Neverwinter Nights 2

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Судьба Забытых Королевств в ваших руках Вернитесь в город Невервинтер в Dungeons & Dragons Neverwinter Nights 2: Enhanced Edition. Темная сила проносится над Фаэруном, опустошая все на своем пути, как будто что-то ища – то, что вы теперь находите в своем распоряжении. Только вы, Носитель Осколка, можете помешать Королю Теней и его армии осквернить землю, которую вы называете домом.

Спасете ли вы Фаэрун или станете жертвой искушения абсолютной власти? Когда ваши действия определяют судьбу Королевств, не бывает легкого выбора. Включает все расширения: Маска Предателя: Проклятый ненасытным голодом, который подавляется только пожирающими духами, Носитель Осколка должен отправиться в Царство Теней, чтобы раскопать причину этого темного недуга.

Шторм Зехира: вы и ваша команда терпите кораблекрушение на берегах враждебного государства джунглей. Пробиваясь обратно к цивилизации, вы раскрываете заговор, угрожающий навсегда изменить Фаэрун. Тайны Вестгейта: Остерегайтесь города Вестгейт, где все имеет свою цену.

Исследуйте и раскройте тайны, спрятанные глубоко в недрах города, прежде чем они поглотят вас. Ключевые особенности: Соберите свою команду: соберите команду своих друзей на любых платформах с полностью поддерживаемой кросс-игрой. Вместе отправляйтесь в эпическое путешествие по правилам Dungeons & Dragons 3.5.

Станьте легендой: оставьте свой след в Королевствах, пройдя более 100 часов захватывающего игрового процесса и четырех уникальных кампаний, каждая из которых столь же обширна, как Bag of Holding. Или Мастер Подземелий: воплотите в жизнь свою кампанию, написанную ручкой и бумагой! Создавайте свои собственные одиночные или многопользовательские приключения D&D или исследуйте творения других.

Восстановленная реликвия: все, что вам нравилось в Neverwinter Nights 2, было сохранено. Наслаждайтесь более плавным игровым процессом с усовершенствованным управлением камерой, отточенной механикой, улучшенными текстурами и полной поддержкой контроллера с новым пользовательским интерфейсом, ориентированным на контроллер.

Ролевые игрыПриключенческие игры

Системные требования

Минимальные

  • Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3570 or AMD Ryzen 5 1500
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 2GB or Radeon HD 7870 2GB
  • DirectX: Version 11
  • Storage: 40 GB available space

Рекомендуемые

  • Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-9600 or AMD Ryzen 7 1800
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1080 8GB or RX VEGA 64 8GB
  • DirectX: Version 11
  • Storage: 40 GB available space

Отзывы

734 положительных из 1 565 отзывов

55

Игрок 6255Не рекомендует402 ч в игре

I wanted to like this game, I really did. I read the "mostly negative" reviews and thought of it as a challenge to overcome -- predicting that, over time, the game would be patched into something stable, and the real density of mechanics (which I took for granted would exist) would eventually reverse the staggeringly pessimistic view of this game. I assured myself that there would be an ample supply of community-made mods to patch up the glaring inadequacies of the title before Aspyre eventually improved the QoL and general stability of the release. But here's the issue: it's not the bugs, or the laggy netcode, or the instability (like how loading a multiplayer game with cause a reliable CTD if you don't load a single-player game first), or the janky camera, or the delayed controls, or the completely checked-out developer. No, it's the absolutely atrocious, half-a$$ed, unfinished, embarrassingly poor implementation of 3.5e mechanics. There's almost no respect for 3.5e RAW. Most spells have bug lists on the wiki which are longer than the spell descriptors. Precision damage doesn't proc while flanking. There are so many feats, spells, and abilities that don't work even close to how they're supposed to, it's not even worth listing, but ♥♥♥♥ it, here's a few: Blindsense, Frenzy, Hideous Laughter, all precision damage, size bonuses to Strength, Freedom of Movement, Devil's Sight, Hideous Blow, Charm, Confusion, Evard's Black Tentacles, bonuses of different types almost never stack, excessively limited stat bonus stacking, Deep Slumber. The list goes on and on. Spell descriptors and abilities descriptors have almost no bearing on what actually happens in the game. It's very easy to pick a prestige class to acquire one ability, only to find out that ability either doesn't work as described, or doesn't do anything at all. There are mods which are supposed to "fix" these problems, but half of them haven't been ported to the EE, and the other half only resolve some of the issues in exchange for other issues (and haven't been updated or maintained in nearly a decade). Does this game have any redeeming qualities? Well... maybe? Kinda? The characters are fun in the original campaign, and I've heard Mask of the Betrayer is exceptionally well written. Is it worth the time to see these things? The effort pushing through all the broken, half-finished, janky garbage for eighty or more hours just to see some good CRPG writing from the mid-aughties? Not to mention the ludicrous cost of this horrendous port? No, I don't think it is. Not unless this release gets some serious love and care, which I don't think is ever going to happen. This game was dead on launch in 2007, dead on relaunch, and it's never coming back. A shame for sure, because it deserved to be something which rivaled the quality and entertainment value of its predecessor, but that day never came, and isn't coming in the future as far as I can tell. ---------------------------------------------------------------------------------- UPDATE: With the 'G.O.A.T. Client Extender for EE' mod, this game is significantly better. G.O.A.T is a passion project downloadable from the Steam Workshop or Nexus that basically drags this game into modernity kicking and screaming. It's updated regularly, and maintained by one mod author, Valleriani, who works thanklessly to give this depricated game the love and care it needs to actually be enjoyable. There's obvously still a lot of work that needs to be done, and I still can't recommend this game to most of the people who are interested in trying it out, but with G.O.A.T. installed, paired with something like 'Ultrawide DivineTchos GUI Enhanced Edition' (located on the Nexus), and some additional mods which are ever so slowly being added to the game by the small but dedicated community, this game might actually be worth a buy... on sale. It's a shame the unpaid modders are having to do what Aspyre should have done before the game was even platformed by Steam, but at the very least the game is being made palatable by the people who actually care about the legacy of Neverwinter Nights.

