Blasphemous II

1 / 8

The second scripture in the Blasphemous series portends the return of The Penitent One, with a story that continues from the free Wounds of Eventide DLC for the original game, where The Heart in the sky heralded the return of The Miracle and foretold the birth of a new miracle child.

Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets.

Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came.

Taking them down won’t be easy, but with Blasphemous 2 offering more chances to customise and improve your skill set, along with several new unique weapons to wield with righteous zeal and unending fury, victory might just be within grasp.

Ultimately, only one thing is certain… Penance Never Ends

Having awoken in a strange new land, your journey starts anew in a series of enchantingly grotesque landscapes, oozing Gothic charm and littered with unforgiving traps. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle

The Penitent One shows no mercy, and with a series of new weapons offering new moves, brutal executions, and expanded combos, destruction will rain on any that stand in his way

Blasphemous 2 offers up new ways to play, with the ability to customise and improve your base skillset, alongside several new unique weapons to unleash devastating attacks on enemies

Hordes of monstrous foes stand between you and your goal; twisted bosses with unique attack patters and sundering abilities will put your skills to the test as you fight to stand triumphant when the dust settles

A whole new world awaits, bustling with mysterious new NPCs to interact with, some will offer aid, some will ask for it, and others will send you on death defying missions to obtain long forgotten items. With so much to see and do, the stories and myths you encounter will help you unpick the games myriad of secrets, granting you a deeper understanding of this strange new world

ПлатформерыРолевые игрыЭкшеныПриключенческие игрыИнди

Системные требования

Минимальные

  • Нужны 64-битные процессор и операционная система
  • ОС: Windows 10
  • Процессор: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Оперативная память: 4 ГБ ОЗУ
  • Видеокарта: NVIDIA GeForce GT 520, 1 GB or AMD Radeon HD 7470, 1 GB or Intel HD Graphics 4400
  • Место на диске: 4 ГБ свободного места

Рекомендуемые

  • Нужны 64-битные процессор и операционная система
  • ОС: Windows 10
  • Процессор: Intel Core i3-550 or AMD FX-4100
  • Оперативная память: 6 ГБ ОЗУ
  • Видеокарта: NVIDIA GeForce GT 710, 1 GB or AMD Radeon R7 240, 1 GB or Intel HD Graphics 530
  • Место на диске: 4 ГБ свободного места

Отзывы

Steam · Very Positive

Все отзывы в Steam

20 017 положительных из 22 062 отзывов

47

Игрок 2647Рекомендует27 ч в игре

I'm not gonna mince words. Blasphemous 2 is easily one of the best games I've played in my life. I was already incredibly impressed with the first game and somehow the sequel is even better, in my opinion. First of all, this game is massive. The base map already has a ton of content but then there's also the Third Sin DLC which is basically a huge love letter to Symphony Of The Night. The combat is slower paced, more methodical. You have to pay attention to the animations, immunity frames. Mashing won't get you anywhere. Once you have a few more combat options then you can be a little bit more reckless but it still doesn't mean it's a walk in the park. I died in the sequel a lot more than in the first game. The art is absolute peak. The OST is filled with bangers. The NPC's are interesting. Voice acting is amazing. Tons of varied enemies (with just a few palette swaps). Great bossfights. A lot of hidden items, collectibles. One of the most interesting things about both Blasphemous 1 and 2 (and people are torn on this) is how both games approach story progression. It's similar to Dark Souls in a sense that there are some 'point of no return' moments for certain NPC's and if you rush through the game without paying attention to dialogues, without reading lore in the item descriptions etc. it will affect the outcomes. Not everyone likes this and I did screw myself in the first game by triggering a bossfight on accident, but ultimately I think it's a good thing. It makes you sit with the consequences of your actions. Sometimes things just don't go how you planned. And the game features NG+ anyway, both B1 and B2. Is the game flawless? It's pretty damn close to being that. I think I only encountered one bug when my fervour bar didn't recover after picking up the guilt fragment and I was forced to go to the confessor but other than that there was nothing that disrupted my enjoyment in any way. This was just pure fun and amazement, from the beginning to the end.

