Prince of Persia: The Sands of Time

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Среди выжженных песков древней Персии существует легенда, написанная на древнем языке. Здесь говорится о времени, рожденном кровью и управляемом обманом. Привлеченный темными силами волшебного кинжала, молодой принц вынужден обрушить смертельное зло на прекрасное королевство.

С помощью козней соблазнительной принцессы и абсолютной силы Песков Времени Принц отправляется в мучительное путешествие, чтобы вернуть проклятые покои Дворца и восстановить мир на своей земле. Технологический шедевр. Станьте свидетелем одного из самых передовых программ в истории игр, расширяющих возможности консолей и поднимающих стандарты игр во всех областях производства: физика, освещение, графика, анимация и многое другое!

Непревзойденный герой. Обладая силами мифических размеров, Принц возвращается в приключенческие игры с акробатикой, бросающей вызов гравитации, свирепыми боевыми навыками и способностью управлять временем, чтобы исполнить свое предназначение. The Sands of Time — Монреальская студия Ubisoft представляет Sands of Time — технологический прорыв, который навсегда изменит облик приключенческих игр.

Сотрите прошлое, загляните в будущее и заморозьте настоящее в реальном времени, чтобы получить неограниченные варианты игрового процесса. Экзотические миры и огромные королевства. Раскройте тайны мира, который еще никогда не был исследован в приключенческих играх.

Средневековая Персия, мифическая и смертоносная, хранит ошеломляющее множество ландшафтов и королевств, которые можно исследовать и покорять. Захватывающее приключение, полное предательства и триумфа. Эпические легенды и смертоносные существа мифической Персии оживают в этой полной напряжения истории, в которой больше неожиданных поворотов, чем в самом лабиринте Дворца.

ПлатформерыКазуальные игрыПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Supported OS: Windows® 2000/XP (only)
  • Processor: 800 MHz Pentium® III or AMD Athlon™
  • System Memory: 256 MB of RAM
  • Video Card: 64 MB GeForce™ 3 or higher, or ATI® Radeon™ 8500 or higher, Matrox Parhelia™. (GeForce4 MX not supported)
  • Sound Card: DirectX® 9.0 or higher compliant sound card
  • DirectX Version: DirectX® version 9.0c or higher
  • Hard Disk: 1.5 GB available hard disk space
  • Supported Peripherals: ThrustMaster FIRESTORM Dual Analog 3
  • Note: For an up-to-date list of supported chipsets, video cards, and operating systems, please visit the FAQ for this game at: .

Рекомендуемые

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Отзывы

Steam · Very Positive

Все отзывы в Steam

4 534 положительных из 5 299 отзывов

77

Игрок 5377Рекомендует3 ч в игре

**Prince of Persia: The Sands of Time — A Timeless Classic** Some games are simply games, while others become a part of your childhood. *Prince of Persia: The Sands of Time* is one of those rare experiences that I will never forget. When I first played this game, it felt completely different from anything else. The atmosphere, the mysterious story, the beautiful environments, the music, and especially the incredible parkour system made the Prince feel genuinely unique. Running across walls, jumping between platforms, climbing ancient structures, solving environmental puzzles, and carefully navigating deadly traps created an experience that still feels special even after all these years. But the biggest thing that made *The Sands of Time* memorable was the **Dagger of Time**. The ability to rewind time might sound simple today, but back then it was an incredibly clever mechanic. Making a mistake during a difficult jump or getting killed by a trap didn't always mean starting over. You could literally turn back time and try again. It became an essential part of both the gameplay and the story rather than just being a gimmick. The relationship between the Prince and Farah also gave the adventure much more personality. Their conversations, disagreements, humor, and gradual trust made the journey feel like more than just another action game. The Prince himself starts as an arrogant young man and gradually learns from his mistakes, making his character development surprisingly meaningful. And then there is the atmosphere. The ancient Persian architecture, massive palaces, underground passages, gardens, towers, and mysterious ruins create a world that feels almost like a playable fairy tale. The soundtrack fits this atmosphere beautifully and is still something I remember years later. What impresses me most is how well the game balances **platforming, combat, exploration, puzzles, and storytelling**. Nothing feels completely disconnected from the rest. Every mechanic contributes to the adventure. Of course, some aspects have aged. The combat can feel repetitive at times, the camera occasionally becomes frustrating, and certain controls are not as comfortable as what modern games have taught us to expect. But these problems are minor compared to what the game accomplished. For me, *Prince of Persia: The Sands of Time* represents an era when games could be adventurous, mysterious, creative, and genuinely memorable without needing enormous open worlds or endless content. This is not just a game I remember. **It is a piece of my childhood.** Years later, I can still hear the music, remember the first time I discovered the power of the Dagger, and remember desperately trying to make that next jump without falling into a trap. A true classic. **10/10 — timeless, unforgettable, and still worth experiencing.** ❤️⏳

