
Tunic
Исследуй земли, полные легенд, древних сил и яростных монстров. В изометрическом экшене TUNIC тебе предстоит большое путешествие в роли маленького лисенка. Ты просыпаешься среди руин, и все, что у тебя есть, — это любопытство. Сражайся с чудовищами, собирай волшебные предметы и раскрывай древние тайны.
СТАНЬ ЛЕГЕНДОЙ
Говорят, в этих землях спрятаны ценные сокровища. Может, они за золотой дверью? Или глубоко под землей? А может, они во дворце за облаками под охраной могущественных древних монстров. Что же тебя ждет?
СОБЕРИ ВОЕДИНО СВЯЩЕННУЮ КНИГУ
В ходе игры ты будешь находить страницы руководства к игре. В нем хранятся карты, подсказки, уникальные техники боя и великие тайны. А если собрать все страницы до единой, кто знает? Может, случится что-то хорошее...
БУДЬ ХРАБРЫМ, МАЛЫШ!
Испытай разнообразные боевые механики. Уклоняйся, парируй, блокируй удары и бей по врагам! Научись побеждать самых разных монстров от мала до велика. В этом помогут предметы, которые ты найдешь в своих странствиях.
Броди по опасным хитросплетенным тропам, связывающим мрачные леса, руины и темные катакомбы
Сражайся с боссами, спрятавшимися под землей, за облаками и в таинственных укрытиях
Собирай утерянные страницы руководства, полные подсказок и уникальных иллюстраций
Ищи сокровища и пускай их в дело
Тебя ждут секретные реликвии, техники, головоломки... и в целом много секретов!
Саунд-дизайн от Power Up Audio
Оригинальный саундтрек от Lifeformed (Terence Lee + Janice Kwan)
Будь смелым, лисенок
Системные требования
Минимальные
- Minimum:
- OS: Windows 10
- Processor: Intel i5 Quad-Core, 2.7 GHz
- Memory: 8 GB RAM
- Graphics: GTX 660 / RX 460
- Storage: 2 GB available space
- Additional Notes: Gamepad or Controller Recommended.
Рекомендуемые
- Recommended:
- OS: Windows 10
- Processor: Intel i5 Quad-Core, 3 GHz
- Memory: 8 GB RAM
- Graphics: GTX 1080 Ti / RX Vega 64
- Storage: 2 GB available space
- Additional Notes: Gamepad or Controller Recommended.
Отзывы
Steam · Very Positive
Все отзывы в Steam16 948 положительных из 18 614 отзывов
Игрок 7516Рекомендует19 ч в игре
This review is especially made for those who like to get all the achievements in games. Minor achievement spoilers ahead. Tunic is an exploration game heavily inspired by Zelda, despite using an isometric view and not a true 3D engine like Ocarina of Time and the following games, but despite thai similarity it also has a few unique concepts and ideas: you play as a small fox that arrives in a foreign world where you can’t read any of the signs and even part of the game’s manual pages are written in that same foreign language. The story is very well written and there are a few surprises and shocking revelations after you start uncovering the world’s history and past events. In the beginning, the game gives you some liberty of choice regarding where to go first because it also doesn’t tell where you need to go in the first place, you have to truly explore the world, find some dead ends that need a particular item to open up, go back and try another area. Along the way you’ll get new weapons and tools to fight monsters and unlock new areas and once in a while face boss monsters that will require some strategy and quick reaction times to dodge and attack at the right time. Still, nothing as hard as Dark Souls, despite the tag in the store. The graphics are truly unique and beautiful, despite the simplicity of the shapes which are often geometric with sharp edges. The lighting and particle effects are also well made for an indie game. The soundtrack is also phenomenal, mixing electronic music and classical instruments, creating melodies that vary from relaxing to eerie depending on your location. The game is simple to learn and the character has the same set of movements that exist in most games: attack, roll, block. Like in Zelda there are items you can use like bombs and potions and the game also has the “lock on enemies” feature. The hardest part of the game is still discovering all the secret paths, chests and collectibles hidden throughout the world, which are nearly impossible to get without the help of a guide and even with it, it will take some time. There is a speed run record of 20 minutes for this game, but I needed 18 hours to collect everything, finishing the game on my own with minimal help, and collecting everything I missed after the ending. Note: if you decide to face the boss after collecting all the manual pages you will unlock the real ending, which will prevent the final fight, but you can attack the boss to force him to fight you and get the achievement for defeating it.. Achievements: How many: 36 Achievements. How much time: Around 18 hours, with a guide for the collectibles I missed after winning the run. Game difficulty: Medium, only the boss fights require some trial and error. Achievements’ Difficulty: Hard, collecting everything will be very difficult without a guide, even with the small clues the game gives you. Overall opinion: Tunic is a beautiful and unique Zelda inspired isometric game with true world exploration and minimal help and instructions, with lots of secret paths and hidden treasures to find in this rich world. Join and follow my group Ribbon Hunters for more suggestions and reviews of easy indie games to get all the achievements.
