Call of Duty: Infinite Warfare

1 / 8

Включает бонусную карту «Терминал» и набор «Зомби в космической стране», камуфляж для оружия, визитную карточку и набор карт «Судьба и удача»! Infinite Warfare предлагает три уникальных режима игры: «Кампания», «Мультиплеер» и «Зомби». В кампании игроки играют за капитана Рейеса, пилота, ставшего командиром, который должен возглавить оставшиеся силы коалиции против безжалостного фанатичного врага, пытаясь преодолеть смертельные и экстремальные условия космоса.

Многопользовательский режим сочетает в себе плавную систему движения, основанную на импульсе, дизайн карты, ориентированный на игрока, глубокую настройку и совершенно новую систему боевого оснащения, что создает интенсивный игровой процесс, где каждая секунда имеет значение. Боевые установки (Rigs) — совершенные боевые системы. Каждая установка представляет собой современный тактический боевой костюм, который носит игрок и создан для совершенно разных стилей игры.

Игроки также присоединятся к одной из четырех совершенно новых команд миссий, чтобы разблокировать визитные карточки, камуфляжи, эмблемы и оружие, уникальное для этой команды. В Zombies вернитесь во времени и сразитесь с нежитью в парке развлечений 1980-х годов, где есть множество аттракционов, потрясающая аркада и классные действующие американские горки. Освойте ранее полюбившиеся аспекты режима, такие как пасхальные яйца, бонусы и новое оружие, а также испытайте такие инновации, как совершенно новая командная механика, аркада «Загробная жизнь» и карты «Судьба и удача».

ЭкшеныПриключенческие игры

Дополнения

Call of Duty: Infinite Warfare Digital Legacy Edition - Upgrade

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-Bit or later
  • Processor: Intel Core i3-3225 @ 3.30GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2GB / AMD Radeon HD 7850 2GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Sound Card: DirectX 11 Compatible
  • Additional Notes: Disk space requirement may change over time.

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system

Отзывы

18 597 положительных из 30 134 отзывов

18

Игрок 2718Рекомендует8 ч в игре

You know what pisses me off about this game? Not the campaign. The people who spent years pretending it was bad. Because Infinite Warfare has one of the most criminally underrated campaigns Call of Duty has ever made, and I will happily die on that hill. Actually, no. You can die on the hill. I'll be floating above it. Everybody saw spaceships, robots and zero gravity and immediately started crying. "This isn't Call of Duty!" Oh, shut up. You wanted the same game again. The same modern battlefield. The same buildings exploding. The same soldier yelling at you to follow him through a doorway. Infinity Ward actually tried something different and everybody threw a tantrum. And you know what we got? Space battles. Zero gravity firefights. Massive warships. Optional missions. Incredible set pieces. And a campaign that actually managed to make me give a damn about the people fighting beside me. Even years later, players still regularly describe the campaign as one of the most underrated in the series. And then there's Ethan. A ♥♥♥♥♥♥♥ robot. A ROBOT. Somehow he has more personality than half the human characters I've seen in modern shooters. He's funny. Loyal. Useful. Doesn't spend every five minutes whining about his feelings. Perfect teammate. I'd take Ethan over most actual people. Then there's Reyes. He starts as a soldier and suddenly gets responsibility dumped into his lap. Now people are looking at him for orders, trusting him with their lives, expecting him to make impossible decisions. Good. That's where you find out what somebody really is. Anyone can follow orders. Command is different. Sometimes you make the right decision. Sometimes people don't come home. And sometimes everybody looks at you afterward waiting for you to explain yourself. You don't. You keep moving. That's what makes this campaign hit harder than people remember. It actually commits to sacrifice. Characters you've spent hours fighting beside aren't treated like immortal action figures. The story makes victory expensive. I respect that. And the space combat? I LOVE IT. Launching from the Retribution, getting into a Jackal and flying straight into a massive battle in orbit still feels incredible. One minute you're clearing rooms with a rifle. Next minute you're flying through space blowing fighters apart. Then you're boarding an enemy ship. How did people look at this and decide, "Nah, I'd rather have another normal military base." Were you people okay? The campaign isn't perfect. I don't care. It's ambitious. It's cinematic. It's emotional. And most importantly, it actually has an identity. That's more than I can say for plenty of shooters that came after it. The funniest part is watching people rediscover it years later and suddenly say: "Wait... Infinite Warfare was actually good?" Yeah. No ♥♥♥♥. Some of us didn't need ten years to figure that out. 10/10 campaign. One of the most underrated Call of Duty campaigns ever made. You hated it because it went to space. I loved it because it had the balls to leave Earth.

