
Dead Space
Выживают только мертвецы. Огромный шахтерский корабль дальнего космоса темнеет после того, как обнаружил странный артефакт на далекой планете. Инженер Айзек Кларк отправляется на ремонтную миссию только для того, чтобы обнаружить кошмарную кровавую баню: команда корабля ужасно убита и заражена инопланетной напастью.
Теперь Исаак отрезан, пойман в ловушку и ведет отчаянную борьбу за выживание. Стратегически расчлените врагов-некроморфов, конечность за кровавой конечностью. Бой в невесомости означает, что террор может нанести удар откуда угодно.
Раскройте ужасающую правду этого шокирующего триллера. Особенности игры: Грязное убийство монстров Некроморфы не похожи ни на одного врага, которого вы видели раньше. Выстрелы в голову наносят им примерно такой же урон, как и щелканье резинок.
Чтобы выжить, вам придется по одной расчленить их насекомоподобные конечности. Импровизированное оружие На борту «Ишимуры» не так много традиционного огнестрельного оружия, но в арсенале Исаака достаточно останавливающего действия. Посылайте горизонтальные или вертикальные заряды энергии во врагов с помощью плазменного резака, дистанционно управляйте высокоскоростной пилой с помощью дискового рыхлителя и наполняйте коридоры широкими полосами разрушений с помощью линейного пистолета.
Меняйте ситуацию, используя альтернативные режимы огня, и приобретайте улучшения, чтобы увеличить боезапас, мощность и скорость перезарядки. Атаки в реальном времени. Что бы вы ни делали, не теряйте бдительности.
Все происходит в режиме реального времени. Это означает, что любое ваше действие, будь то перезарядка или копание в инвентаре, дает некроморфам прекрасную возможность атаковать. Этот кошмар только начался, и нужно разобраться в том, что здесь произошло.
Дополнения и DLC
Системные требования
Минимальные
- Supported OS: Microsoft Windows® XP SP2 or Vista
- Processor: 2.8 GHz or faster
- Memory: 1 GB RAM or more for Windows XP (2 GB for Vista)
- Graphics: DirectX® 9.0c compatible video card, Shader Model 3.0 required, 256 MB or better, NVIDIA GeForce 6800 or better (7300, 7600 GS, and 8500 are below minimum system requirements), ATI X1600 Pro or better (X1300, X1300 Pro and HD2400 are below minimum system requirements)
- Hard Drive: 7.5 GB free space
- Sound: DirectX® 9.0c compatible sound card INTERNET CONNECTION, ONLINE AUTHENTICATION AND ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY. EA MAY RETIRE ONLINE FEATURES AFTER 30 DAYS NOTICE POSTED ON .
Рекомендуемые
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Отзывы
Steam · Very Positive
Все отзывы в Steam26 854 положительных из 29 218 отзывов
Игрок 8709Рекомендует13 ч в игре
What a nice f game, very enjoyable and playable. If you wanna try dead space, buy this one instead of the remake.
Игрок 8857Рекомендует14 ч в игре
Esse game é fruto de uma época em que os devs tinham paixão e talento, época em que aprendiam com os grandes jogos(resident evil 4) e aplicavam sem fazer thrend chase barato, esse game é absolutamente fantástico e merece estar no hall da fama do survival horror!
Игрок 5841Рекомендует19 ч в игре
Replayed on PC. A classic, survival horror game that's aged well due to the game's atmosphere, fun gameplay & weapon system, interesting enemy designs, and solid story. It does feel a bit aged compared to Dead Space 2, 3, and the DS1 remake (obviously) but it's still work checking out. The remake is better in practically every single way except for the bad stuttering issues, regardless of what kind of hardware your PC has. However, the original doesn't stutter nearly as much as the remake so that's one thing the original has over the remake. Only real issues I have with this game is that it's far too easy to get overpowered due to the power node system (makes the game too easy, along with using one weapon to make combat encounters easier than they should be), the shooting/stasis/kinesis/melee system can feel rigid compared to it's sequels & remake, NPC faces can look a bit low quality outside of the main cast, and lastly the Plasma Cutter simply being way too strong. Regardless, awesome game and high replayability. Go play it. 8.5/10.