60

Игрок 3660Не рекомендует74 ч в игре

I really wanted to enjoy the Enhanced Edition, but this bug has made the game completely unplayable for me. During the “Defend Castle Never” quest, the Shadow Reaver encounter breaks. The Reaver appears, performs his attack, and disappears, but Lord Nasher does not trigger the required dialogue. I have to speak to him manually, and the quest still doesn't properly complete. The worst part is that when I leave Castle Never and continue with another quest, entering the Circle of the Mere triggers the Castle Never battle again, as if the game never registered that the event was completed. This creates an endless progression loop and prevents me from continuing the campaign normally. I tried an earlier save and installed the available community fixes, but the problem persists. For a story-driven RPG, a game-breaking quest bug that prevents campaign progression is unacceptable, especially in an Enhanced Edition that is supposed to improve the original experience. I hope the developers address this because right now, I cannot recommend this game in its current state.

47

Игрок 4647Не рекомендует61 ч в игре

I played this version of the game for 60 hours. It has many bugs compared to the original. Little graphical bugs I was fine with, some of them are even funny. However, I am not even in Act 2 of 3, and I cannot do the side quest content, at all. I decided to buy the original NWN2 from GoG because the enhanced edition is just too broken to play thoroughly. I'm not sure why the game is still allowed to be sold without any fixes. There is nothing enhanced about this edition.

74

Игрок 5074Не рекомендует60 ч в игре

It's a beautiful game, don't get me wrong, but this "enhanced edition" falls way short of expectations set by the amazing EEs of Baldur's Gate 1 & 2 for example. Performance (load times) is bad on a rather high-end pc (gets better if you tinker with files in windows, but that can't be the solution). The game forces you to go back to old saves with either game-breaking bugs or crashes multiple times.

