
Wuchang: Fallen Feathers
WUCHANG: Fallen Feathers – это экшен-РПГ в стиле солслайк. Действие происходит в землях Шу, в мрачные и неспокойные времена заката династии Мин. Империю раздирают междоусобицы, а таинственная хворь порождает кошмарных чудовищ.
Вы играете за Учан, бывалую пиратку и грозу морей, потерявшую память. Ей предстоит столкнуться с призраками прошлого и выжить после заражения жуткой Пернатой хворью. Исследуйте глубины Шу, собирайте арсенал оружия и осваивайте новые навыки, побеждая врагов.
Совершенствуйте боевой стиль, жертвуя таинственную Красную Ртуть, и получайте новые техники в этом захватывающем экшен-приключении. Усиливайте оружие мощными чарами и выработайте свою уникальную манеру боя.
Сражайтесь с жуткими порождениями мрака и попробуйте спасти остатки человечества от наступления тьмы, черпая силы в древних знаниях. Вам предстоит посетить заброшенные храмы, заросшие руины и самые темные тропы этого мира. Соберите воспоминания Учан воедино, и вас ждет одна из нескольких концовок. Какая именно – зависит от принятых вами решений, раскрытых тайн и союзников, которым вы решите довериться.
Вас ждут глубокий сюжет, динамичная боевая система и невероятной красоты приключение в землях хаоса и смерти. Сможете ли вы узнать правду о проклятии Учан и принести мир в Шу или падете жертвой кошмаров, что таятся в ночи? Судьба целого мира зависит от вас.
Системные требования
Минимальные
- Minimum:
- OS: Windows10 64bit
- Processor: Intel Core i5-8400/AMD Ryzen 5 1600
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB/AMD Radeon RX 580 8GB
- DirectX: Version 12
- Storage: 60 GB available space
- Additional Notes: HDD Supported, SSD Recommended. The above specifications were tested with DLSS/FSR enabled.
Рекомендуемые
- Recommended:
- OS: Windows10/11 64bit
- Processor: Intel Core i7-9700/AMD Ryzen 5 5500
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2070/AMD Radeon RX 5700 XT/INTEL Arc A750
- DirectX: Version 12
- Storage: 60 GB available space
- Additional Notes: SSD Required. The above specifications were tested with DLSS/FSR enabled.
Отзывы
Steam · Mixed
Все отзывы в Steam60 694 положительных из 106 147 отзывов
Игрок 0504Рекомендует26 ч в игре
Fun game, made me interested in Chinese history and mythology, but I gave up at a boss, Ming General Liu Cheng'en. 09.05.2026
Игрок 9066Рекомендует89 ч в игре
---{ Graphics }--- ☑ You forget what reality is ☐ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☐ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☑ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☑ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☑ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☑ 9 ☐ 10
Игрок 5718Рекомендует46 ч в игре
Out of all of the "soulslikes" that I've played, this definitely comes the closest to matching the feel and overall vibe of what fromsoft has going on. It's in my top 3 in that genre along with Nioh and Khazan, which is pretty good company. The level design, polish, and interconnectedness of the world is up there with dark souls. Also has the same kind of cryptic (sometimes frustratingly so) quest line design. Pretty solid bosses for the most part. Main highlight for me would be the combat system and how good the actual gameplay feels. The game is definitely dodge-oriented but I primarily relied on parrying (used dual blades without using blademaster) instead for what that's worth, just to point out that it's a viable option. Strong recommendation.
Игрок 1468Не рекомендует51 ч в игре
THINGS TO KNOW BEFORE YOU BUY/PLAY: This game has exploration like Dark Souls 3, not like Dark Souls as a lot of people say. There is no equivalent area to firelink shrine where you can explore in 5 different areas, and you get teleport from the beginning. Non-linear inside each area, linear between areas. You basically HAVE to change your build to defeat the bosses. The game doesn't do a good enough job telling you this, but you cant rely on the dodge to get through the game. Bad "readability" on the graphics. everything blends together, like a wheres-Waldo of visual design. Has a weak visual and musical identity. Sorta generic or cobbled together feel. Nebulous story, that's hard to get invested in. Bad combat design. Cheese-fest, from both the enemies and you. It never feels like i defeated a boss or a great warrior. It feels like i out-cheesed a moving QTE. So many enemies that have a instantly repeatable attack they spam 5+ times. so tedious. Later bosses never stops attacking. That's not hyperbole, literally as soon as their combo is done they're winding up the next attack. You yourself is extremely weak. You have very slow healing animation. Every little thing knocks you down and your damage hardly tickles them. It's a slog. It surprisingly gets better late-game. or maybe i just got used to ♥♥♥♥♥♥♥♥. Enemy attacks sometimes have bad hit-boxes, where you get hit after the animation has passed through you. It feels like the idea was to make enemies "hard" only they dont know how to do that so they just gave all enemies looong combos or instakill status bar or spawned groups or make them never stop their attacks. When what they should have done was try and make them fun or at least "enjoyable" in a souls-like way. I kept playing in ways that felt like it couldn't be the intended way, but i believe it was. Like switching your armor each time you see an enemy with instakill status effect. Is that the intended way to play? do they think that's fun? or deflecting the enemy attack to 1 hit tickle them, repeat until dead. You can stagger enemies to make them vulnerable to a big attack! only it does barely more dmg then your normal attack. You can retry each fight without a runback. but giant text appears