91

Игрок 3791Рекомендует13 ч в игре

プレイ動画↓https://www.youtube.com/watch?v=mnfeHLVgx34 Flydigi Direwolf 2コントローラーを使用。※本レビューは、ゲーム序盤をプレイした時点での簡易レビューです。 ゲーム概要 荒廃し、狂った信仰が支配する世界を舞台にした、ソウルライクとメトロイドヴァニアの要素を融合させたアクション作品「Blasphemous」の正当な続編。 再び目覚めた「悔悟者」となり、世界の行く末を左右する聖戦へと身を投じていく。前作から直接つながる物語が描かれる一方、プレイヤー自身が情報を読み解いていく作風のため、本作からでも十分にプレイを楽しめる。 良かった点 [*]圧倒的な表現力で描かれる、独特で魅力的なダークファンタジー世界。 [*]アクションやグラフィック、各種システムなど、前作からあらゆる面で進化している。 [*]前作よりも操作性が現代的になっており、より遊びやすいアクションが楽しめる。 [*]前作から難易度が大幅に下がったように感じられ、幅広いプレイヤーが挑戦しやすくなっている。 [*]初代から続く世界観や物語を楽しめる一方、本作からシリーズに触れてもプレイ自体に支障がない。 気になった点 [*]前作よりも操作性が現代的になっているため、硬派で手応えの強いアクションを求めるプレイヤーには好みが分かれる可能性がある。 [*]スキルツリーで習得できる能力の多くが、あまり魅力的に感じられず、取って付けたような印象を受ける。 総評 前作の魅力的な世界観を引き継ぎながら、アクションやグラフィック、システムなど、あらゆる面で進化を遂げた良作。操作性が現代的になり、難易度も下がったように感じられるため、前作より遊びやすい作品に仕上がっている。 スキルツリーの能力には物足りなさがあるものの、メトロイドヴァニアとしての完成度は高い。前作のファンはもちろん、ダークファンタジー系のアクション作品が好きな方にもおすすめしたい一作だ。 他にもアクションやメトロイドヴァニア系作品をSteamキュレータープラットフォーマーズで、ローグライク作品をローグライクゲーマーズで紹介しています。 良かったら御覧ください。

76

Игрок 9176Рекомендует13 ч в игре

Great metroidvania game, the routes were confusing at times but it feels great to figure it out by yourself