Игрок 1343Рекомендует13 ч в игре
RU: Хорошая игра! Графика: Хорошая для того времени. Физика: Даёт сбои, но очень редко. Работает хорошо. Оружие: Разнообразные, не обязательно брать новые, самым первым оружием можно пройти всю игру. Я не покупал всё, но я играл с более стандартными типа винтовок и начального. У каждого есть второй тип стрельбы. Бой: Вас не заставляют использовать огнестрельное оружие и шахтёрские инструменты, в игре будет гравитационный модуль и модуль замедления времени. Комбинируем всё это, а игра стандартный геймплей меняет. Привыкли в шутерах в голову стрелять, ну здесь что тело что голова бесполезно а отсекать конечности лучше. Прокачка: Изначально как Resident Evil, инвентарь мал как и броня. Находите схемы оружия, брони, амуниции, аптечек и др. Само оружие тоже можно прокачивать, в разных направлениях. (у меня под конец игры были прокачены все 4 оружия, броня и вспомогательные вещи) Атмосфера: Первая половина игры не особо, но вторая очень пугает. Боишься каждого шёпота, скрежета, и неизвестность, что произошло на месте событий. Как и разнообразные враги. Патч: Что то сломали патчем, из за чего лок на 30 фпс, проблемы с прицеливанием и тд. Можно починить. Жанр: Ну для меня не survival horror, а horror. НГ+: на ней тоже сюрпризы приятные. Сюжет: Хороший. Советую игру! ENG: Good game! Graphics: Good for its time. Physics: Glitches a bit, but rarely. Works well. Weapons: Diverse, no need to buy new ones; you can complete the entire game with your first weapon. I didn't buy everything, but I played with more standard ones like rifles and the starter weapon. Each has a second firearm. Combat: You're not forced to use firearms and mining tools; the game includes a gravity module and a time-slowing module. Combine all of this, and the game changes the standard gameplay. We're used to shooting at the head in shooters, but here, both the body and the head are useless; cutting off limbs is better. Leveling: Initially, like Resident Evil, the inventory is small, as is the armor. Find schematics for weapons, armor, ammunition, first aid kits, and more. The weapons themselves can also be upgraded in different directions. (By the end of the game, I had all four weapons, armor, and auxiliary items fully upgraded.) Atmosphere: The first half of the game isn't particularly exciting, but the second is very scary. You're terrified of every whisper, every scraping sound, and the uncertainty of what happened on the scene. As are the various enemies. Patch: Something was broken in the patch, causing the 30 fps lock, aiming issues, etc. It can be fixed. Genre: Well, for me, it's not survival horror, but horror. NG+: It also has some pleasant surprises. Story: Good. I recommend the game!
Игрок 2926Рекомендует43 ч в игре
it's resident evil 4 in space. so obviously it's fantastic and you should buy it
Игрок 3186Рекомендует12 ч в игре
Dead Space is quite a good game but it is also bit of a frustrating one. Rather than being mediocre or bad, it's one of those games that was a couple of notable fumbles away from being amazing. I'm not going to talk in detail about everything in this review as the gameplay is the focal point of discussion for me, but I will briefly acknowledge some of its other strengths. The Ishimura is a setting that I enjoyed. It's foreboding and often claustrophobic, playing into its strengths as this industrial mass up in the vacuum of space while still finding time for more interesting and visually striking locations here and there. There are some respectable jumpscares present like the ambush you receive while trying to chase down a Necromorph. The narrative, while taking some time to really capture my attention, has some engaging plot beats and lore with religious fanaticism being the standout story component. Moving on, gunplay is actually pretty good here. The weapons mostly feel impactful and satisfying without trivialising the enemies they're relevant for. A focus on severing limbs encourages you to aim carefully and hold your distance, with most close range options being stuns and knockback. A lower field of view helps make encounters feel chaotic and forces you to stay alert, even if it can be a bit disorienting at times. You're also given a wide array of tools for combat, many of which can be extremely fun and sometimes amusing. The ability to freeze enemies and pelt them with objects helps add variety and gives you multiple options in a pinch. The force gun ended up being one of my favourites as it's the most effective lethal option when enemies are getting in your face, and sending them flat on their ass with kinetic energy is pretty funny. I wish I tried out the ripper and more of the alternate fires during my playthrough because I'm sure I