after you resurrect that blocks the screen. So if u enter the fight immediately the boss can attack while you cant see them, and they do btw, instantly after stepping through the fog gate and they're in your face damaging you. Pressing the button to pick up items, twice, makes you take a step forward. so the animation of you picking up the item plays when you are away from it. I have stepped off a ledge because of this. You might think that all this means the game is hard. That you really have to pull yourself together to beat these odds, but no. Surprisingly there's only one difficulty spike called Honglan, where you have to accept that you cant make your own build but have to tailor it to the bosses. If you can beat her you can beat the rest of the game. After her the difficulty is the same or lower through the rest of the game. You enter each fight. see if they're using a weapon (you can only deflect weapons), see what elemental attacks they're using, maybe test if they're weak to an element and then change your build accordingly. I can remember 2 times the deflect and dodge timings were hard to get right. The hardest part of getting through these fight is not losing your patience as you do the same actions over and over again, for minimal gain. Souls-like combat is a fine balance to get right and this game doesn't do it. What it does have is good exploration. Even though it isnt interconnected like Dark Souls, exploring the levels is fun. Finding all the paths opening all doors and going up, down and around the level is satisfying. They are pretty good at showing you places that you will be able to reach later. Both inside the area and beyond. Multiple times the game will show you structures up on a hill, or in a valley, that looks like they might just be set dressing, but they almost never are. You will come to those places and explore them inside and out. This is the good stuff. That's the souls exploration im here for. You cant jump which the game abuses by placing tiny elevations that you cant cross, but you can look into the area. Annoying design. Not a lot of traps. some ambushes. At this point i cant really recommend Wuchang. The good doesnt outweigh the bad. Okay i completed the game and the last 2 areas are much more enjoyable then the first. I still wouldnt recommend the game, since the bad parts are still in effect but it did get better. Here are some random thoughts from the endgame. White general jank. He can counter when hit, even when not in the counter animation. I dont know why this happens. Infinite attacks. Sometimes he gets confused and cant properly lock-on to me, then goes flying off in a random direction. Some of his attacks can be deflected some of them cant. i guess the idea is that a overhead attack is too powerful, but it would be nice to have that indicated. The bosses also suffer because of everything that came before, like the game not having a noticeable difficulty curve, means that all fights feel the same. The Emperor, for example, seems like it should be a pulse-pounding encounter with him aggressively pouncing on your face, but all bosses that came before does the same. Robbing the fight of some identity. It is nice that we fight him in an empty arena, making him stand out more, and being easily readable. He also actually stop attacking once in a while! I dont know why they felt big enemies need to do that since, gameplay wise, they play exactly the same as small enemies, but okay. Overall its a better fight then a lot of the others, if viewed in a vacuum. The good part of late-game fights. there are more monstrous type enemies, which means that the fights are balanced around the dodge mechanic only. This makes them much more fun to play. They introduce some spectacle which i appreciate. Big attacks also mean that they cant be in my face all the time. Bosses more less stop the repeated attack spam. Dont know why it took so long to have a different animation for attacks. The mandated tedium is taken up by the normal mobs instead of the bosses. I dont know if that's an improvement. Seriously why do the ordinary mobs start insta-spamming attacks once the bosses stop doing it. Is it actually mandated wtf. Game also found itself a visual identity. The late areas are much better looking and unique then the beginnings. Dont know how well it connects overall but it is nice to look at sometimes even beautiful. Why couldnt the game have started like this. Exploration suffers the game becomes much more linear.
Игрок 2546Рекомендует22 ч в игре
Getting lost is the main feature of this game for sure. Sometimes it gets really frustrating and exhausting. Nevertheless, its level design (interconnected world) is outstanding for the genre, reminded me of DS1 at that. The combat is fairly satisfying. Dodging is easier and more central than parrying. The performance is solid for me. A decent, average Souls-like experience, but if getting lost sounds tedious to you, I wouldn't recommend it.
Игрок 6787Рекомендует68 ч в игре
Great game! Was a bit janky on release, but coming back a year later it feels great to play. Enjoyed it a lot.
Игрок 3669Не рекомендует22 ч в игре
基本上打完了。平心而论,这款游戏的制作水平是非常高的,人物建模,美术质量,场景建模,地图设计,战斗体验,音乐声效每一个单独拿出来都是全球一流的水平,但是游戏的故事线和剧情引导真的是太差了。前十个小时左右的游玩体验还是比较不错的,但是到了中后期,大概是从秽柳滩开始,剧情不知所云,完全靠谜语人叙事推进。到了后期美术风格也开始摆烂,只是单纯堆砌血腥的元素。其实从蜀王祠地下部分就已经可以看出端倪,如果只是依靠这种元素的堆砌来营造阴森恐怖的氛围的话,很快就会产生审美疲劳。 这款游戏的体量确实不小,但是叙事水平和剧情并没有撑起应有的故事厚度。游戏什么都好,但是就是不好玩
Игрок 9175Рекомендует21 ч в игре
怎么说呢,即便是170块钱买的,还是没有办法达到预期体验。 除了武器技能、战技设计,其他真的是乏善可陈。 但就算是很有巧思的武器设计,也完完全全被反复洗点、加点的繁琐流程给破坏掉了。 要玩某个武器就要特化加点,形成build,换一把武器就要重新加点,一开始还有新鲜感,后来就是完完全全的浪费时间。 如果能加一个保存加点配置的选项就好了,可惜换不得。 如果所有的捷径开的都不是脱裤子放屁的话就好了,可惜换不得。 如果最终boss能换一个逼格高一点的就好了,可惜换不得。 5GN最终评分为:5 【游戏不好玩,但也没那么坏。】