98

Игрок 1198Рекомендует18 ч в игре

Great game, I will never understand the hate for it when it came out. Best Cod to come out around it's time.

08

Игрок 4408Рекомендует8 ч в игре

La campaña más emocional que Call of Duty ha hecho hasta la fecha, Ethan, amigo, te quiero mucho. PAZ PARA LOS CAÍDOS.

21

Игрок 5621Рекомендует16 ч в игре

What. A. game. I’m more annoyed at myself than anything else. I'm sat here writing this right after finishing the campaign so you get the full review this game truly deserves without spoilers at least I'll try... Anyways, where to begin... I never gave the campaign a proper shot when it launched. I wrote the whole thing off because of multiplayer, and I was wrong. I grew up on the old CoDs. World at War. Modern Warfare. MW2. Black Ops 1. MW3. Those campaigns had weight. The storytelling mattered. The gameplay actually served the story instead of just interrupting it with another corridor shoot. Infinite Warfare does the same thing, just in space. No joke, the whole campaign felt like I was in a movie the whole time. The cutscenes, the plot, the antagonists, the ace fights, the dialogue... It all hangs together. You don’t get that lurch where a great scene dumps you into a forgettable shoot and then another cutscene tries to save it. The Jackal dogfights play like set pieces. The boarding runs feel staged and still play well. Even the quieter talk on the Retribution has that film rhythm to it. as you can visit the news to see the impact you're making, those little touches truly make the game feel "alive", responsive. The music hits, hard, no apologies there what a great soundtrack throughout the game. The dogfights are a blast. The ship boarding sequences feel proper, not like a gimmick bolted on for a trailer. It dragged me straight back to original Battlefront on PS2. Capital ships hanging in the dark. Hopping into a fighter. Punching a hole in a hull and fighting through the corridors while the the battle still happens around you. And it isn’t just the main path. The side ops actually matter. You leave the Retribution, pick these missions across the solar system, knock out ships, hit targets, then come back with real upgrades and perks instead of empty collectibles. Weapon kits. Ship modules. Loadout stuff you actually feel in the next fight. That loop makes the Retribution feel like a ship you’re running, not a cutscene lobby you walk through between set pieces. What surprised me most is how little cheap plot armour there is. Other CoDs will keep someone standing through complete nonsense just because the next scene needs them alive. Looking at you, Black Ops 3. Boat flying into buildings and everyone walking it off. Looking at you, WWII. Train goes boom and the whole squad pops up like nothing happened. and most recent CoDs too... this old Infinite Warfare game doesn’t lean on that as hard. People get hurt. Calls cost something. You feel the crew shrink. That’s why Reyes, Salter, Omar and the rest actually land. They’re not invincible mascots. And the performances. fml... That damn robot, Ethan, has more personality than half the human casts this series has wheeled out. Dry, loyal, funny without turning into a joke character. The villains have presence too, not just a trailer monologue and a health bar. The whole campaign feels tighter and more adult than the “space CoD” reputation ever allowed it to be. I was one of those people who bounced off the multiplayer and then bashed the entire game for it. Fair enough on the MP. It wasn’t the best. The futuristic fatigue in 2016 was real, especially coming straight off Black Ops 3 and that mess of a story. Train go boom. Advance Warfare then this.. before you say something, I know Infinity Ward isn’t Treyarch. Still CoD though. People were already done with jetpacks and future war before this even had a chance, so the campaign got buried with the playlist. None of that changes what’s here. Hands down, this is one of the best Call of Duty campaigns I’ve ever played. Maybe the best. in my humble opinion... But factually... this game, ahead of its time for sure.... And a damn shame so many of us skipped it.