Игрок 6126Рекомендует40 ч в игре
Le jeu du petit renard qui doit sauver sa maman renarde 🦊 On ne vous ment jamais ; on vous dit simplement une partie de la vérité. Vous pensez jouer à un mignon petit Zelda-like avec une pseudo-difficulté à la Dark Souls, le tout saupoudré d’une pointe de metroidvania. Mais en réalité, plus vous avancez dans le jeu, plus vous vous rendez compte que tout ceci n’est qu’un mirage. Vous résolvez une énigme par hasard, puis une autre apparaît, puis une autre, encore et encore… jusqu’à ce que vous compreniez l’ampleur de l’iceberg : ce n’est pas vraiment un jeu d’aventure, c’est avant tout un jeu d’énigmes et d’exploration. Et vous allez très vite le comprendre : il est unique en son genre. Prenez un crayon et du papier : c’est parti ! 📝 Le point fort incontestable du jeu, c’est son « livret ». C’est grâce à cet ajout, à première vue gadget, que la nostalgie nous prend. Il nous rappelle l’époque où, dans chaque boîte de jeu vidéo, nous avions un manuel papier que l’on dévorait dans l’attente de pouvoir jouer. Cependant, il ne s’agit pas là d’un simple accessoire, mais plutôt de notre véritable guide de jeu. Sans lui, on ne sait pas quoi faire, où aller, ni même parfois comment jouer… Il est EXTREMEMENT bien travaillé et, heureusement, parce qu’il est absolument indispensable. Vous obtenez de nouvelles pages tout au long de votre progression. Problème n°1 : j'ai la page 10-11, puis la 12-13.. alors pourquoi on me donne la page 32-33 maintenant ?! Problème n°2 : quasiment tout est écrit dans une langue inconnue, très intelligent pour me "guider". Dernier problème : le livret est annoté au stylo, et je ne comprend pas le sens ni la raison de ces annotations... Ne vous inquiétez pas, tout est normal. Pour les autres aspects du jeu, c’est très, très bon : • Le gameplay est limpide et la difficulté bien dosée. • La DA est toute mignonne au départ, puis s’assombrit progressivement au fil de l’histoire. • Le scénario et le lore du jeu sont, à première vue, complètement imbitables puisque quasiment tout est écrit en « renardien » (des hiéroglyphes version renard). Mais on comprend petit à petit les enjeux de l’univers à mesure que l’on progresse. • L’OST est géniale. C’est quasiment un sans-faute, avec certaines pistes qui sortent clairement du lot. Un même thème peut d’ailleurs être réinterprété selon que l’on se trouve à l’intérieur, à l’extérieur, dans une pièce secrète, etc. • Le level design est exceptionnel. Toute la map est quasiment interconnectée, brillamment, voire encore plus que dans Dark Souls 1. On en vient à se perdre en tombant sur un raccourci alors que l’on suivait déjà un autre raccourci. De plus, une très grande partie des secrets présents sur la carte sont directement annotés sur celle-ci : tout est sous vos yeux, vous avez juste à faire attention. • Et bien sûr, pour ce qui est des énigmes et des secrets : rien à dire, c’est maîtrisé de bout en bout. Tout est sous nos yeux depuis le début, mais impossible de s’en rendre compte. J’a-dore ! Un des meilleurs metroidvania, si ce n’est le meilleur. Un grand bravo à toute l’équipe de développement ! 👏
Игрок 4339Не рекомендует7 ч в игре
