
Overwatch
Overwatch — непрерывно развивающийся бесплатный командный геройский шутер с постоянной поддержкой, действие которого происходит в ярком мире будущего. Каждый матч представляет собой поистине потрясающее сражение 5 на 5 или 6 на 6. Вас ждут новые герои и поля боя, разнообразные способы игры и уникальные декоративные предметы!
Ведите команду в бой, нападайте на противников из засады или помогайте союзникам, играя за одного из уникальных героев Overwatch, которых в игре уже больше 40. Сражайтесь вместе с друзьями в разных режимах игры на более чем 25 футуристических полях боя, источниками вдохновения при создании которых служили реальные города и страны.
Господство «Когтя» — 4-й сезон: «Герои Пусана»
Помогите друг другу совершить подвиг
D.Mon, новый герой роли «Танк», вступает в бой, чтобы защитить Пусан. В этом сезоне вам предстоит помочь друзьям проявить себя с лучшей стороны на поле боя!
Пусан подвергся нападению Стервятников и «Когтя», поэтому D.Mon, новый герой роли «Танк», защищает родной город вместе с D.Va и остальными членами отряда МЕКА! Выберите любимого пилота в событии «Вечерняя Звезда: моя МЕКА-мания», чтобы заработать звезды, открыть предысторию отряда и помочь своему пилоту набрать рейтинг в общей таблице. Пройдите переработанный боевой пропуск с гибкой системой прогресса и возможностью заменить доступную легендарную награду.
Кроме того, у вас будет возможность исследовать обновленные версии Пусана, Параисо и Айхенвальда, а затем принять участие в «Командном кураже». В этом событии вы сможете набирать совместный прогресс с другими игроками, а благодаря улучшенной системе боевой информации вам будет проще оценить эффективность каждого игрока. И наконец, вас ждет возможность пополнить коллекцию эпохальным обликом Гэндзи, эпохальным обликом оружия Соджорн и другими декоративными предметами!
Дополнения и DLC
Системные требования
Минимальные
- Minimum:
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64-bit (latest Service Pack)
- Processor: Intel® Core™ i3 or AMD Phenom™ X3 8650
- Memory: 6 GB RAM
- Graphics: NVIDIA® GeForce® GTX 600 series, AMD Radeon™ HD 7000 series
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
Рекомендуемые
- Recommended:
- Requires a 64-bit processor and operating system
- OS: Windows® 10 64-bit (latest Service Pack)
- Processor: Intel® Core™ i7 or AMD Ryzen™ 5
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060/ GeForce® GTX 1650 or AMD R9 380/AMD RX 6400 or Intel® Arc™ A770
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 50 GB available space
Отзывы
Steam · Mostly Negative
Все отзывы в Steam134 357 положительных из 423 446 отзывов
Игрок 7086Не рекомендует145 ч в игре
Playing this game is like getting addicted to hitting yourself in the head with a hammer.
Игрок 2800Не рекомендует1 ч в игре
全宇宙最低能的游戏和游戏群体。作为一个已经出了十年的游戏,暴雪至今没有搞明白一局游戏应该有几个人,新出的英雄更是一个比一个眉目。玩这个游戏玩入脑的沙比更是数不胜数,整天看不起cs,笑瓦是4399爱叫妈妈,那这群爱自诩fps里瞄准压力最大,最吃大脑,最吃团队配合的游戏,最不性压抑,最不爱开挂,最不爱代练,最和谐友善,最尊重职业选手,最关爱新手的玩家平均水平是什么样的呢?下到青铜,上到宗师,路都走不明白的一大堆,打开游戏就是狂鼠大锤托比昂,一边放弃大脑享受游戏,一边在快速美美压力新人,输了就如同也够一样疯狂撕咬,哪怕是这样的玩家,一想到这是上手难度极高的年度最佳游戏也不禁挺起胸膛。好了,现在你是一名单排玩家,对面是代练老板的斐济北,肯德基公主的亲卫队,4保1的挂车,鞭尸蹲起的炸鱼勾,你们这边是输了就扣diff的糖氏,快去打开语音享受你的游戏吧。好舒服啊,新人都去哪里了呢,addbdg,现在赶紧shut the fk up,然后去ow赛里木湖耍起嘛
Игрок 1411Рекомендует577 ч в игре
This is not a video game, it is a government-funded experiment designed to discover exactly how much concentrated misery can be injected into a human being before they start communicating exclusively through primal screaming. Every match feels like being personally punished by God for crimes committed in a previous life, while five teammates with the collective IQ of a damp sock actively dismantle the last remaining fragments of your sanity.