missed out. It's great that the combat is this fun for a horror game, but one of the major problems I have is with the gameplay outside of combat, or I suppose the lack of it. There's a lot of dead space (sorry) between encounters, where nothing you're doing is exciting and you don't have to put much thought into any of it. It's often enough that your actions will boil down to pressing E to open some doors or collect some items, maybe using stasis to not get torn apart by a spinning fan, then moving on to the next chapter. A complete lack of real puzzles makes a good portion of Dead Space feel more dull to play than I'm comfortable with, and it made me feel even more appreciation for their involvement in the Resident Evil games I've played. Don't get me wrong, not every survival horror experience needs to be like Resident Evil, and not every aspect of Resident Evil should be replicated in other games, but it's missing a lot of flavour by failing to include them or any other exciting interactions with its kinesis and stasis tools. The other big issue I had was with the boss design as all 3 of the major bosses are kind of buns. The first is a meat wall with glowing yellow weakspots that you dump ammo into, sometimes throwing out attacks that you can ignore by calmly stepping to the side and emitting stock dinosaur roars. The 2nd is a mandatory turret section where you once again shoot at the weakspots of a giant mass. This time, on top of not facing any real danger, you also have to wrestle against the chaotic movement of tentacles and the travel time of the bullets to hit your targets. The final boss is, you guessed it, another giant monster that hardly moves. The fight is mostly avoiding attacks by walking side to side, and shooting at yellow weakspots. Having every boss be this fairly similar charade against a relatively harmless, glorified set of moving targets is just so obnoxiously lame. I refuse to believe that they couldn't think of some way to make them more engaging. As a rough example, what if you could use your kinesis throughout the first boss fight to pick up the dismembered tentacles and use it to deflect projectiles and/or ram them into its core? It's nothing special but it is something. Honestly I think smaller bosses would've been way more interesting. If you want to count the regenerating enemy's final encounter as a boss then that would be the only solid one, as it actually leaves you to think for a moment and utilise some of your prior knowledge to form the solution. So in the end, while I did enjoy playing this and think it's well made in many areas, I just cannot completely ignore my dissatisfaction with parts of it not being handled well enough to form a complete feeling experience. I will play the sequels and remake with time, and I'm hoping that any of them can give me the Dead Space experience that deserves to sit at the round table with some of my other favourites, even if that's by honing in on its strengths enough that I can ignore its flaws.
Игрок 7734Рекомендует16 ч в игре
My dead wife is trying to contact me. Again?! An ok game with nice creepy monsters and the "In space no one can hear you scream" feel. The ragdolls and "fetus kick" made me chuckle audiably every time. I would not play it again, mostly because it took me 3 tries to even start playing the game after chapter 1. Is it just me?
Игрок 9025Рекомендует15 ч в игре
a pesar que es la version antigua ( hay un remake) me gusto muchisimo la jugabilidad , la dificultad, la cantidad de enemigos y como funciona y te guia en todo el proceso sin realmente llevarte de la mano, una Excelente historia facil de entender aunque te deja con muchas preguntas, que se responden algunas en el 2 , vale la pena siempre y cuando compres en dscto el juego , el 2 es sumamente corto, (6hrs) una pena , pero sin duda una joya, despues de tantos años pude jugarlo por primera vez y estoy completamente satisfecho <3
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Обсуждения и советы
Открыть форумРусификатор текста и звука (доработанный)
GHub Platform · Гайд
Потайные плюшки, загадки и познавательные факты в Dead Space
GHub Platform · Гайд
[RU] Полная русификация Dead Space
GHub Platform · Гайд
Качественный русификатор Dead Space ''Текста+Звука''
GHub Platform · Гайд
Essential Fixes and Troubleshooting
GHub Platform · Гайд
How to get the game to f**king work
GHub Platform · Гайд
Essential Fixes and Troubleshooting
Steam Guide
Потайные плюшки, загадки и познавательные факты в Dead Space
Steam Guide
How to get the game to f**king work
Steam Guide
Качественный русификатор Dead Space ''Текста+Звука''
Steam Guide
[RU] Полная русификация Dead Space
Steam Guide
Русификатор текста и звука (доработанный)
Steam Guide