silver Case was a conspiracy thriller with surrealist elements, Killer 7 is, straight out, a surrealist conspiracy thriller, though one that has sort of a method to its madness. It's not as clearly a spinoff or a continuation of Silver Case as Flower, Sun and Rain, and, as a matter of fact, has a few plot elements that clearly suggest that even if it's broadly the same world, it's a different continuity l, but there are shared elements. The Heaven Smiles harken back to Flower, Sun and Rain's human bombs, the Killer 7 have an illustrious supporting cast of spirits they either killed or died in their proximity that echoes an ability Silver Cases secondary protagonist Tokio Morishima gains late in the game, it even features a few cameos from Flower, Sun and Rain. That doesn't change the fact that Killer 7 has a much larger scale than any of Suda's previous stories. "Nuclear Missiles are headed towards Japan" is the note the game starts off on, by the end of it you will have encountered child trafficking rings, a conspiracy behind the American electoral system and a sinister cult headed by a former mailman who funded the Killer 7 universes equivalent to Amazon. It's some pretty wild stuff. If I had to sum up what Killer 7 is about, essentially, I'd say it's "a contemplation of American and Japanese post war relations through the lense of both eastern and western pop culture", represented, quite literally, by a pair of bored ancient gods playing an ever continuing chess game that acts as both a framing device and an active part of the narrative throughout the game. There is a kind of straight forwardness to some of Killer 7s symbolism that keeps it grounded, even when the the details veer off into the incomprehensible. One of its earlier chapters features American and Japanese political representatives literally holding their top secret meeting in a sleazy gambling parlor and killing each other over a rigged game of Mahjong. It's blunt as far as satire goes, sure, but it's what prevents a story as dense as this from over veering off into complete incomprehensibility. The other quality that anchors Killer 7, even when its narrative becomes hard to follow is its genuinely keen sense of spectacle. Somewhat reducing the often rambling dialogue of Silver Case and Flower, Sun and Rain, while making full use of its animated cutscenes, the cinematics of Killer 7 are an absolute delight. Between quotable dialogue and memorable visuals, Killer 7 may frequently be hard to follow, but it's never boring or unengaging. Now, my personal guiding principal when it comes to arthouse media has always been "be as complicated as you want to be, be as weird as you want to be, be as impenetrable as you want to be, but every once in a while, blow something up." and I think Killer 7 serves as a pretty good example for how it should be applied. Killer 7 has its share of impressive action setpieces both in cinematics and gameplay, and its share of snappy conversations. Who, for example, could forget the famous Russian Roulette scene between main protagonist Garcian and one of the main conspirators behind the American political system. Or Dan Smith confronting Epstein-esque human trafficker Curtis Blackburn in his secret torture cellar. There is an intense, underlying coolness to Killer 7, emphasized by its sleek cell shaded artstyle and heavy use of chiaroscuro. So, how does it actually play, then? Well, essentially, it's a third person shooter with on rails movement and some puzzle solving. There are some nuances there, like a character upgrade system through blood harvested from defeated enemies, which somewhat serves as experience points, you can freely switch between the 7 personalities, all who have somewhat different abilities (Dan is a revolver toting gunslinger, Kaede is a sniper, Mask is a wrestler with a rocket launcher, Con is dual gun wielding speedster, Coyote is Dan, but worse, and Garcian serves mostly as a kind of healer throughout most of the game who can revive dead characters). The different varieties of Heaven Smiles are usually defeated by shooting their weak point before they get close enough for a suicide attack, there are some Resident Evil style puzzles and some boss fights, a few of them relatively conventional, a few of them more gimmicky. If I had to sum up the gameplay I'd do say it's "perfectly adequate to carry what's mainly a story driven game." Sure, it's no Resident Evil 4, but it never gets frustrating or dull. Now, let's get to the elephant in the room: I already wrote that Killer 7 is probably Suda's masterpiece. I stand by that. I also wrote that it was made with very little in the way of restrictions. Which doesn't quite hold true. See, Suda51 himself once stated that about two thirds of Killer 7s script were left on the cutting room floor. Now, mind you, it's still very much a game Suda was not hesitant to sign off on, it's no 2017's Justice League, it was spared ending up the studio hack job some later Suda projects ended up as, but there are still certain blank spots there. Only a few of the playable characters get much in the way of backstory or characterization at all, the pacing seems occasionally rushed and some plot points get little or no payoff. It's certainly a story that still has its beginning, middle and end in place, but is also clearly missing a whole bunch of connective tissue inbetween. As much as I enjoy Killer 7's plot, it's not quite as rounded as that of, say, Silver Case. Interestingly enough, Suda has not too long ago stated his intention to release a director's cut before he retires which... well, I sure want to see it, especially considering that some of what was left out would probably tie it more to the greater Sudaverse (A leaked cutscene shows off Flower, Sun and Rain's main villain Sundance Shot, for example.). So, that's Killer 7. Artistically, it has hardly ever been surpassed, it shows Suda at the top of his game as both writer and director. A display of a talent his previous work only hinted at and what cemented him as probably my all time favourite video game writer. I consider it almost a must play, it's gotten a Steam release a few years ago and you owe it to yourself to play it.
Игрок 0812Рекомендует
Infelizmente a Steam não deixa colocar tudo que preciso falar desse jogo maravilhoso, então deixo o link da Review completa a seguir, esse jogo não merece ter uma review resumida: Review Killer7 no YGP
Игрок 5637Рекомендует18 ч в игре
This was my first SUDA51 experience, I found this game specifically through its gorgeous, entrancing soundtrack which was good enough itself to tempt me. I impulsively purchased the game, played blindly and I regret nothing. Style, form and presentation come first. This game is seductive and everything looks appealing, pick out any angle from any level or cutscene and there is beauty. The writing and characters are nuanced and playful almost, really deeply contrasting the themes of the game. There is a heavily embedded quality of schizophrenia in Kiler7 which is delightful but means that it has to be recommended to the right person. I never once felt confused or intimidated by this game's puzzles. They are not challenging but they are still enough to feel satisfying, you get used to the controls quickly and you are unlikely to feel overwhelmed after the first or second levels. I think that this game will continue to allure people even decades after its release and long after, its bound to attract the right people. Its now one of my favourites and I see myself replaying it many times in the future.
Игрок 3500Рекомендует19 ч в игре
My chud son in the other room playing Killer 7 on full blast be like "HEHEHAHEAHHAHAHAHAH- BAM BLING BSFFHOOOOOOWWW YOUR ♥♥♥♥♥- YOUR ♥♥♥♥♥♥ YOUR ♥♥♥♥♥♥ HEHEAHEAHAHAHAHAHAH BAM BLING BFFFFHSHHHOWWWW"
Игрок 9903Рекомендует15 ч в игре
Controls can be a bit awkward but you get used to it. A somewhat underappreciated gem from Suda51 and Grasshopper at their peak.
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