Игрок 1365Не рекомендует1736 ч в игре
Не рекомендую, привязан телефон, игра запросила подтверждение но смс не приходят. В итоге игра перестала работать. В этот аккаунт вложено много времени и денег. Blizzard поешьте говна которое вы сами и создали. Не играйте в это!
Игрок 5314Не рекомендует142 ч в игре
The matchmaking system is genuinely one of the worst I've ever experienced. I honestly don't understand how this system is supposed to be considered competitive or fair. I've consistently performed better than players around Platinum 1. Yet somehow my rank/MMR can drop all the way down toward Gold 1, while the game still labels my rank as "Uncertain." The most frustrating part is the matchmaking itself. You can get a match where your team is supposedly "Favoured", only for your tank to die within the first few seconds of basically every fight, repeatedly. Meanwhile, you can be performing extremely well individually, even outperforming players in higher ranks, and none of that actually matters because the system primarily cares about whether the team won or lost. So you can play your absolute best, consistently outperform players who are supposedly higher ranked than you, and still get punished because four other people are on your team. Then you get another match where the enemy team is clearly much more coordinated, and suddenly you're expected to take another loss. The system doesn't seem capable of distinguishing between: "We lost because the enemy team was better." and "We lost because one of our teammates was completely outmatched and the game was effectively unwinnable." Both are just another loss. And then there is the "Uncertain" rank system. Instead of giving you confidence that the game has accurately determined your skill level, it feels like the game is admitting that it doesn't actually know where you belong while still heavily moving your rank based on losses. I understand that individual stats shouldn't be the only thing determining rank. But completely ignoring individual performance creates its own massive problem. A player can play extremely well and still receive exactly the same punishment as someone who contributes almost nothing, simply because they happened to be on the losing team. At that point, ranked doesn't feel like a measurement of individual skill. It feels like a measurement of how many random teammates you can survive playing with. I've had huge win streaks followed by ridiculous losing streaks, and the sudden swings make the entire system feel completely inconsistent. The worst part is that I actually enjoy Overwatch itself. The gameplay is fun. The reason I'm considering uninstalling isn't the game, it's the ranked matchmaking experience. A competitive system should make you feel like your skill and decisions matter. Instead, this system can make you feel like you're completely powerless over your rank. The matchmaking and ranking system desperately needs improvement. "ADD" And after experiencing the 6v6 Competitive system, this problem has become even more obvious to me. I won almost all of my placement matches and was placed directly into Emerald 5. You would think that after successfully completing your placements and receiving a rank, the game would have a reasonable level of confidence in where you belong. Instead, immediately after getting Emerald 5, I got four matches in a row where the game told me both "Your rank is uncertain" and "You weren't favoured and you lost." Four matches in a row. So what exactly was the point of the placement matches? If I can win almost all of my placements, receive Emerald 5, and then immediately be told that my rank is uncertain after multiple consecutive losses where I wasn't even favoured, it makes the entire ranking system feel extremely inconsistent. It feels like the game has just determined my rank, only to immediately tell me that it isn't actually confident in that ranking.
Игрок 1634Не рекомендует6 ч в игре
I deeply regret paying for the original game years ago because the developers completely ruined what I actually bought. Even though they finally dropped the 2 from the title and tried to pretend it's the classic Overwatch, the damage is already done. They took a paid, premium game and forced it into a greedy, free-to-play model that stripped away the fun progression and replaced it with endless microtransactions.
Игрок 8952Не рекомендует
这游戏是傻逼,玩家一群傻逼,暴雪是傻逼,我也是傻逼 游戏不用说,很好玩,画风也独特。但只限于能玩 滚木一样的匹配机制,一大群文质彬彬的亲和文雅的队友 4把游戏,因为是萌新在熟悉游戏而被队友骂了3把,本人也是因为是萌新被调成了一滩大狗份,没被骂的一把还是新手的全人机局,CS2环境都没这么爽 总之 我是大狗份!