傻逼游戏,很难想象类银,类魂,解密能凑到一起,玩着真NM的恶心,怪密集跑的还快,索敌还远,放弹幕的怪还以为只发一发弹幕,下次就一条直线散开的弹幕,那个拿盾的怪A一下就举盾,打到盾上自己僵直,还有那个弱智地图,你完全分辨不出来哪里探索了哪里没探索,你要是打开游戏就玩到通关当我没说,还有这个垃圾定价
Игрок 4837Рекомендует21 ч в игре
游戏因人而异,我觉得弱指引+精妙箱庭地图设计极佳,能力锁逐步解禁的跃进感环环相扣。 我几乎一点攻略没看,所以直到游戏马上结束才发现还有一整条隐藏的玩法线,攻克真结局线时体会到了当初玩见证者的感受,震撼拉满。(如果有人在玩之前就看攻略被剧透了这条隐藏解密线,那我可真为你感到惋惜) 虽说某些时候战斗体验减1分,但这条真结局线直接加100分。
Игрок 4161Не рекомендует22 ч в игре
全成就通关之后感想就是很失望,距离我的预期相差甚远。 首先一款游戏如果从开头的敲钟到中期的找钥匙再到后期重塑肉身打赢最终boss完成假结局这一系列过程中全部侧重于战斗而且几乎没有解谜,那么我觉得战斗设计无论如何都无法从对这个游戏的评价中剥离出去。因为即使全程开内置无敌,这个战斗占比也会使很大一段时间的游戏体验变得索然无味。 而这个游戏的战斗部分做得太差了:锁定需要按住不能松手不说,需要它切换锁定对象的时候怎么也切不过去,不需要的时候又各种乱飘。还有翻滚的优先级不够打断不了平A和盾反,尤其是盾反前摇比命长,除了打最终boss外收益太低。哪怕抛开这些大概是技术层面的问题不谈,这个游戏的相关设计也充满了左右脑互搏的情况:游戏堆怪严重而且全员喜欢后撤步怎么打?滚A配合那可怜的耐力条只有被动挨打的份。那用道具?前期没存货用完总得买吧,然后发现钱不但要用来升级属性,还得攒着买药瓶和金币。那用远程法术总行了吧?中期开始法杖伤害刮痧,一堆小怪还会读指令,最离谱的是红蓝条续航只能取其一,想留着血瓶回血那蓝条打空根本没有稳定回复手段。所以应对远程的最优解大概是钩索,但为什么钩索钩怪也耗蓝而且耗蓝量比法杖还高真是个难以理解的问题。总结就是不会难到让你卡关,但是全程就是玩起来很别扭。其余的像什么小怪仇恨值极高很多能追你追到天涯海角、键盘因为只有八向有时会被卡冲刺、明明篝火很少但要放一堆能削血上限的小怪强行拉长探图时间,而且被这些小怪击中后特效光污染严重之类的问题就不一一赘述了。 接下来是让我最终决定给差评的解谜部分。说实话如果把山中之门这个解谜单拎出来,我会觉得特别惊艳很有巧思,但可惜这个谜题不是唯一的,它是玩家在前面被铺垫了十几个甚至更多思路异曲同工的解谜之后出现的。通过观察找到一条七拐八绕的线,然后根据线条的走向按下方向键,这就是此游大部分谜题的破解思路。那么当它作为最终谜题出现的时候,给我感觉更像是中杯大杯超大杯的区别。你可以说它第9页设计得很精妙,但是放在整个谜题里杯水车薪,就跟那几个解法独特的谜题之于整个游戏一样。 问题还不止于此,因为我不喜欢的不全是很多谜题用同一套思路作为解法,还有它们被设置在整个游戏流程里被解开的位置太接近了。说直白点就是我认为第43页作为开启游戏解谜的关键一页在拿到闪现后才能获取实在太晚了。如果中前期就能获得,那么本来解谜和探图战斗是可以相互作为调剂丰富游戏体验的。结果按照现在这样设置整个游戏流程就是:前期被一波又一波的小怪折磨,其间还要不断蹭墙找隐藏,找到宝箱还好,找到谜题只能一头雾水干瞪眼然后原路返回。后期知道怎么解谜了,但是因为地图不能标注所以很难想起来前期发现的隐藏房间都在哪里,手册上很多都是只给区域具体还得自己挨个找,一来二去垃圾时间太多了。虽说灵魂相对容易一点,但是要重复按导航指令→找解谜→对着线条按指令的机械化执行过程更是究极折磨。 只能说很遗憾,我认为这个游戏的流程和细节设计撑不起自创语言手册解谜这个创意本身。
Игрок 4252Рекомендует13 ч в игре
Tunic é um metroidivania 3D com visão isométrica lançado pela TUNIC Team e distribuído pela Finji no dia 16 de março de 2022. Nele somos uma raposa que acorda numa praia e temos que explorar um mundo vivo e recheado de segredos, com uma história vaga e o uso de um idioma totalmente único próprio dessa terra. Tunic é uma experiência incrível que nos faz mergulhar de cabeça em um mundo que nos lembra dos clássicos das antigas gerações de videogames, no jogo temos acesso a basicamente tudo que precisamos para se zerar, mas o que nos limita é o conhecimento, e ao passar do jogo vamos obtendo páginas de um manual de instruções que nos ensina a jogar e nos revela os segredos, exatamente como aquelas revistas dos anos 2000, algo que eu acho muito interessante e muito bem executado por parte do jogo. Ao olhar para a história e a jornada do nosso protagonista conseguimos perceber referências até demais com a franquia Zelda, um personagem com roupas verdes vai atrás de três joias que liberam um selo que aprisiona um ser, além é claro de outras coincidências, mas isso de forma alguma diminui a experiência. Outra coisa que eu destacaria é a atmosfera que o jogo cria, com gráficos e iluminação incríveis somados a uma soundtrack sinceramente espetacular. Como o jogo foca muito em segredos a visão isométrica usada foi provavelmente pensada para esconder locais, passagens e itens do jogador, o que realmente funciona perfeitamente, já que se o jogo tivesse uma câmera padrão, muita da magia da descoberta seria perdida. Já que estamos falando de segredos, esse foi um jogo que me venceu quanto a isso, porque os segredos necessários para pegar