24

Игрок 8324Рекомендует7 ч в игре

TLDR Prince of Persia: The Sands of Time, is, pun intended, a beautiful relic of its time. It is a little gem of a game from an era of gaming when live services and microtransactions didn't exist, and it takes you on a wonderful Arabian-nights-vibe journey for a few hours. Sadly, the Steam version comes with a few annoying glitches, due to incompatibility with modern hardware, but there is a recently released mod on ModDB that fixes most of them. The Good POP SOT has an enchanting and cohesive atmosphere (both in terms of art style and music), great voice acting and humor, very solid platforming, and an interesting mechanic with its ability to reverse or slow down time to help you in both combat and traversal. This is a game that takes you on a magic carpet ride for 6 hours and demands little more in return than your attention. While 95% linear, exploration is rewarded with more banked sand for your time manipulation abilities and permanent upgrades to your health bar. The UI is as minimalistic as possible. There are some really nice QOL details in this game, e.g. your save file will tell you how many % of the game you've completed, and since the entire game is framed within narration from the prince, he will also comment on game overs and saving. The Bad Farah's AI can be a bit... suboptimal sometimes (although it is hilarious when she accidentally shoots you and both she and the prince comment on it), and Farah herself is basically made of paper--three hits and she's dead. There is one section near the end of the game that can leave you stuck in a death loop if you're not careful. Thankfully, the game allows you to keep multiple manual saves (which you should definitely take advantage of!), so if that happens, just reload a previous save. The final boss is actually easier than the last 6 or so battles before him. The Ugly This game unfortunately does not play along well with modern hardware. Voice volume is tied to camera distance, so if the camera is far away from the character or you're watching a cutscene, voices will be hard to hear. The fog effects cause a screen white-out, and the PC version was not designed to be played with controller. The game was also not designed for widescreen monitors, and launching it takes a day and a half, as it tries to launch a .exe file that doesn't work correctly. Thankfully, there is a mod on ModDB that is super easy to install and fixes almost all of these issues (except for the audio, which it is supposed to fix, but sadly doesn't for me).

97

Игрок 0297Рекомендует16 ч в игре

Una joya atemporal, en mi opinión un de los mejores juegos de la historia. Mecánicas variadas y sencillas, una historia bonita, una duración aceptable, un apartado musical excelente, unos gráficos de la época, pero más que decentes, y una jugabilidad espectacular. Los controles y la cámara a veces te traicionan, pero en general es toda una experiencia que merece la pena.

76

Игрок 0776Рекомендует7 ч в игре

If you feel nostalgic it's really good. Please remove fog in the settings if your screen is gray.

02

Игрок 9002Не рекомендует3 ч в игре

Bir remake yapmayı beceremeyen Ubisofta selam olsun. Gameplay kütük, kamera bozuk. Gamepad desteği olmamasına rağmen oyun dosyalarında THRUSTMASTER GAMEPAD kullanım kılavuzu ve garanti belgesi koyan Ubisofta selam olsun! Hintlilere de selam olmasın başlarım yapacağınız işe bir remake yapamıyonuz sizin yüzünüzden bok gibi pc portuyla uğraşıyoz

43

Игрок 3343Не рекомендует

had problems with modern hardware, had to edit installation files but i guess it is a bit too old for my liking. I could not even climb up the wall, in the 1st 5 minutes. The controls (hold right click to do special movements like climb up or run up the wall) is stupid. the 2008 prince of persia is a lot better.

26

Игрок 4426Рекомендует10 ч в игре

8/10 The lady in the cutscenes and game is omega hot. Traversal in the game is really good and fun when you get used to the wall runs and wall jumping. Targeting can be a bit annoying sometimes and being blocked by enemies when trying to use the dagger to execute. Puzzles were very enjoyable. Never really used the slow motion effect but its cool. I did really enjoy being able to rewind time if you messed up and died to a large fall but it was annoying when trying to revive and your stuck in a death loop. This game is significantly better than Prince Of Persia HD 2008 holy crap that game is garbage. I genuinely dont know how they made that game so bad.

23

Игрок 8223Рекомендует6 ч в игре

Para mi el mejor prince of persia de todos, ojala hagan un remake de el porqque lo merece adaptandolo a los tiempos que corren, mientras tanto le daremos a esta joya ya un clasico.

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