Игрок 7417Не рекомендует3 ч в игре
Lançado em maio de 2016, overwatch foi com certeza um dos jogos mais incríveis que eu já joguei. Criado por uma equipe genial da blizzard chefiada por Jeff Keplan, o jogo (que inicialmente tava sendo desenvolvido pra ser um MMO no estilo WOW), acabou sendo adaptado pra se tornar o heroshooter que a gente tanto amou durante anos. Overwatch foi o jogo que me fez amar fps depois de anos achando que eu odiava o gênero por causa do CS. Ele trouxe bonecos que recompensavam quem tinha uma boa mira (widowmaker, mccree) além de trazer outros bonecos que te possibilitavam uma gameplay mais diversificada (como Reinhardt e Mercy). Eu joguei umas boas 1200 horas do jogo, que começaram excelentes mas que depois de anos começaram a azedar. Mas já vou chegar lá. Overwatch era um jogo extremamente gostoso de se jogar. E além de tudo isso, tinha um brilho ultra especial de criar todo um universo que nos prendia, onde a gente ficava esperando cada novo curta e cada novo fragmento da história como se fosse a final de uma copa do mundo. Eu me lembro de acompanhar, extremamente animado, o lançamento de personagens como a Ana e a Sombra. O cenário competitivo fervia e overwatch, além de fazer 1 bilhão no seu ano de estreia, era extremamente aclamado na antes tão celebrada "blizzcom". Do dia pra noite overwatch virou uma das propriedades intelectuais mais valiosas do portfolio blizzard, ficando atrás apenas do warcraft e rivalizando com diablo. Bom, como vocês já devem ter imaginado, algo deu errado no meio do caminho. E hoje, sabendo dos bastidores, é mais fácil dizer o que aconteceu. Tudo começou com uma exigência maluca do CFO "Dennis Durkin". Numa reunião privada com Jeff Keplan em 2020, ele exigiu que ele e sua equipe aumentasse o faturamento pra valores astronômicos ou ele iria demitir pelo menos 1000 funcionários da divisão. Jeff, com esse nabo na mão, teve que ir mutilando o jogo e deixar de desenvolver melhorias e eventos legais pra colocar cada vez mais recursos toscos de micro transações (como as skins da overwatch league). A partir daqui a coisa começou a implodir não só pra overwatch, mas também pra blizzard como um todo. A Blizzcom, que antes era tão amada pelos fãs, virou uma piada depois daquele gordinho falando "do you guys not have phones?" no evento do diablo; além daquele premio removido do torneio de hearthstone pelo vencedor ter dito uma fala pró Hong Kong. E se as coisas já tavam feias pra blizzard, pro overwatch foi ainda pior. Jeff acabou renunciando em abril de 2021, e daqui pra frente overwatch foi pro ralo. Depois de anos tentando crescer os números de um jogo cada vez sem conteúdo, agora eles queriam lançar um "Overwatch 2". Obviamente eles queriam vender o mesmo jogo de novo, mas agora prometiam um modo campanha com uma história e com mapas completamente PVE. A ideia animou parte da galera que ainda amava overwatch e queria ver mais da história. Acontece que conforme o prazo foi apertando, os caras acabaram lançando só o modo pvp mesmo (????) Quem tinha o overwatch 1 acabou sendo obrigado a migrar pro 2, que nada mais era do que um overwatch piorado. Ao invés do formato antigo de 2 tanks, 2 dps e 2 healers, agora tínhamos times com 5 jogadores e apenas 1 tank, que agora viraram uma espécie de super DPS. Ao invés de jogos táticos e altamente posicionais, agora tínhamos uma nova gameplay piorada com 5 players pulando pra qualquer lado em busca de kills (notem que agora até o doomfist é tank, salve-se quem puder). Foi aqui que eu abandonei de forma definitiva o jogo. Desde então até tentei voltar a jogar algumas vezes pelo fator da nostalgia. Mas esse jogo (que agora até já tiraram o 2 do título) já não é nem uma sombra do que foi o overwatch nos seus primeiros anos.
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