59

Игрок 4459Рекомендует24 ч в игре

先说结论: 对比一代,在内容量方面有着巨大的提升,然而关卡设计有着明显的退步,对于一代的粉丝来说,依旧值得买来玩,对于新玩家来说,它的整体难度也比一代更加友好。 ================================= 接下来是详细评测: 先说说我的出发点,我所游玩的版本是本体+迷雾城堡,我之罪两个DLC。 而我本人则是通关了空洞骑士,丝之歌,黑暗之魂系列,只狼,black souls,ORI,渎神1的老不死人了,因此我在评价时会带有部分前作内容剧透,以及可能会有和以上游戏关联的感想。 首先,当我进入游戏,选择武器的时候,我并没有想到三种不同的武器竟然会是本作的解谜跳跳乐核心系统。 这一点属实给了我一些惊喜,但同时也带来一些问题:玩家前期看得到而不能去到的地方,非常之多。 这个问题几乎能带来灾难性的探索体验,玩家往往会在过地图时,由于没有对应能力而不得不略过超级多地点和奖励,而游戏的地图又是延续了前作的方块地图,这意味着,如果你没有给地图打标记的习惯,那后面查漏补缺的收集将会非常痛苦。 我个人就是一个舔图非常细的人,在没有观看任何攻略的情况下,我一周目通关时,拥有97%的完成度,也因此,游戏的流程设计让我非常之难受。 在很多时候,我会遇到一个以目前能力去不到的入口,而我本人没有经常打标记的习惯,只能在心里默默记下,然后在找到一个新能力后,我会迫不及待地回到这个地方,尝试能不能通过,然而,大多数时候我会无功而返。 为什么呢? 因为本作很多的跑酷路线,不是单个能力可以跑完的。 一段跑酷,可能需要玩家使用三个或者四个能力,甚至全用上才能跑完,而制作组又很弱智地在部分跑酷地点把先解锁的能力对应的跑酷放在了前端,于是就发生了这样的情况: 我拿到了新能力,我想起以前有个地方,用这个能力可以过去,我兴冲冲地跑到那个地方,然后发现只有前一段可以用我刚拿到的能力通过,后面又需要另外的我还没有的能力。 结果就是,我白跑一趟,没有得到任何奖励,浪费了时间,拿到新能力的兴奋感被浇灭了一大半。 想到还有一堆我记得要用这个能力的地方没去,而这些地方的后续也可能要用我还没获得的能力,我就感到很麻烦,积极性大受打击。 很显然,这是制作组的设计失误。 不应该让玩家兴冲冲地来,却什么都得不到。 玩家历经艰险,应该要得到奖励,就好像一代在每个BOSS房后面都安排了加血或者加武器攻击的房间,要么就是可拾取物什么的。 而二代,不仅有些BOSS击败之后没有可以马上得到的奖励,甚至地图本身的逻辑都显得很有问题。 在游玩一代时,我经常能从地图设计中感受到一股黑暗之魂的味道,从近路的开通,以及地图的逻辑性都能看出端倪,但在游玩二代的时候,这种感觉荡然无存。 首先就是地图本身的设计毫无逻辑性,中后期的大量设计给人感觉是为了设计而设计,在逻辑上它们并不像是一个合理的建筑物(这个问题一代也有,但不像二代这么明显),道具放置令人费解,地图之间的连接也让人非常疑惑,近道的开通也是同样。 曾经特别惊艳到我的落下深渊跳地图能力也没有保留到二代,说实话,这样优秀且充满惊喜的设计真应该保留。 其次是地图上的奖励投放非常不合理,甚至大多数时候,拿到奖励都无法让我有太多的满足感,我想这很大程度上是因为地图上拿到的通常是任务道具,而这些道具大多需要去和NPC互动才能转化为战斗力。 除了武器升级,祷文和念珠可以即时成为战力之外,玩家拿到的钱要去NPC那里买东西才能变成战斗力,拿到的雕像要去NPC那里才能装备(后期也可以自己在篝火装备,但是在很后期了),拿到的加血,加蓝,加圣水瓶,加圣水瓶回血量,加念珠位,还有任务支线道具,这些基本全都和NPC绑定,很多时候玩家得到的不是立刻满足,而是延迟的满足,玩家打完BOSS之后不能立刻拿到很棒的奖励,而是看到了下一关的入口,令人精神上感到疲惫而不是兴奋。 更别说还有收集20个小块黄金这种超长支线,奖励还几乎可以说是没啥用。 以下剧透吐槽: 难绷收集20个小块黄金需要跑20个跳跳乐,只会给两个道具,一个叛徒眼球,致敬一代的叛徒眼球 ,但一代的眼球是真结局道具,收集完了给纯绝孽刃之心,而二代眼球只能给你加三级射弹伤害抵抗,乍一听是不是挺强的?但看看我们的其他念珠吧,三级的全属性抵抗,三级的单属性抵抗,三级的物理攻击抵抗,再加上这几个的二级版本,在本作念珠串只有五个栏位的情况下,谁还需要射弹抵抗啊?第二个奖励是一个雕像,能让孽刃拥有双刺和大刀的跑图功能,乍一听是不是也很棒?但你肯定还记得我刚刚才说过,你需要收集20个小块黄金,也就是跑完分布于全地图的20个跳跳乐才能获得这个奖励,等你拿到它,地图上早就没剩几个需要跑的跳跳乐了。 当然,你打二周目除外,但我得说,二代你登升时,获得的跑图能力是不会保留的,这意味着二代的重玩价值比一代低很多很多,一代由于保留了圣物,玩家在登升时可以在很大程度上破序游玩,跳过BOSS,提前前往后期地图,这在很大程度上支撑起了二周目的新鲜感需求,而在二代,你登升时只能保留自己的武器,属性,念珠,祷文等物品和升级,而不会保留跑图能力,因此破序变得困难,当然你依赖bug依然可以做到,但这种邪道就不在我们的讨论范围了。 除了以上的缺陷之外,还有一点我个人很想吐槽的。 哥们,我孽刃怎么变成这样了,游戏本体拿二代的三种新武器也能打到结局不需要孽刃,出这个DLC我感觉本来就是卖情怀的,那都卖情怀了,你就照原样把一代孽刃端上来吧,结果还要去掉一些旧功能,加上一些新功能这样的,拿到孽刃却不能找回一代的感觉,让人多少有点失望。 -------------------------------------------- 另外,本作的跳跳乐内容非常之丰富,基本上关卡有一半以上的内容都是跳跳乐,战斗反而感觉不是很多,甚至大多数战斗都可以跳过,忏悔者机动性确实有够高。 最终BOSS多少沾点樱龙那样的演出性质,其难度不如倒数第二个BOSS,演出效果,我说实话也不算是多么震撼,玩过一代的应该都知道我在说什么,渎神的大体积BOSS并不少,一代焦容圣母和奇迹幼子,还有掘墓大主教都玩过这种设计。 但美术确实不错,给人一种比一代奇迹幼子更加宏大神圣的感觉,只是不免让人有点想吐槽: 不是哥们,奇迹把你生下来真就是为了让你死一下给大家看个乐子吗?什么叫你刚出生就被忏悔者砍了,而且这就是奇迹本人的意思? 关卡方面就如我之前所说,难度大大降低,不仅是战斗难度低了,跳跳乐的难度也不如一代血污联动那几个,可能大部分原因在于尖刺和悬崖不会秒杀忏悔者了,然而,小怪的恶心程度不降反升,难度全降在BOSS身上了,小怪真是一个赛一个恶心,尤其是DLC我之罪的小怪,那叫一个攻高血厚。 总的来说,我认为渎神2比一代多了很多东西,唯独少了那一丝灵性,即使有着很多不可忽视的缺陷,它依旧是个好玩的游戏,推荐游玩。