a platina são tão insanos que acabei tendo que usar guias, e ainda assim foi uma jornada bem desafiadora, com puzzles que exigiam combinações de mais de 80 comandos. Em geral o jogo é uma experiência muito boa, com ótima ambientação e atmosfera e em geral é uma experiência relaxante, eu acredito que seja até um tributo para a cultura de jogos dos anos 2000, onde se jogava muitas vezes sem tradução e tinha que se virar num jogo japonês mesmo sem saber a língua e se usava de revistas e manuais para descobrir os segredos. De qualquer jeito, a boss final desse jogo foi insanidade pura, eu já platinei sekiro, derrotei o panteão de hallownest, matei a Eigong, mas nenhum boss chegou aos pés da dificuldade desse boss final, não tem condição disso. Mesmo com seu preço mais salgado, estando a quase 90 reais a preço cheio, em promoções você o encontra a R$ 44,49, esse preço que ainda é caro mas eu acredito que o jogo é uma experiência única e que você só será capaz de aproveitar plenamente na sua primeira gameplay. Nota: 9/10
Игрок 5186Рекомендует16 ч в игре
A very very unique Game. The "lack" of Guidance this game has felt amazing, and at times I honestly felt like I was 9 again playing a Zelda game for the First Time. The Visuals & the Music are absolutely Sublime! I like to think I understood the plot, but I'd say that it is the least important part of the game. The feeling of Adventure, of finding a Shortcut that was always avaliable and just "hidden", the joy of Unlocking new Pages of the Manual (more on that further down), it felt sooo amazing. The Game has a "Manual" like those that used to come with Games before, what 2016?2018? And it has Clues or Straight up tell you what does what, where to go. BUT It is 20% in & 80% in the Games own language, so you have to Guide yourself through the Few words you understant & images, or try to decypher the Tunic Language. I really loved this because it felt like I was (as a said before) a kid playing a game for the first time in a Language I didn't master, so I had to guess what was written. The "I get it now" moments felt so good, this Game is Truly an Amazing Gem, and it now seats among my Favorites of all Time. I Sincerly hope, from the Bottom of my Heart that this Team continues making more games, because we need more games with this Quantity of Love for the Genre !
Игрок 4700Рекомендует18 ч в игре
这游戏的引导性真的很有意思,开局没有说明书,主角也不认字,只能通过一些碎片信息过地图,然后再开放一些少量的信息,再过地图,这样很有成就感 战斗方面就比较薄弱了,就很普通,有些怪甚至是恶心的,不过有无障碍模式 还有一些小宝箱,游戏里面有大量的无用的且隐秘的宝箱,找到给的奖励少的可怜,不找心里又难受。
Оценки критиков
Обсуждения и советы
Открыть форумTUNIC - Achievement Guide
GHub Platform · Гайд
100% Collection Guide by Map Area
GHub Platform · Гайд
[Semi-Spoiler] Trunic Rune System - Reference for reading the ingame text
GHub Platform · Гайд
Step by Step All Achievements in a Single Run
GHub Platform · Гайд
Spoiler Safe Guide to Tunic
GHub Platform · Гайд
TUNIC Manual Translation
GHub Platform · Гайд
TUNIC - Achievement Guide
Steam Guide
Spoiler Safe Guide to Tunic
Steam Guide
100% Collection Guide by Map Area
Steam Guide
TUNIC Manual Translation
Steam Guide
Step by Step All Achievements in a Single Run
Steam Guide
[Semi-Spoiler] Trunic Rune System - Reference for reading the ingame text
Steam Guide