51

Игрок 4751Не рекомендует154 ч в игре

Following after its predecessor, NWN2 is an epic fantasy RPG that gives you the options of playing the included campaigns or engaging with community-created modules. In the original campaign, you are thrust into the shoes of a young adventurer who must form alliances, hone their skills, and shape the course of the adventure through a robust set of story and inter-personal choices that will determine their fate and that of their companions. There's a great mix of exploration, investigation, party banter, and combat. The characters reasonably well-written, with meaningfully individual motivations and divergent personalities, so that building trust amongst the party feels like the results of real compatibility and time spent together. You truly can't please everyone without some serious meta-gaming, and that's awesome. Its characters and to a lesser extent its writing are where my praise for the game will end. I love CRPGs and love every opportunity I can get to play them in a multi-player context, from the Baldur's Gate series to Neverwinter Nights 1 to Divinity: Original Sin. This game seemed like an easy win, and I was excited to pick it up, even with the mixed reviews. Neverwinter Nights 2 has turned out to be a truly unique experience. Not in a good way. I really, really want to love this game, and I wouldn't have hit 100 hours of gameplay so quickly, if there was nothing here. Unfortunately, the parts of the game that shine are overshadowed by many, many flaws. A small history lesson, based on what I've gathered: This game is based on 3.5 edition Dungeons and Dragons and came out originally during the XBox 360 era. The studio spent time and resources upgrading the engine to make it compatible with the 360 hardware. Then that port was cancelled, because they ran out of resources. Connect the dots between attempting to ready a complex CRPG for a console port and a lack of resources, and I think many of the game's shortcomings begin to make sense. The most succinct way I can explain this game is by borrowing a UX idea. This game is high-friction. Everywhere. Every single thing a player tries to do in this game is met with unusual and burdensome resistance. Everything. Without going into excruciating detail, and keeping in mind that my experience is with the original campaign, these are some broad areas where quality of life is non-existent: -Manually saving the game -Customizing the camera options and navigating the camera "modes" -Changing active party members -Managing full party inventory -Trading items between characters -CRITICALLY poor party AI mechanics* -Cryptic display of bonuses and penalties** -Inconsistent and low-verbosity read-outs on dice rolls * The party AI in this game is genuinely the worse I've ever experienced. There are behavior controls that provide broad behavioral imperatives to the characters when AI is on. AI can be turned off, and individual commands can be given; however, the AI behaviors have to be set on a per character basis when switching party leader. Default behaviors and pathfinding are totally senseless and ineffective. I won't go on. **This game is based on D&D 3.5 edition, which has a fairly complex system of bonus and penalty types which stack in particular ways. In Baldur's Gate 1&2 (based on D&D 2e), buff icons represent the originating effects. Exact effects (specific element resistance, AC bonus, saving throw bonus) are reflected in the character sheet. In the Owlcat Pathfinder games, which are based on Pathfinder 1e, a system roughly similar to D&D 3.5: all bonus and penalty effects are represented by the related icons with clear explanations for what is affecting the character. Neverwinter Nights 2 only displays vague indicators: AC bonus (no numbers), Damage resistance (no further detail), etc. This design decision is so confusing to me. They were translating a complex system, which presumably entices people who are interested in numbers, details, and build-crafting, alongside the roleplay elements, to play. But this lack of feedback feels like an assumption from the devs that the gamers wouldn't care about that. They're handwaving the mechanics for me, making the decision for me. Care about whether your spells are stacking correctly? What a nerd. Have I mentioned half of the spells and abilities don't do what they say they do? Most of the broad stability issues I've seen mentioned in other reviews seem to have been ironed out, but I still experience crashes from time to time. I've had to temporarily remove mods to avoid quest-breaking bugs. There are regular (albeit comparatively charming) animation errors during dialogue scenes. These are not the greatest issues anymore. I'm just tired of fighting with the game's most basic mechanics to get to the parts I enjoy. And I don't see a fundamental redesign coming from Aspyr, when their mandate is likely only to make sure the port of the original game runs stably on 64-bit systems. Score Breakdown: UI/UX: 2/10 Combat Gameplay: 3/10 Exploration Gameplay: 5/10 Multiplayer Experience: 4/10 Story (original campaign): 5/10 Characters (original campaign): 7/10 Technical Stability (Bugs): 4/10 Mechanical Fidelity: 3/10 Art Direction/Visuals: 4/10 Modding Landscape: 4/10 OVERALL SCORE: 4/10

91

Игрок 1691Не рекомендует28 ч в игре

This is somehow much buggier than the original, to the point where the campaigns soft-lock pretty far into the game: Kaedryn doesn't show up in MoTB, map travel sometimes sends you to random areas (bonus points if they're purely empty grasslands) in the original campaign, and so on. Don't buy it, even when it's on sale.

78

Игрок 8478Рекомендует13 ч в игре

Great game from old-school Obsidian. Ah, those were the days. Surprisingly good even today. Strong writing, characters, quests, and classic D&D party-based combat. I've had zero crashes, although the follower/companion AI can definitely be janky. The Enhanced Edition upgrade also could have done considerably more to modernize the game. Those complaints aside, I'm having a great time. It reminds me why I liked Obsidian so much back then. And, of course, my character Hawk Stone is apparently quite the ladies' man. Just like real life... not. Highly recommended for anyone who still enjoys old-school CRPGs.

78

Игрок 2378Не рекомендует50 ч в игре

The game has aged decently and it could be worth playing. However, this Enhanced Edition is still a buggy mess that crashes and bugs out and plotstops all the time. So either you are very thick-skinned or lucky, then you will have a great time. If you cannot deal with bugs including plot-stoppers and therefore frequent reloads, then stay away from it.

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