50

Игрок 4150Рекомендует19 ч в игре

(先说好没有引战,单纯有点无语)如果这款游戏能打分,满分 10 分我能给 8 分。玩的爽,看的爽,就是不像使命召唤。当然我先不说游戏,我也不知道您是怎么了啊,就是下面有个差评的,有人觉得好玩肯定就有人觉得难玩,不好玩不喜欢玩。什么叫做给好评的都是什么意思什么人,怎么了我就喜欢玩,我还能说什么哎呀给差评的全是托吧?哪个游戏来的托给我滚回去?我不可能这么说吧,你不能这么讲你不喜欢玩他不喜欢玩不代表所有人不喜欢玩,写那么长一大串,我也不知道你是什么意思,我也懒得看你是什么意思,就光你第一句,什么给好评都是什么人,我都不想看,你是怎么了我就想问问,就你觉得难玩不好玩。你就说什么给好评都是什么人?我就觉得好玩。但是这个游戏确实不像使命召唤…操作手感有点奇怪,但是真的爽爆了,游戏评价个人评价是非常好

48

Игрок 6948Рекомендует9 ч в игре

“The sun, the moon and the stars would have disappeared long ago... had they happened to be in the reach of predatory human hands.” Infinite Warfare is definitely the most underrated installment in the history of Call of Duty. When was the last time you actually enjoyed an Activision game? Me too. Looking at the latest parts of the series, this game feels absolutely incredible. Of course, there are the usual patterns and familiar elements common to the series. But the way the story is presented and the space scenery are on a completely different level here. There are beautiful landscapes, many immersive things, mechanics, the characters are interesting, for the most part. The story line gives nice feelings, in terms of their scale and degree of seriousness. The cinematics are very good too. You might not like space-themed games, but to call Infinite Warfare a bad game just because of that is a crime. All in all, it has been absolutely unjustly forgotten and is certainly worth a look. Just try it! _____________________________________________________________ «Солнце, луна и звёзды давно бы исчезли... если бы оказались в пределах досягаемости хищных человеческих рук». Infinite Warfare - определённо самая недооценённая часть в истории Call of Duty. Когда вы в последний раз реально получали удовольствие от игры Activision? Вот и я о том же. Глядя на последние части серии, эта игра ощущается абсолютно невероятной. Конечно, здесь есть обычные шаблоны и знакомые элементы, свойственные серии. Но то, как подана история, и космические пейзажи - здесь на совершенно другом уровне. Есть красивые ландшафты, много иммерсивных деталей, механик, персонажи интересные, по большей части. Сюжетная линия даёт приятные ощущения - по масштабу и степени серьёзности. Катсцены тоже очень хороши. Вам могут не нравиться игры про космос, но называть Infinite Warfare плохой игрой только из-за этого - преступление. В общем, её абсолютно незаслуженно забыли, и она точно стоит внимания. Просто попробуйте!

66

Игрок 1166Рекомендует139 ч в игре

it's a very fun game when u play it with friends and the reward after you complete every easter egg is very good and never to be seen in a COD 10/10 recommendation (would buy the digital deluxe for less then the dlcs separately js a tip)

62

Игрок 9862Рекомендует18 ч в игре

非常宏大的星际战争。超赞的科幻设定,环境设计和枪械手感。人物塑造也非常成功,代入感非常强的一部作品。可能看起来太过科幻,但个人还是非常喜欢。 +超赞的任务设计和人物塑造 +超爽的空战和枪械手感 +宏大但不粗犷的星际战争及设定 +不俗的画面表现 -空战深度不够,浅尝辄止 -武器种类较为单一 总评:9.3/10。神作,或许是最成功的一代未来战争作品。可惜没能迎来续集了。

Оценки критиков

Обсуждения и советы

Открыть форум