57

Игрок 4457Рекомендует41 ч в игре

Penitence through pain Blasphemous 2 continues on with the gameplay and theming of the original game. This is a bloody game about people suffering immensely due to their own guilt and weight of their "sins". While this game is similar to its predecessor, it's a much larger and more ambitious title, especially with the added DLC and free content. Blasphemous 2 has 3 main weapons rather than 1, with two more available one from the free update and one from the DLC. Each weapon is a viable choice to complete the whole game with, each having different pro and cons to them, but each weapon has an additional ability that allows for further map exploration. So you'll have to use three weapons to travers the world, but you can always rely on your favorite for fighting. With the added weaponry, the world is much larger as well, with the kind of interconnectivity you'd expect from a solid metroidvania. This game has a lot to do in it, and the tough enemies and bosses will add to the challenge and play time. As you explore more of the map and unlock more abilities, you'll also find items to increase your damage, your defenses, your health and fervor, and the enemies will begin to scale with these increases as well. The enemies you face in the beginning require nothing more than your base moveset to overcome, but later enemies will require much more and have you juggling multiple abiltiites to avoid damage. On top of the large map and ability pool, you can also enjoy the wide array of areas that change enemies, backgrounds, design principles, and navigation approaches. This is not wide as an ocean and deep as a puddle, but instead both wide and deep in both presentation and skill expression. If you want a solid Metroidvania, or a good challenge to overcome, you cannot go wrong with this game. However, having said all that, this game isn't perfect. Your mileage will vary, but I found the lack of information on the map to be a major let down. It's not unusual for metroidvanias to not provide anything more than a simple map that shows you the different areas and some key info, but with how much this game contains with collectibles, it's dissapointing that you have to rely on your own memory and going into the map to mark things yourself. It's possible to mark every item you can't obtain and area you can't explore if you pay attention and spend the time, but it's a tedious process and even if you DO mark everything, there are plenty of secrets to miss and few markers to use. I fall into the camp of people that dislikes Souls-like obfuscated quest designs. I don't think that making it difficult to know where to go and what to do to progress a quest is fun, and Blasphemous 2 falls neatly into the catagory of "games that love to obfuscate their designs from you". It's easy enough to find guides to help you progress and find things you're missing, but I much prefer a simple map indicator that a room still contains something I'm missing, or a specific section of the map hides a secret. I don't even need this from the start, I'm happy with paying for the ability, or unlocking it through some sort of challenge. I just want to not have to spend so much time and effort running back and forth through halways and a massive map to find the one little mcguffin I'm missing. TLDR: Blasphemous 2 is a great game, but falls into some more annoying and tedious design decisions with its wealth of content. If you love running back and forth through a map trying to find things you'll love this. If you'd rather not have to waste so much time, use a guide to find what you've missed. Either way, it's a game worth your time.

48

Игрок 9348Не рекомендует33 ч в игре

第一次有一个游戏能让我对探索地图感觉到恶心,支线引导简直等于没有,而且几乎所有支线都是让你满地图去找隐藏在地图某个角落东西交给他,不看攻略甚至可能一个支线都完成不了,篝火传送,消罪,回蓝条这些功能也要你满地图找隐藏任务才能解锁,解锁完了已经坐牢坐到后期了,巨恶心,篝火设计也不合理,有些地方近一点的能有几个篝火,有些巨恶心的地图反而没几个篝火,剧情是要谜语人的,小怪是要比boos强的,手感要比一代强,但是游玩体验我觉得还不如一代,游戏总的来说是个好游戏,但是不推荐,玩起来太恶心。

20

Игрок 9120Рекомендует33 ч в игре

Très bon jeu, comme le 1er. -Excellentes musiques d'ambiances. -Le pixel art toujours aussi beau. -Les différentes armes sont un très bon ajout pour un style de combat personnalisé. Très bon de A à Y : Il manque cependant une option d'accessibilité pour que ceux qui le demande puissent obtenir des indices dans la complétion des quêtes secondaire, car devoir chercher dans toute la carte sans aucune indication quand il manque une sculpture ou une Cobijada c'est horrible. De même lorsqu'une option de dialogue à été débloqué avec un png jusqu'alors sans lien avec une quête, on le découvre soit par hasard, soit par acharnement.

24

Игрок 8724Рекомендует24 ч в игре

So, i dropped the game cuz i loved the first one and i hated the wepon selection and etc, but i gave it a second chance and I ABSOLUTLY LOVED. I coudn't stop playing for days and almost play it all in one shot. Loved the art, the gameplayed and i had a lot of fun exploring the map, i already got a 98% and i need to find the last piece i miss. Absolutly recomended to play

Оценки критиков